• @Azimuth I think SZ 26 is expendable. I would recommend setting up the starting units in Europe before too long – if the map is expensive to print, then you could try to just print the European part. If the pieces don’t fit in, e.g., Poland then the map is not useful as anything other than artwork.

    I applaud your creativity in choosing a polar projection, but as you are noticing, having a round map makes it harder to minimize the oceans, and harder to minimize the southern hemisphere.

    The only actual mistake I see on the map is that Khantys-Mansis and Siberia should be swapped – in real life, Siberia borders the White / Arctic Sea, and Khantys does not.

    I could nitpick some of the territory values; I think the Soviet Far East should be worth $2 for gameplay purposes, Iran and Australia should be worth more for historical purposes, and so on, but that’s just my pet peeves; that’s not really specific to your map.

    It’s very pretty! I hope you continue to enjoy creating it.


  • @Argothair, thank you for the feedback, very appreciated !

    I made several print tests and corrected the design to ensure there was enough space in the small territories. Some place are really crowded (Baltic Sea…) but it fits - and it is not worse than on other OOB maps.

    Agree that the polar projection is not the most rational, but I chose it on purpose. I’m lucky that the table is huge - plenty of empty oceans then where to place the trays and boards ;)

    I note your remark on Soviet territories. Siberia seemed to me the best name for the “urban” oblasts of Tyumen, Omsk, Novosibirsk, Tomsk, Kemerovo and Krasnoyarsk (let’s say the “heart” of Siberia, as opposed to the autonomous ethnic “empty” districts). K-M covers the Khanty-Mantsi AOK, Yamalo-Nenetski AOK and Komi ASSR, but I don’t remember why I chose that name instead of another one. I’ll check for a better option.

    Agree as well about IPC values, but those are OOB. I was planning to switch at least the 1 IPC “lost” by UK in Madagascar to Iran. Again this question “how deep do I want to change the original game”


  • Hi, folks.

    I initially started to mod the ww2v3 game in TripleA to test some of the house rules I wanted to play with my map. Like, to make sure I wouldn’t print it with game-breaking mistakes.

    At first, I was using a roughly modified version of the game map. But after a while, I thought “why not use my own map”… and that became a new project in itself!

    Here is a (purposedly blurry) glimpse of what it looks like so far :

    Capture d'écran 2023-11-18 190335.png

    I am testing several variants:

    • OOB rules (1942 scenario) with just the modified map (including new straits rules), additional territories and adapted setup.
    • Same but with a fully reviewed unit roster (including Tacs and Mechs)

    Both variants have optional additional players (can be individually disabled before starting the game), with their own rulesets :

    • French
    • Commonwealth
    • Neutrals

    Not sure I’ll ever publish it… but I’m having a lot of fun ;)


  • @Azimuth wow, again, incredible! Keep it up!

  • A Azimuth referenced this topic on

  • @vodot Thank you :)

    You motivated me to open a separate post about the project:

    https://www.axisandallies.org/forums/topic/40630/ww2-spring-1942-ironclad-an-enhanced-aa50-game-on-triplea


  • @Azimuth Map looks great. If the final product is a PDF I’m sure someone could take the time to translate it for the community. My first thought though is how big do you have to print this thing to fit enough units into the territories of europe? You might want to skew the projection to make europe larger and africa and the america’s smaller to make it more playable.


  • @8d88 thank you for your message! Actually, the current project is quite far from the map I shared in the opening post. I twisted it already multiple time to increase space in Europe. I also printed several draft, and it fits (or at least, with similar constrains than the original map), because it’s total diameter is 155 cm (that’s big 😆). It also means that there are quite a lot of empty spaces on the table (which is useful for other purposes). But overall, this is all “for fun” and the design (polar projection) is definitely not the best for a game with an emphasis on Northern Hemisphere.


  • @Azimuth it caught my attention because I have a round table in the living room that’s about 120cm in diameter so I was thinking if a round map could work at that size it would be cool, but would require a lot of distortion I imagine. Would be curious to see where your map is at now.


  • @8d88 I am working with a graphist who helped me giving the map a much more “professional” look. It looks really great now! But there are still a lot of small details to correct and as I am working abroad for a couple of months, the project has been postponed (but definitely not abandonned!)

    Once this will be done, I can of course consider making a translated version (not a big deal) for anyone interested.

    But unfortunately, if you reduce it to 120 cm, the pieces won’t fit in Europe for sure. It might be further distorted, but believe me, this is a very hard job :(

    I’ll keep you posted in any cases.


  • @Azimuth yeah, I understand the challenge, I’m a graphic designer and I was playing around with a circular map design when I stumbled upon yours. I still might finish my design as I was incorporating some map changes I found interesting. But so far I think I’ll need some blow up boxes or something to make it work at a reasonable size.

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