@gen-manstein IMO if we are talking about improving techs, fighters scrambling should be added to Heavy Carriers, as they are weak enough.
Nebelwerfer reference sheet (house rules)
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I don’t think the unit as described as described has any purpose.
It seems to me, building normal advanced artillery is superior in every situation.
IMO if you wanted to make rocket artillery a unit, you would want to consider such things as:
- Attacking twice every other round representing its high volume of fire.
- Dealing double casualties to infantry: forcing the other player into a tactical choice ( do I loose 2 infantry or an artillery)
- Cloning the stats of a katusha, sans the move and blitz.
- Having the unit as an upgrade to a mechanized infantry ( ie Stuka zu Fus)
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@insanehoshi thanks for the feedback! You might be right I was originally going to post it as costing “3” but I got thinking maybe that was too good
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