- Aquitaine becomes German after the French surrender
2 . Yes on long range aircraft no on jet power you have to build them they are more expensive and better than regular fighters you just have to read the rules a bit more cheers

Best posts made by Linkler
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RE: Rules Cla
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RE: Latin America Expansion Heavily Favors The US?
@mike141500 they would be safe until Germany goes to war, at least. We had a game where Germany aligned Argentina super distracting for US kept them busy for 3 or 4 turns where they could’ve been using their stuff to fight in Europe
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RE: Can railroad, fortifications, and coastal artillery be built in friendly territory?
@hbg-gw-enthusiast interesting haven’t thought about that angle before but I’m pretty sure only building that’s allowed is in your own territory. 2nd question definitely Anzac has to pay (otherwise why would GB not be allowed to LL to them?)
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RE: Strategic Rockets (v3)
@delaja Any thoughts on this? Also I like your nebelwefer/katushka idea but we need units for each team to implement that right m?
Here’s where I’m at with this now:Vengeance Weapon Expansion (or amendment to present rules)
V-1
Requires Strategic Rockets
Cost $1 IPP
Vehicle Class
Range 2
Moves by rail/ naval transportCan build 1 rocket (of either kind) per factory at factory location per turn.
Can be targeted by tactical bombers for 1 round ignoring all other land units present with no defence roll (unless AA and/or fighters present to intercept)
Can be transported/launched from submarines (req. advanced submarine technology)
Can be transported/launched from medium, strategic and heavy bombers
Procedure:
- Attacker selects land zone and facility (if applicable) to target
- V-1 is subject to AA fire (if present) and fighter interception
(Not early war fighters) if fighter interceptor rolls a “12” rocket and fighter are immediately destroyed - If Rocket survives attacker rolls a D6
“1, 2, 3,” hits land zone defender immediately loses that amount of IPPs (cannot lose more that land zone IPP value per zone per calendar turn)
“4,5” miss (no effect)
“6” hit, roll defender facility AA (if applicable) if rocket survives roll D6 again for damage
V- 2
Same as V-1 except:
Also req. Advanced Construction
Cost $2
Moves 1
Cannot be intercepted or shot down by AAAny thoughts/ideas/questions ?
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RE: Airborne and fortifications?
@insanehoshi good idea never thought of that thanks
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RE: Diplomacy Expansion Rule Clarification
@bretters after the combat phase of the power that attacks it then right?
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RE: Diplomacy Expansion Rule Clarification
@noneshallpass interesting take it’s hard to pass over the “guaranteed support” just the wording of it maybe? Seems like a bit of a loaded phrase though
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RE: Diplomacy Expansion Rule Clarification
@broken-mortar we ran into this too. We ended up going with if someone attacks your aligned minor they must declare war on the controlling power. At first we did it the opposite way but it made a huge negative for Germany/ axis to influence any minors. Would be nice to know for sure what the designer had in mind
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RE: Diplomacy expansion VS Molotov-Ribbentrop pact
@theveteran ah got it. That makes sense! Thanks
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RE: Using Aircraft More Than Once in a Turn
@noneshallpass I read some of that I think it ended up if you use the fighter say to defend against say the strategic bombing attack and your zone gets captured you can land up to one space away or lose your fighter if that’s not possible- like the aircraft carrier thing somewhat
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RE: Do the Chinese lose their money when you take their capitols?
@hbg-gw-enthusiast alright! Thanks everyone
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RE: Commanders and Terrain?
@noneshallpass haha yeah I got that your all saying the same thing sorry my wording maybe. Thank you guys
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Any house rules out there for gliders?
Hey guys we got a bunch of the 3D printed gliders from hbg any rules out there for these things ?
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RE: Romania as it’s own team..?
@general-5-stars interesting, thanks! Lots in there
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RE: Blitzing and scrambling
@adalwolf I think as long as they haven’t been scrambled already for a different battle. Did you see that thread a while ago where they were talking about you can’t intercept a bombing run and fight a combat battle in the same turn? Same concept would apply I’m sure