• TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,6,1,3,6,5,1,3
            ANZAC collect 3 PUs (3 lost to blockades); end with 3 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Gorky: 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vologda: 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
            EDIT: Changing ownership of Vologda from Russians to Germans
            EDIT: Adding units owned by Germans to Vologda: 1 infantry
            EDIT: Changing PUs for Russians from 43 to 42
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Stalingrad: 2 armour
            EDIT: Adding units owned by Russians to Stalingrad: 2 infantry
            EDIT: Adding units owned by Russians to Urals: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,6,1,3,6,5,1,3
            ANZAC collect 3 PUs (3 lost to blockades); end with 3 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Gorky: 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vologda: 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
            EDIT: Changing ownership of Vologda from Russians to Germans
            EDIT: Adding units owned by Germans to Vologda: 1 infantry
            EDIT: Changing PUs for Russians from 43 to 42
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Stalingrad: 2 armour
            EDIT: Adding units owned by Russians to Stalingrad: 2 infantry
            EDIT: Adding units owned by Russians to Urals: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 aaGun
            EDIT: Removing units owned by ANZAC from Hawaiian Islands: 3 fighters
            EDIT: Adding units owned by Americans to Iwo Jima: 1 aaGun
            EDIT: Adding units owned by ANZAC to Iwo Jima: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 7 Sea Zone: 1 battleship and 1 marine
            EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to Iwo Jima: 1 marine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Yaroslavl
                  Germans take Yaroslavl from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 128 Sea Zone to 116 Sea Zone
            3 infantry moved from Normandy Bordeaux to France
            1 fighter moved from Greece to Western Germany
            4 artilleries and 18 infantry moved from Bessarabia to Ukraine
            9 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Novgorod to Vologda
            8 infantry moved from Baltic States to Northern Belarus
            2 infantry moved from Eastern Poland to Northern Belarus
            1 infantry moved from Germany to Western Germany
            4 fighters and 4 tactical_bombers moved from Greece to Eastern Poland
            1 tactical_bomber moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to France
    
        Place Units - Germans
            2 transports placed in 116 Sea Zone
            2 infantry and 1 tactical_bomber placed in France
            4 infantry placed in Western Germany
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            3 artilleries and 14 infantry moved from Amur to Korea
            1 armour and 1 mech_infantry moved from Russia to Smolensk
                  Russians take Smolensk from Italians
            1 armour and 1 mech_infantry moved from Smolensk to Russia
    
