Hey guys, we’re close to releasing a small update to the map to address some minor clerical issues (spelling errors in game notes, a more aesthetic placement of the sz 20 kamakaze marker, etc.)
One issue we would like to address in this update, based on play-testing and player feedback, is the question of carrier capabilities vs. unit cost.
The first change we are considering is to reduce carrier defense from 2 to 1. This would place the focus on the carrier’s capability as a floating airbase rather than as a combat unit unto itself.
The second change would be to forbid carrier scramble to empty sea zones (similar to the rule against land scramble to empty territories). This change would allow easier capture of islands/territories from sea zones that are not defended by ships.
The overall aim of these changes is to bring carrier capabilities more in line with their cost.
We welcome your feedback to these proposals.
I have only played one game of PTV, but I’d say the second option would be better. It makes the rule at sea, the same as on land, and is a bigger nerf to an OP unit. Defense dropping from 2 to 1 would be barely noticeable, IMO. The carrier scramble is a fun rule, but it took one of the strongest units in the game, and made it much stronger. Thus, I think the bigger adjustment is called for.