“Did you take into consideration that the Naval Bombardment can only target the pillboxes?”
Yeah. They just need to take out the pillboxes at Omaha(bombing is out of the question because of the 3 AA, otherwise that would work nice), taking on 7 is a lot better than 9…
"I would think that you could get yourself in trouble simply getting to Cherbourg if you do this. If your opponent is in the habit of abandoning it he can bog you down pretty good around Utah. You might try encircling St. Lo from the Cherbourg side while concentrating your Ftrs in those reinforcement zones. That might force the Germans in on the Caen side and bring them in range of the British overrunning that city faster leaving less for the US to root out of St. Lo. Not march on St. Lo per se but march on the reinforcement zones on that side of the board. Overrun it with your tanks.
I certainly agree that clearing the Omaha beachhead is a no. 1 priority."
Personally, I like it when the Cherbourg Axis units assault the beach. The majority of the first American units are infantry so it’s hard to get a quick start anyhow, and if the battle goes down at the beach, the Axis only have 15 units or so (plus you can bomb them), so although they may inflict some heavy damage at first eventually they die off and you only have to march one infantry (or one tank to move faster) up to Cherbourg. And, if they get lucky at the beach you know how much you have to compensate, while when you have to march all the way to Cherbourg there is a chance that you could misestimate.
Although, maybe I just haven’t seen an Axis player handle a Utah beach well yet.
I’ll try the reinforcement rush sometime, it sounds like it could work out well…
the thing is, with how I have done this strat games so far the brits are hurting a lot more than the U.S., and I generally end up with more than sufficient in St. Lo units while Caen is in danger of being pincered by both the Rouen/Chartres reinforcements and some of the Renn/Chartres reinforcements, so I don’t even know if I’d want Renn/Chartres going to Chartres.
i played dday and found it to be a nice alternative to the usually lengthy games that are europe, pacific revised ect. dday can be completed in an hour and is very fun, fast paced and histoically accurate. its the choice if you want to get a quick game of A&A in. i havent played nor heard much about the battle of the bulge game so i cant compare the two. but dday is certainly a great addition to A&A.
It’s often that St. Lo gets left till the end, and I find the “works” are indeed heavily gummed up by that point. That’s why I proposed the KSF (Kill St. Lo First) Strategy.
I’m also surprised that you send a “small” force to Cherbourg. I’ve done the same and ended up not having the force needed to take it (with the 1 round of combat deal). With a full zone (Eight Units) plus a few extra units, it’s a tough crawl. I like to gamble on my landings at least once and land upwards of Utah Beach. I’ve posted previously posted about avoiding Omaha by gambling on the “Allies Land” card.
To Cherbourg: I like to engage my bombers for at least 3 rounds, and make sure the “Onshore Bombardment” hits when the time is right in the Peninsula. It’s easy enough to take (IMHO) if you eliminate 65% of the defenders before you get there. Keep Axis Re-Enforcements in mind as Germany can send tonnes of units Upwards to Cherbourg up until Turn 5 before they become redundant. When attacking that “Must Have” city of Cherbourg, employ my “Great Wall of Planes” (see D-Day Post) to stem the tide of Axis Forces.