        Combat - Russians
            Battle in Korea
                Russians attack with 3 artilleries and 14 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 3 artilleries and 14 infantry in Korea, round 2 : 4/17 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            3 infantry moved from Samara to Stalingrad
            2 infantry moved from Urals to Samara
            2 infantry moved from Kursk to Rostov
            2 aaGuns, 4 artilleries and 18 infantry moved from Kursk to Tambov
            1 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Gorky to Samara
            2 aaGuns, 2 armour, 1 artillery, 31 infantry and 2 mech_infantrys moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Stalingrad
            1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,1,2,4,5,1,2
            Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Americans
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 121 Sea Zone to 109 Sea Zone
            2 submarines moved from 106 Sea Zone to 104 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 115 Sea Zone
            2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 fighter moved from Norway to 113 Sea Zone
            2 bombers moved from Germany to 113 Sea Zone
            3 armour and 3 mech_infantrys moved from Austria to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour moved from Holland Belgium to France
            1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            1 artillery and 2 infantry moved from Holland Belgium to France
            1 fighter moved from Poland to Yugoslavia
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Americans lost in 104 Sea Zone
                    Americans roll dice for 1 transport in 104 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Americans lost in 104 Sea Zone
                Germans win, taking 104 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 17
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in France, round 2 : 4/18 hits, 6.50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits
                    1 artillery owned by the Germans and 5 infantry owned by the Germans lost in France
                    1 aaGun owned by the French and 3 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 1 artillery and 5 mech_infantrys in France, round 3 : 8/12 hits, 5.00 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
                    1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
                    1 armour owned by the French, 3 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 113 Sea Zone
                Germans attack with 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 113 Sea Zone
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
                Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 1 fighter and 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 1/11 hits, 3.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 3/11 hits, 3.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies lost in Yugoslavia
                1 fighter owned by the Germans retreated
                2 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 fighter moved from Yugoslavia to Southern Italy
            2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 battleship moved from 116 Sea Zone to 115 Sea Zone
            1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
            2 bombers, 2 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Denmark to Western Germany
            2 infantry moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    French regular : 0.67
    Neutral_Allies regular : -3.00
    Germans regular : -1.33
    British regular : -0.00
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shansi to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 marine moved from Queensland to 55 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone
            1 artillery and 3 infantry moved from New Guinea to 55 Sea Zone
            5 artilleries and 5 infantry moved from Caroline Islands to 35 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 35 Sea Zone to 64 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 64 Sea Zone
            6 artilleries, 2 fighters, 8 infantry, 1 marine and 2 tactical_bombers moved from 64 Sea Zone to New South Wales
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales
            2 bombers moved from Java to New South Wales
            1 infantry moved from Southern Manchuria to Northern Manchuria
            2 fighters moved from 6 Sea Zone to Northern Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Siberia
            Battle in Northern Manchuria
                Japanese attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Northern Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Manchuria
                    1 infantry owned by the Russians lost in Northern Manchuria
                Japanese win, taking Siberia from Russians with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in New South Wales
                Japanese attack with 6 artilleries, 2 bombers, 5 fighters, 8 infantry, 1 marine and 5 tactical_bombers
                ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
                    ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 6 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 marine and 5 tactical_bombers in New South Wales, round 2 : 11/26 hits, 10.83 expected hits
                    ANZAC roll dice for 2 aaGuns, 3 artilleries, 1 fighter and 13 infantry in New South Wales, round 2 : 6/17 hits, 6.00 expected hits
                    6 infantry owned by the Japanese lost in New South Wales
                    10 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 6 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 marine and 5 tactical_bombers in New South Wales, round 3 : 8/20 hits, 9.17 expected hits
                    ANZAC roll dice for 3 artilleries, 1 fighter and 3 infantry in New South Wales, round 3 : 3/7 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                    3 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 artilleries owned by the ANZAC lost in New South Wales
                Japanese captures 3PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 5 artilleries, 2 bombers, 4 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for Japanese: 1 artillery, 1 fighter and 8 infantry
                Casualties for ANZAC: 2 aaGuns, 3 artilleries, 1 fighter and 13 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 battleships and 2 cruisers moved from 47 Sea Zone to 35 Sea Zone
            1 destroyer moved from 50 Sea Zone to 35 Sea Zone
            1 carrier moved from 55 Sea Zone to 64 Sea Zone
            2 carriers and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Kiangsu
            1 armour and 1 mech_infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Shansi to Inner Mongolia
            1 aaGun moved from Kwangtung to Kiangsi
            6 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Anhwe to Shansi
            2 fighters moved from Northern Manchuria to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            2 bombers, 4 fighters and 5 tactical_bombers moved from New South Wales to Queensland
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 destroyer and 8 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6,5,3,4,1,5,1,1,1,2,2,4,2,1,3,2,6,5,1,2,3,5,5,3,2
            Japanese collect 50 PUs (9 lost to blockades); end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.67
    ANZAC AA : 0.00
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            1 transport moved from 93 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to French West Africa
            1 battleship, 2 carriers, 4 destroyers and 4 fighters moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
    
