Except first rnd, Jap killed my BB, all US units went to Europe. The problem with the -41 scenario is that US must use much more ipc to build a sustainable fleet than in the 42 scenario. I did not play effective as allies though, with not killing German fleet UK1, I screwed US purchases etc. Maybe I played too aggressive with Russia, but I think Germany + Italy could take Caucasus anyway. Game wouldnt end if I didn’t take Berlin, unless the attempt was a failure 🙂
Axis player slowed Jap himself with not taking either Philly or Borneo and east Indies J1, but the Jap beachhead in Asia was as strong as the Normandy landings, so there is not really an opening to KJF, more than in AAR. SJF is important where it can be done. I killed a lone Jap trans with DD, these things are mistakes that will happen sometimes, until we get used to the new rules.
In-Game question- pls help: Hostile sea zone retreat rules
Can the ships in the hostile zone retreat into different sea zones each?? ie one ship to zone A another into zone B
Or do they move as fleet??
axis_roll last edited by
Page 19 of the manual:
Under Attacker Retreats:
Attacker can retreat… Move all attacking land and sea units in that combat to a single adjacent friendly space from which at least one of the attacking units moved. In the case of sea units, that space must have been friendly at the start of the turn. All such units must retreat together to the same territory, regardless of where they came from.
thats what we ended up after lots of arguing. Sad that we didnt notice that para.