- Aquitaine becomes German after the French surrender
2 . Yes on long range aircraft no on jet power you have to build them they are more expensive and better than regular fighters you just have to read the rules a bit more cheers
Best posts made by Linkler
RE: Latin America Expansion Heavily Favors The US?
@mike141500 they would be safe until Germany goes to war, at least. We had a game where Germany aligned Argentina super distracting for US kept them busy for 3 or 4 turns where they could’ve been using their stuff to fight in Europe
RE: Can railroad, fortifications, and coastal artillery be built in friendly territory?
@hbg-gw-enthusiast interesting haven’t thought about that angle before but I’m pretty sure only building that’s allowed is in your own territory. 2nd question definitely Anzac has to pay (otherwise why would GB not be allowed to LL to them?)
RE: Strategic Rockets (v3)
@delaja Any thoughts on this? Also I like your nebelwefer/katushka idea but we need units for each team to implement that right m?
Here’s where I’m at with this now:
Vengeance Weapon Expansion (or amendment to present rules)
Requires Strategic Rockets
Cost $1 IPP
Moves by rail/ naval transport
Can build 1 rocket (of either kind) per factory at factory location per turn.
Can be targeted by tactical bombers for 1 round ignoring all other land units present with no defence roll (unless AA and/or fighters present to intercept)
Can be transported/launched from submarines (req. advanced submarine technology)
Can be transported/launched from medium, strategic and heavy bombers
- Attacker selects land zone and facility (if applicable) to target
- V-1 is subject to AA fire (if present) and fighter interception
(Not early war fighters) if fighter interceptor rolls a “12” rocket and fighter are immediately destroyed
- If Rocket survives attacker rolls a D6
“1, 2, 3,” hits land zone defender immediately loses that amount of IPPs (cannot lose more that land zone IPP value per zone per calendar turn)
“4,5” miss (no effect)
“6” hit, roll defender facility AA (if applicable) if rocket survives roll D6 again for damage
Same as V-1 except:
Also req. Advanced Construction
Cannot be intercepted or shot down by AA
Any thoughts/ideas/questions ?
RE: Diplomacy Expansion Rule Clarification
@broken-mortar we ran into this too. We ended up going with if someone attacks your aligned minor they must declare war on the controlling power. At first we did it the opposite way but it made a huge negative for Germany/ axis to influence any minors. Would be nice to know for sure what the designer had in mind
RE: Diplomacy expansion VS Molotov-Ribbentrop pact
@theveteran ah got it. That makes sense! Thanks
Latest posts made by Linkler
RE: Blitzing and scrambling
@adalwolf I think as long as they haven’t been scrambled already for a different battle. Did you see that thread a while ago where they were talking about you can’t intercept a bombing run and fight a combat battle in the same turn? Same concept would apply I’m sure
RE: Land Unit Adjustments
@rellhaiser very cool! I’d try those rules I think with a few little tweaks like 1ipp upgrade fr light tank to tank destroyer, 2 for SP artillery still seems like tank destroyers never get built enough, at least in our games. Love the idea of non mobile anti tank guns! What if your armoured car rec. ability was you could instead pair with artillery for a +1 attack for artillery first round only? And to be honest would keep the non combat movement the same as it is I think that would be a big change, maybe it would be alright though. Just some opinions, for what it’s worth. What would your anti tank gun stats be like?