        Combat - Americans
            Battle in French West Africa
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis, taking 5 Sea Zone from Neutral with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
            Battle in Algeria
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun, 1 infantry and 1 marine moved from Iwo Jima to 7 Sea Zone
            1 aaGun, 1 battleship, 3 carriers, 6 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 7 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 5 Sea Zone to 16 Sea Zone
            5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone
            2 aaGuns, 1 carrier, 6 destroyers, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
            1 carrier moved from 12 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            3 aaGuns, 3 infantry and 1 marine moved from 26 Sea Zone to Midway
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            1 harbour placed in Midway
            2 infantry placed in Eastern United States
            1 battleship and 2 destroyers placed in 11 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Tsinghai to Inner Mongolia
            1 fighter and 1 infantry moved from Tsinghai to Honan
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 9 infantry moved from Yunnan to Szechwan
            1 artillery and 10 infantry moved from Hunan to Hopei
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    1 infantry owned by the Japanese lost in Honan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 10 infantry in Hopei, round 2 : 5/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Inner Mongolia
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 6 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 aaGun and 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Szechwan
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            3 artilleries, 10 infantry and 1 mech_infantry moved from Shan State to French Indo China
            1 armour moved from Siam to French Indo China
            1 armour moved from Eastern India to Shan State
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 armour and 1 artillery moved from Gibraltar to 93 Sea Zone
            4 fighters moved from 94 Sea Zone to Trans-Jordan
            3 infantry moved from Burma to Shan State
            1 infantry moved from Central India to Eastern India
            1 fighter moved from Iraq to Eastern India
            1 fighter moved from Iraq to Eastern India
    
        Combat - British
            Battle in Libya
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in French Indo China
                British attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in French Indo China, round 2 : 5/15 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Shan State to French Indo China
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 submarines moved from 100 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery, 2 destroyers and 2 transports moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from Crete to 100 Sea Zone
            1 infantry and 1 transport moved from 100 Sea Zone to 83 Sea Zone
            1 infantry moved from 83 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Southern Persia
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern India: 1 infantry
            EDIT: Removing units owned by UK_Pacific from Eastern India: 1 mech_infantry
            EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2
            UK_Pacific collect 8 PUs (6 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Americans regular : -0.67
    Italians regular : 0.33
    Japanese regular : 0.83
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            1 transport moved from 93 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to French West Africa
            1 battleship, 2 carriers, 4 destroyers and 4 fighters moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
    
        Combat - Americans
            Battle in French West Africa
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis, taking 5 Sea Zone from Neutral with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
            Battle in Algeria
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun, 1 infantry and 1 marine moved from Iwo Jima to 7 Sea Zone
            1 aaGun, 1 battleship, 3 carriers, 6 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 7 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 5 Sea Zone to 16 Sea Zone
            5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone
            2 aaGuns, 1 carrier, 6 destroyers, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
            1 carrier moved from 12 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            3 aaGuns, 3 infantry and 1 marine moved from 26 Sea Zone to Midway
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            1 harbour placed in Midway
            2 infantry placed in Eastern United States
            1 battleship and 2 destroyers placed in 11 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Tsinghai to Inner Mongolia
            1 fighter and 1 infantry moved from Tsinghai to Honan
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 9 infantry moved from Yunnan to Szechwan
            1 artillery and 10 infantry moved from Hunan to Hopei
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    1 infantry owned by the Japanese lost in Honan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 10 infantry in Hopei, round 2 : 5/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Inner Mongolia
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 6 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 aaGun and 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Szechwan
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            3 artilleries, 10 infantry and 1 mech_infantry moved from Shan State to French Indo China
            1 armour moved from Siam to French Indo China
            1 armour moved from Eastern India to Shan State
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 armour and 1 artillery moved from Gibraltar to 93 Sea Zone
            4 fighters moved from 94 Sea Zone to Trans-Jordan
            3 infantry moved from Burma to Shan State
            1 infantry moved from Central India to Eastern India
            1 fighter moved from Iraq to Eastern India
            1 fighter moved from Iraq to Eastern India
    
        Combat - British
            Battle in Libya
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in French Indo China
                British attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in French Indo China, round 2 : 5/15 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Shan State to French Indo China
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 submarines moved from 100 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery, 2 destroyers and 2 transports moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from Crete to 100 Sea Zone
            1 infantry and 1 transport moved from 100 Sea Zone to 83 Sea Zone
            1 infantry moved from 83 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Southern Persia
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern India: 1 infantry
            EDIT: Removing units owned by UK_Pacific from Eastern India: 1 mech_infantry
            EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2
            UK_Pacific collect 8 PUs (6 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Americans regular : -0.67
    Italians regular : 0.33
    Japanese regular : 0.83
    British regular : 1.33
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Belarus to Smolensk
                  Italians take Smolensk from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            2 bombers placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,3,5,3,5
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,4
            Italians collect 11 PUs (10 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Iwo Jima to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            1 cruiser and 1 destroyer moved from 7 Sea Zone to 26 Sea Zone
            3 fighters moved from Iwo Jima to Midway
    
