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    Noneshallpass

    @Noneshallpass

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    Best posts made by Noneshallpass

    • RE: How is the balance in Global War 1936 Version 3

      Personally, I don’t understand how a serious judgement could be made on the balance of such a complex game after playing just a couple of runs. I have started only about ten games since I got Global 1936 v3 (most aborted before 1945), but there are so many options and possible strategies that the outcome is never predictable, especially starting in 1936.

      This feels much different from A&A where, as you keep playing, you just improve on what you consider to be the optimal strategy for the Axis or the Allies and then it comes down to the luck of the dice in a few key battles. Either Germany takes Moscow or the American overwhelming spending power prevails in good time…

      Another factor to consider is that there are so many rules and exceptions in Global 1936, that the first games will inevitably be riddled with errors on the part of the players. Each time we play, we realize that we forgot about some rule or other (i.e. minor ports don’t give a movement bonus, you can’t upgrade your factory in India, KMT militia cannot move in home country unless it becomes a major power, you need to damage the airfield before a city is considered to be encircled, and many, many more).

      Everyone is free to tweak the game with home rules, but I think you need to master all the basic rules first. To me it’s like saying, having played a few games of Chess, “Humm, the Queen seems really OP, so let’s replace a pawn with a third Knight”!

      Yes, the chance aspect of tech rolls is a part of the unpredictable outcome. For instance, playing Germany with early access to Panzergrenadiers and Wartime income makes for a much different game that when you miss out on these important rolls. The many expansions and optional rules available can also affect how your game plays out.

      Finally, due to the pandemic, I have only played the game with 2 players so far, so the Allies and Comintern are always coordinated, but I know this game was designed to be a 3 player game and I can’t wait to try with this very different dynamic.

      posted in Global War 1936
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      Noneshallpass
    • RE: Requirements for facilities

      The encirclement of the city affects the defense value of units, but I don’t think there is a rule that prevents the surrounded city from building new factories, new units (if it has a factory) or facilities, including a fortification.

      Another option could be to add an airbase to make it not surrounded…

      posted in Global War 1936
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      Noneshallpass
    • RE: Using allied transports

      It would take two turns. See rule 8.4 (1936v.3) « Transporting allied units ».

      Note that if you play with the Canada at War expansion, and you replace the Americans with Canadians in your example, it can all be done in the same tun, as all the Commonwealth units move together (Canada National reference sheet v.3.1).

      posted in Global War 1936
      N
      Noneshallpass
    • RE: Advance Submarines

      Both the v3.0 Tech Sheet and Rule 7.8 for Advanced subs say :

      “Advanced Submarines are Submarines for all purposes except as follows: Higher convoy raiding modifier (+4 instead of +2). Advanced Submarines can only be attacked during the Attackers combat phase by an aircraft on Maritime Air Patrol (not with a paired Destroyer)”

      I think this simply negates the normal 8.7 Rule which says “On Enemy turns, an aircraft on Maritime Air Patrol defends against enemy units entering its sea zone”.

      However, if you are attacking the advanced sub on your turn with an aircraft on MAP, then the normal rules would apply.

      posted in Global War 1936
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      Noneshallpass
    • RE: Do strat bombers get a roll before the AA ?

      @captainnapalm Regular AA artillery does not have first strike (Rule 12.2) and in the case of strategic bombing, it’s not the AA artillery that defends, but the one that is inherent to each facility. The bombing sequence is clear that bombers roll first, then AA, so there is always strategic damage even if the bomber is hit (table 9-9).

      posted in Global War 1936
      N
      Noneshallpass

    Latest posts made by Noneshallpass

    • RE: Commonwealth Xtra Cash (Dutch Colonies and Wartime)

      For Wartime Economy, the v3 rules specify that « Each turn during its Place Units and Collect Income Phase, the nation rolls 2D6… » and « British Commonwealth may divide the money each turn… » (rule 7.8 & Global War Tech Sheet v3.0).

      « Each turn » must mean the same in both sentences, so if you do it by the book, you would divide it between Commonwealth members during that same phase, not set it aside as a pool for the next purchasing phase.

      However, in a friendly game, I would probably let the Commonwealth player redistribute the Wartime Economy as needed for purchases to speed things along.

      posted in Global War 1936
      N
      Noneshallpass
    • RE: What is the Best Toy for Representing Submarines

      The type VII class for Germany in A&A is probably the most unstable, but I find that HBG has a lot of submarine models already available. It would not be very high on my list of priorities for them to make more.

      posted in Global War 1936
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      Noneshallpass
    • RE: Free France

      I don’t believe that having a factory would restrict the possibility of building limited types units according to the « Builds » section of the National Reference Sheet. Otherwise it would be a good argument for not building one.

      posted in Global War 1936
      N
      Noneshallpass
    • RE: Hopeh China

      Yes, they are adjacent, at least on my v3 map.

      posted in Global War 1936
      N
      Noneshallpass
    • RE: Strategic Naval Movement, which units?

      That is covered in the errata sheet:

      « Remove “Submarines may also start and end at submarine bases.” in 10.6

      Add the word “optionally” here: “The only units that can be moved with Strategic Naval Movement are Naval Transports optionally loaded with land units or aircraft.” in 10. »

      posted in Global War 1936
      N
      Noneshallpass
    • RE: Index

      Also for some reason I can copy/paste the NRS but not the Rulebook, which is annoying since I do it often enough in this forum.

      posted in Global War 1936
      N
      Noneshallpass
    • Free France

      Does Free France get the French wartime bonus if the conditions are met? We always assumed they did, but I just noticed that these bonus are not repeated in the Free France National Sheet.

      posted in Global War 1936
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      Noneshallpass
    • RE: Manchuria and Rehe

      Well, in case that did not answer your question 🤪, Russia must return CCP territory, as it is part of the same alliance (Rule 9.20), but not KMT territory (9.21).

      The problem is that they both have the same home country according to their respective National Reference Sheets, which includes Northern, Western and Eastern Manchuria.

      So I am not sure if Russia must return it to CCP or may return it to KMT.

      Does the answer change if CCP lost the Chinese civil war or had been eliminated?

      Maybe GHG will take this one?

      posted in Global War 1936
      N
      Noneshallpass
    • RE: Do strat bombers get a roll before the AA ?

      @captainnapalm Regular AA artillery does not have first strike (Rule 12.2) and in the case of strategic bombing, it’s not the AA artillery that defends, but the one that is inherent to each facility. The bombing sequence is clear that bombers roll first, then AA, so there is always strategic damage even if the bomber is hit (table 9-9).

      posted in Global War 1936
      N
      Noneshallpass
    • RE: Index

      The version on the HBG website is searchable (CTRL+F) so that helps somewhat.

      The problem is that a lot of specific rules or exceptions are only on the National Reference Sheets for each nation.

      I would not want to have to draft that index.

      posted in Global War 1936
      N
      Noneshallpass