VampyreLayer (Ax) vs Enigma (Al)
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Malaya to India 2 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Malaya to India 2 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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@Enigma bliver den russiske ubåd i 125 for at slås mod en cruiser eller dykker den?
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@vampyrelayer Dykker
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 cruiser moved from 113 Sea Zone to 125 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Scotland Battle in 125 Sea Zone Germans attack with 1 cruiser Russians defend with 1 submarine 1 submarine owned by the Russians submerged Non Combat Move - Germans 19 infantry moved from Poland to Eastern Poland 6 artilleries moved from Poland to Eastern Poland 9 armour moved from Yugoslavia to Eastern Poland 7 infantry moved from Romania to Eastern Poland 2 artilleries moved from Romania to Eastern Poland 2 infantry moved from Yugoslavia to Romania 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 artillery moved from Western Germany to Germany 2 infantry moved from Greece to Bulgaria 2 tactical_bombers moved from Romania to Alexandria 2 fighters moved from Romania to Alexandria 1 fighter moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland Place Units - Germans 1 armour and 1 infantry placed in Western Germany 5 armour, 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Karelia 3 infantry moved from Belarus to Baltic States 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia 1 fighter moved from Russia to Baltic States 3 armour and 3 mech_infantrys moved from Belarus to Karelia 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Bessarabia 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Novgorod to Karelia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 125 Sea Zone Russians win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Karelia Russians attack with 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Karelia, round 2 : 4/9 hits, 2,83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Baltic States, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 infantry moved from Ukraine to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 6 infantry moved from Western Ukraine to Bryansk 2 fighters moved from Bessarabia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 2 fighters moved from Baltic States to Bryansk 2 mech_infantrys moved from Russia to Smolensk 14 infantry moved from Belarus to Bryansk 2 artilleries moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 aaGuns moved from Belarus to Bryansk Place Units - Russians 1 fighter, 5 infantry and 1 mech_infantry placed in Russia 2 infantry placed in Novgorod Russians undo move 2. 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry EDIT: Adding units owned by Russians to Yenisey: 1 infantry EDIT: Turning off Edit Mode Russians undo move 2. 1 infantry placed in Novgorod 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 1,33
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@Enigma Kan Japan erklære krig mod Frankrig uden at der sker andet nu? Altså så USA først kan erklære krig efter deres næste tur? Og kunne Japan egentlig have erklæret krig mod Frankrig uden, at der ville ske noget hele tiden?
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@vampyrelayer ja og ja. Men Japan mister en bonus på 10 ved at erklære krig mod USA eller Frankrig. Tjek evt. inde på tripleA ovre til højre under objectives
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@Enigma hmmm jeg var ikke lige klar over, at carriers ikke kunne tage fly, når de er skadede. Så jeg mistede en fighter i seazone 36, fordi jeg tog hittet på min carrier i stedet for mit battleship. Er det muligt at fikse i edit? Og hvordan gør man egentlig det?
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 4 infantry moved from Buryatia to Yakut S.S.R. 2 artilleries moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Suiyuyan 1 tactical_bomber moved from Amur to Suiyuyan 1 fighter moved from Amur to Suiyuyan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 bombers moved from Hunan to Suiyuyan 2 fighters moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 2 fighters moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/6 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in French Indo China Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking French Indo China from French, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 36 Sea Zone and was removed 1 fighter moved from 45 Sea Zone to 44 Sea Zone 1 fighter moved from Suiyuyan to Chahar 1 tactical_bomber moved from Suiyuyan to Chahar 2 bombers moved from Suiyuyan to Hunan 4 infantry moved from Kweichow to Hunan 3 artilleries moved from Kweichow to Hunan 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 3 armour moved from Kiangsu to Hunan 2 fighters moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Amur to Hunan 1 fighter moved from Amur to Hunan 3 fighters moved from Manchuria to Hunan 2 tactical_bombers moved from Manchuria to Hunan 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -3,50 ANZAC regular : -0,33 UK_Pacific regular : -0,33 British regular : 0,67
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@vampyrelayer Det gør man ved at gå ind i game > EDIT MODE. Der kan du gøre den slags ting. Jeg gør det lige for dig nu i USA’s tur. Du kan prøve at åbne vores spil som Local game inde i tripleA. Der kan du øve dig, prøve strategier af osv. uden der sendes terninger pr. mail.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 4 mech_infantrys moved from Central United States to Eastern United States 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from Hawaiian Islands to Johnston Island 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 4 mech_infantrys moved from Central United States to Eastern United States 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from Hawaiian Islands to Johnston Island 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 3 infantry moved from Persia to Iraq 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 bomber moved from Union of South Africa to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 bomber moved from Morocco to 111 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 infantry moved from Siam to French Indo China 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 111 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 3,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 2/8 hits, 3,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Scotland British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Scotland, round 2 : 4/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Normandy Bordeaux British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from 111 Sea Zone to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 fighter moved from Morocco to United Kingdom 1 tactical_bomber moved from Iraq to Egypt 2 fighters moved from Iraq to Egypt 1 bomber moved from Iraq to Persia 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Yunnan 3 infantry moved from India to Burma Place Units - British 2 infantry placed in Egypt 1 carrier and 1 transport placed in 110 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,1,6,1,3,3 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs Some Units in India change ownership: 4 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,67 Germans regular : -1,00 Neutral_Axis regular : 0,67 British regular : -1,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 1 fighter moved from Southern Italy to Bessarabia 1 tactical_bomber moved from Southern Italy to Bessarabia 2 infantry moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Morocco Italians attack with 1 artillery, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Western Ukraine Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Western Ukraine 1 bomber owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Bessarabia Italians attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Italians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 infantry British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux British win with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 bomber moved from Western Ukraine to Romania 1 fighter moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Southern France 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
French regular : 0,00 Italians regular : -1,83 Russians regular : 1,00 British regular : 0,17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 3 fighters moved from India to Yunnan 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 3 fighters moved from India to Yunnan 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 23 infantry moved from Eastern Poland to Western Ukraine 7 artilleries moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 8 infantry moved from Poland to Baltic States 3 artilleries moved from Poland to Baltic States 5 armour moved from Germany to Baltic States 3 fighters moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 8 armour moved from Eastern Poland to Western Ukraine 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 armour moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Baltic States Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits, 3,67 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Western Ukraine Germans attack with 9 armour, 7 artilleries and 23 infantry Russians defend with 1 infantry Germans roll dice for 9 armour, 7 artilleries and 23 infantry in Western Ukraine, round 2 : 10/39 hits, 11,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 7 artilleries and 23 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 5 armour, 3 artilleries, 2 bombers and 8 infantry Russians defend with 3 infantry Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 8 infantry in Baltic States, round 2 : 2/18 hits, 6,67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 6 infantry in Baltic States, round 3 : 6/16 hits, 6,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/8 hits, 3,17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/7 hits, 3,00 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Western Germany 3 fighters moved from Belarus to Bessarabia 1 tactical_bomber moved from Belarus to Bessarabia 2 fighters moved from Alexandria to Bessarabia 2 tactical_bombers moved from Alexandria to Bessarabia 3 artilleries moved from Germany to Poland 2 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 2 infantry moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Romania Place Units - Germans 4 infantry and 4 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -11,67 British regular : 0,50
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@Enigma ikke lige jordens bedste slag for tyskeren… :-)
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@vampyrelayer Nej. Men det betyder jo mindre når du vinder slagene. Det er jo slet ikke så kostbart som Ruslands totale fiasko ved Amur.