        Combat - ANZAC
            Battle in Siberia
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                ANZAC win, taking Siberia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Southern Persia
    
        Combat Move - French
            1 fighter moved from Morocco to 94 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -0.33
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Kursk
                  Germans take Kursk from Russians
            1 armour moved from Kursk to Rostov
            8 armour, 4 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Yaroslavl to Gorky
                  Germans take Gorky from Russians
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 9 armour, 4 artilleries, 18 infantry and 9 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 9 armour, 4 artilleries, 18 infantry and 9 mech_infantrys in Rostov, round 2 : 16/40 hits, 12.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 9 armour, 4 artilleries, 17 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 fighters and 4 tactical_bombers moved from Eastern Poland to Ukraine
            10 infantry moved from Northern Belarus to Smolensk
            2 aaGuns, 3 artilleries and 22 infantry moved from Novgorod to Smolensk
            1 infantry moved from Vologda to Yaroslavl
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
            2 tactical_bombers moved from France to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            4 infantry moved from Western Germany to 116 Sea Zone
            4 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
            4 infantry moved from 118 Sea Zone to Leningrad
            1 infantry moved from Germany to Western Germany
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 submarine placed in 115 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber placed in France
            1 artillery placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,3,5,4,5
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 3.50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Gorky
            1 artillery moved from Samara to Gorky
            1 infantry moved from Russia to Yaroslavl
            1 fighter moved from Russia to Yaroslavl
            3 artilleries and 14 infantry moved from Korea to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
    
        Combat - Russians
            Battle in Yaroslavl
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yaroslavl
                    1 infantry owned by the Germans lost in Yaroslavl
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Gorky
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Gorky, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Stalingrad
            3 armour and 3 mech_infantrys moved from Samara to Stalingrad
            1 artillery moved from Samara to Stalingrad
            2 aaGuns, 4 artilleries and 18 infantry moved from Tambov to Stalingrad
            2 aaGuns moved from Samara to Russia
            1 fighter moved from Yaroslavl to Russia
            35 infantry moved from Samara to Russia
            2 aaGuns moved from Korea to Southern Manchuria
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,5,6,5,5,1,2,3,3,2,1,3,1,1,5,5,6,2,1,4,4,1
            Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Russians round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Gorky
            1 artillery moved from Samara to Gorky
            1 infantry moved from Russia to Yaroslavl
            1 fighter moved from Russia to Yaroslavl
            3 artilleries and 14 infantry moved from Korea to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
    
        Combat - Russians
            Battle in Yaroslavl
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yaroslavl
                    1 infantry owned by the Germans lost in Yaroslavl
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Gorky
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Gorky, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Stalingrad
            3 armour and 3 mech_infantrys moved from Samara to Stalingrad
            1 artillery moved from Samara to Stalingrad
            2 aaGuns, 4 artilleries and 18 infantry moved from Tambov to Stalingrad
            2 aaGuns moved from Samara to Russia
            1 fighter moved from Yaroslavl to Russia
            35 infantry moved from Samara to Russia
            2 aaGuns moved from Korea to Southern Manchuria
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,5,6,5,5,1,2,3,3,2,1,3,1,1,5,5,6,2,1,4,4,1
            Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -0.33
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 factory_minor and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            2 fighters moved from 6 Sea Zone to 5 Sea Zone
            4 fighters and 2 tactical_bombers moved from Japan to 5 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to Iwo Jima
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 artillery and 12 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 artillery moved from New South Wales to South Australia
                  Japanese take South Australia from ANZAC
            2 artilleries moved from New South Wales to 64 Sea Zone
            1 artillery and 1 transport moved from 64 Sea Zone to 56 Sea Zone
            1 artillery moved from 56 Sea Zone to Northern Australia
            1 artillery and 1 transport moved from 64 Sea Zone to 57 Sea Zone
            1 artillery moved from 57 Sea Zone to Western Australia
    
