Dear ANON long post (if you are still out thar),
What UK,US & SOV players would allow a GER AC to survive in the Baltic SZ after UK1, US1, or SOV2? This GER build would allow for a massive SOV INF overload that the German player could not beat.
oh yeah forgot to mention one thing. Literally, 1 out of 3 rolls (that’s being nice) were 6s. I never saw so many 6s ever. (So many situations when someone would roll a five and 6) Were these dice tricked out? To avoid contemplating that, I’ll just use my regular A&A dice next time! (Though my regular A & A will probably borrow AAE’s chips!)
When the Wehrmacht rolled into the Soviet Union in World War II, it got more than it bargained for. Soviet citizens fought fiercely against German occupiers, engaging in raids, sabotage, and intelligence gathering.
You may end the battle after first round of combat when you attack, and stay in the same territory as the enemy. These units are locked in combat and can not move out of this territory before the opposing force is destroyed.
This last NA would let a minor Russian infantry-corps attack a larger German panzer army, and if some russians survive, they can stay in this territory and lock the panzer-army in combat. There are historical reasons to back this rule up. Since most Russian territories had forests, swamps, mud, dirt-roads only, and a long cold winter, it was easy to bug down the German advance. Russian units would hide in the forest, let the German panzers through, and then close the gap and do ambush-attacks. Also the russian winter would kill more germans than the bullets. Half of the attackers would freeze to death, or be sick from frostbites and cold desies, just like Napoleons Grande Armee 100 years earlyer.
Do you think this is a better NA than Rasputista or should I replace it with any other NA of Russia?
With heavy rains the landscape changed in a blurry mess of mud where vehicles and men got stuck and were unable to advance.
Once during the game in your collect income phase, you can declare a Rasputista. Until the start of your next turn, no combat movement for land units is allowed in any red territory.
@Conni_Hu Because you asked for a non-specific answer:
Overview: You need to make a beeline for Moscow ASAP, but also make sure to scoop up Leningrad along the way, as it is the main point the Western Allies will attempt to land in to reinforce the Soviets. Making any effort to attack southern Russia or North Africa (beyond just using the units you began the game with in those areas) is ill-advised, as capturing Moscow will effectively end the game due to the USSR no longer being able to collect income or field an army.
Round 1: Attack East Poland and Baltic States with everything that can reach. More should go to Baltic States.
Round 2: Attack Belorussia and Leningrad with everything that can reach. Most of your troops should go to Belorussia.
Round 3: Attack Moscow with everything that can reach.
What you do in other areas of the map is outside of the scope of your question, but you should be taking steps to slow down the USA/UK Navies.
If this answer is too in-depth for you, I apologize. Please refer to just the “overview” for the shortest possible explanation.