L21 #1 trulpen (X) vs Ghostglider (A+18) BM3


  • In the battle you dont have an AC, so I will have to edit/reload again


  • @ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:

    In the battle you dont have an AC, so I will have to edit/reload again

    Ok, but the dice were correct? You changed an ac for a des, right?


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from Jehol to Anhwe
            1 fighter moved from Jehol to Chahar
            1 fighter moved from Jehol to Hopei
            1 fighter moved from Jehol to Kweichow
            1 fighter moved from Jehol to Hunan
            2 fighters moved from Gibraltar to 112 Sea Zone
            2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Iceland to 112 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
            EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Battle in 112 Sea Zone
                Americans attack with 2 bombers, 1 cruiser, 9 fighters and 2 transports
                Germans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers
                    Americans roll dice for 2 bombers, 1 cruiser, 9 fighters and 2 transports in 112 Sea Zone, round 2 : 3/12 hits, 6.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
                    1 destroyer owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers, 1 cruiser, 5 fighters and 2 transports in 112 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 8/8 hits, 4.67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
                2 transports owned by the Americans retreated to 110 Sea Zone
                Germans win, taking 20 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -36
                Casualties for Americans: 2 bombers, 1 cruiser and 9 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Germans regular : 1.33
    

    Savegame


  • @trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:

    @ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:

    In the battle you dont have an AC, so I will have to edit/reload again

    Ok, but the dice were correct? You changed an ac for a des, right?

    Think G should roll another 2 for the ac in the last battle-round. The des that was a stand-in for the ac was taken as casualty, but the ac would’ve stayed.

    Have to look at it in the map, so correct me if I’m wrong.


  • need 1 more defensive dice @2 before the battle is over…


  • 5 FTRs can land. Where do you want them?
    Last d2 will be first China INF in the rolling for China as these results have already been CWOL.


  • @ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:

    need 1 more defensive dice @2 before the battle is over…

    I’ll roll it here for you.

    [dice 1d6<=2]


  • 1d6<=2: 2; Hits: 1


  • @dicebot said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:

    1d6<=2: 2; Hits: 1

    One of the trannies goes down then, right?


  • @ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:

    5 FTRs can land. Where do you want them?
    Last d2 will be first China INF in the rolling for China as these results have already been CWOL.

    Think 3 of the figs need to land in WG since they were scrambled from there. The other 2 have the option to land in either WG, Denmark or Norway. It will be WG as I believe it’s suicide in any of the other two territories.


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from Jehol to Anhwe
            1 fighter moved from Jehol to Chahar
            1 fighter moved from Jehol to Hopei
            1 fighter moved from Jehol to Kweichow
            1 fighter moved from Jehol to Hunan
            2 fighters moved from Gibraltar to 112 Sea Zone
            2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Iceland to 112 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
            EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Battle in 112 Sea Zone
                Americans attack with 2 bombers, 1 cruiser, 9 fighters and 2 transports
                Germans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers
                    Americans roll dice for 2 bombers, 1 cruiser, 9 fighters and 2 transports in 112 Sea Zone, round 2 : 3/12 hits, 6.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
                    1 destroyer owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers, 1 cruiser, 5 fighters and 2 transports in 112 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 8/8 hits, 4.67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
                2 transports owned by the Americans retreated to 110 Sea Zone
                Germans win, taking 20 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -36
                Casualties for Americans: 2 bombers, 1 cruiser and 9 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
                EDIT: Removing units owned by Japanese from Hunan: 1 infantry
                EDIT: Removing units owned by Japanese from Hopei: 1 infantry
                EDIT: Removing units owned by Japanese from Chahar: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in Kweichow
                Americans attack with 1 fighter
            Battle in Hunan
                Americans attack with 1 fighter
            Battle in Chahar
                Americans attack with 1 fighter
            Battle in Hopei
                Americans attack with 1 fighter
            Battle in Anhwe
                Americans attack with 1 fighter
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 destroyer
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                EDIT: Turning off Edit Mode
            Battle in 62 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                2 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 infantry and 2 transports
            EDIT: Turning off Edit Mode
            1 submarine moved from 50 Sea Zone to 63 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 29 Sea Zone
            1 carrier moved from 28 Sea Zone to 29 Sea Zone
            4 submarines moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 carriers and 4 fighters moved from 19 Sea Zone to 22 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 29 Sea Zone
            1 destroyer moved from 122 Sea Zone to 123 Sea Zone
            1 fighter moved from Hunan to Burma
            1 fighter moved from Kweichow to Burma
            1 fighter moved from Hopei to Jehol
            1 fighter moved from Chahar to Jehol
            1 fighter moved from Anhwe to Jehol
            2 fighters moved from Western United States to 29 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Line Islands
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            4 infantry placed in Western United States
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
            Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Think you should have 1 more US-tr in z110.


  • I surrender. Thank you for the game


  • @ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:

    I surrender. Thank you for the game

    Thanks for the rematch! Well fought!

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