        Combat - Japanese
            Japanese creates battle in territory 40 Sea Zone
            Battle in Western Australia
            Battle in Iwo Jima
            Battle in Northern Australia
            Battle in Korea
            Battle in 40 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 40 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Iwo Jima from Americans, taking Northern Australia from ANZAC, taking Korea from Russians, taking 40 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 5 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 5 Sea Zone
                Japanese win, taking 5 Sea Zone from Americans with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Kwangsi
                Japanese attack with 1 artillery and 12 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 12 infantry in Kwangsi, round 2 : 1/13 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
            1 infantry moved from Anhwe to Honan
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Kiangsi to Anhwe
            5 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kiangsu to Kwangtung
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
            2 transports moved from 64 Sea Zone to 55 Sea Zone
            1 marine moved from New South Wales to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Celebes
            3 carriers moved from 64 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to Davao
            2 bombers moved from Queensland to Davao
            2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 7 Sea Zone
            2 carriers, 2 destroyers and 8 submarines moved from 6 Sea Zone to 7 Sea Zone
            4 fighters moved from 5 Sea Zone to 7 Sea Zone
            2 tactical_bombers moved from 5 Sea Zone to 7 Sea Zone
            2 fighters moved from 5 Sea Zone to Japan
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Queensland
            3 infantry placed in New South Wales
            1 artillery and 2 infantry placed in Kwangtung
            2 destroyers placed in 7 Sea Zone
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -1.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 66 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 12 Sea Zone
            1 marine moved from Midway to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 50 Sea Zone
            1 marine moved from 50 Sea Zone to Solomon Islands
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from French West Africa to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 94 Sea Zone
    
        Combat - Americans
            Battle in Solomon Islands
    
        Non Combat Move - Americans
            1 infantry moved from 94 Sea Zone to Algeria
            3 aaGuns and 3 infantry moved from Midway to 26 Sea Zone
            3 aaGuns, 4 carriers, 12 destroyers, 6 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 50 Sea Zone
            3 aaGuns and 3 infantry moved from 50 Sea Zone to Solomon Islands
            1 carrier moved from 27 Sea Zone to 50 Sea Zone
            2 fighters moved from Western United States to 50 Sea Zone
            1 battleship and 2 destroyers moved from 11 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
            2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Hunan
            1 fighter moved from Szechwan to Hunan
            1 artillery moved from Inner Mongolia to Kansu
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Szechwan
            4 artilleries and 10 infantry moved from Hopei to Szechwan
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            4 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 5 infantry moved from Samara to Northern Caucasus
            1 destroyer moved from 40 Sea Zone to 82 Sea Zone
                  UK_Pacific take 40 Sea Zone from Japanese
            3 fighters moved from Eastern India to 82 Sea Zone
            1 armour and 1 mech_infantry moved from Libya to Alexandria
            1 artillery and 2 infantry moved from Libya to Tunisia
            1 bomber moved from Malta to Tunisia
            1 armour and 1 artillery moved from Algeria to Tunisia
            2 destroyers moved from 94 Sea Zone to 93 Sea Zone
            1 fighter moved from United Kingdom to 94 Sea Zone
            2 transports moved from 94 Sea Zone to 93 Sea Zone
            3 fighters moved from Trans-Jordan to Stalingrad
            1 fighter moved from Trans-Jordan to Egypt
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
                Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Tunisia, round 2 : 3/6 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.67 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Tunisia
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                    British roll dice for 1 armour, 1 artillery and 1 bomber in Tunisia, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the British lost in Tunisia
                    1 armour owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 artilleries and 2 infantry
                Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            Battle in 82 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 82 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 82 Sea Zone
                British win, taking 82 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from 82 Sea Zone to Trans-Jordan
            1 transport moved from 83 Sea Zone to 73 Sea Zone
            3 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 4 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            EDIT: 1 aaGun moved from Malta to Morocco
            EDIT: 1 infantry moved from Algeria to Morocco
            1 bomber moved from Tunisia to Morocco
            EDIT: 2 infantry moved from Algeria to Morocco
            EDIT: 2 artilleries and 5 infantry moved from Northwest Persia to Southern Persia
    
        Place Units - British
            3 infantry placed in Southern Persia
            British undo move 1.
            1 artillery and 2 infantry placed in Southern Persia
            1 artillery and 2 infantry placed in Iraq
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            2 infantry placed in Union of South Africa
            British undo move 3.
            1 armour and 1 mech_infantry placed in Egypt
            1 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 2,2
            British collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Shan State: 3 aaGuns, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
            EDIT: Removing units owned by British from Malaya: 1 infantry
            EDIT: Removing units owned by British from French Indo China: 3 aaGuns, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,3,3,6
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,2
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in Eastern India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : 1.83
    Japanese regular : -0.83
    British regular : 0.50
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Smolensk to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Smolensk
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 1 armour, 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            1 infantry moved from Northern Italy to Southern Italy
            2 bombers moved from Southern Italy to Smolensk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,4,3,5,1
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,3
            Italians collect 14 PUs (7 lost to blockades); end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Stalingrad: 2 infantry
            EDIT: Adding units owned by Russians to Northern Caucasus: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Siberia to Amur
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone
            3 fighters moved from Midway to Solomon Islands
            1 infantry moved from Southern Persia to Baluchistan
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 13 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Rostov to Northern Caucasus
            4 fighters and 4 tactical_bombers moved from Ukraine to Northern Caucasus
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
    
        Combat - Germans
            Battle in Northern Caucasus
                Germans attack with 4 fighters, 4 infantry and 4 tactical_bombers
                Russians defend with 7 infantry
                    Germans roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Northern Caucasus, round 2 : 8/12 hits, 5.33 expected hits
                    Russians roll dice for 7 infantry in Northern Caucasus, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Germans lost in Northern Caucasus
                    7 infantry owned by the Russians lost in Northern Caucasus
                Germans win, taking Northern Caucasus from Russians with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 infantry
                Casualties for Russians: 7 infantry
    
        Non Combat Move - Germans
            4 fighters and 4 tactical_bombers moved from Northern Caucasus to Rostov
            4 infantry moved from Leningrad to Novgorod
            2 transports moved from 118 Sea Zone to 117 Sea Zone
            1 artillery and 3 infantry moved from Germany to 117 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
            1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
            1 submarine moved from 115 Sea Zone to 128 Sea Zone
            3 infantry moved from Germany to Poland
            2 infantry moved from Western Germany to Germany
            1 bomber moved from France to Leningrad
            1 fighter moved from Western Germany to Leningrad
    
        Place Units - Germans
            1 factory_minor placed in Leningrad
            1 transport placed in 116 Sea Zone
            1 armour and 9 infantry placed in Germany
            3 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,1,5,5,1
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Gorky to Samara
            1 fighter moved from Russia to Northern Caucasus
            1 artillery and 3 infantry moved from Stalingrad to Northern Caucasus
            3 artilleries and 14 infantry moved from Southern Manchuria to Korea
            2 artilleries moved from Russia to Samara
            1 armour moved from Stalingrad to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Stalingrad
    
        Combat - Russians
            Battle in Korea
                Russians attack with 3 artilleries and 14 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 3 artilleries and 14 infantry in Korea, round 2 : 2/17 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    2 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Northern Caucasus
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Northern Caucasus, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Northern Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Northern Caucasus
                    1 infantry owned by the Germans lost in Northern Caucasus
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Caucasus, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Northern Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Northern Caucasus
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Caucasus, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Northern Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Northern Caucasus
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Caucasus, round 5 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Northern Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Caucasus
                Russians win, taking Northern Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Northern Caucasus to Stalingrad
            2 aaGuns moved from Southern Manchuria to Korea
    
        Place Units - Russians
            3 artilleries placed in Stalingrad
            1 armour, 1 fighter and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,1
            Russians collect 30 PUs (1 lost to blockades); end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : -0.67
    Russians regular : -4.00
    

    Savegame

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