@axis-dominion Yes, scramble.
Drejemester (allies) vs GeneralSvend-Sved BM round 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Queensland to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangtung to Philippines
2 submarines moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in GibraltarNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 infantry and 1 mech_infantry placed in Western United States
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 artilleries and 2 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Chahar to Hopei
1 fighter moved from Chahar to HopeiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Battle in Tsinghai
Chinese attack with 4 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Tsinghai from Japanese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Chahar
4 infantry moved from Kwangsi to Kwangtung
5 artilleries moved from Kwangsi to KwangtungPlace Units - Chinese
2 artilleries and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
6 armour and 3 mech_infantrys moved from Sikang to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour, 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Eastern Persia to Persia
4 fighters moved from India to Persia
1 fighter moved from India to Caucasus
1 bomber and 3 fighters moved from United Kingdom to GibraltarCombat - British
Battle in Persia
British attack with 1 armour and 4 fighters
Germans defend with 1 armour
British win, taking Persia from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 6 armour, 1 fighter and 4 mech_infantrys
Germans defend with 3 aaGuns, 1 armour and 2 mech_infantrys; Italians defend with 1 bomber, 1 fighter and 1 tactical_bomber
British win, taking Caucasus from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 3 aaGuns, 1 armour and 2 mech_infantrys
Casualties for British: 3 armour and 4 mech_infantrys
Casualties for Italians: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in MoroccoNon Combat Move - British
3 fighters moved from Persia to Eastern Persia
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Caucasus to KazakhstanPlace Units - British
3 fighters placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Libya to 96 Sea Zone
2 marines moved from Southern Italy to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
3 armour moved from Northern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 armour, 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 3 marines, 1 submarine, 1 tactical_bomber and 4 transports moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
4 armour, 4 infantry and 4 marines moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 4 armour, 1 bomber, 4 infantry and 4 marines
British defend with 4 armour and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 4 armour, 1 bomber, 3 infantry and 4 marines remaining. Battle score for attacker is 25
Casualties for Italians: 1 infantry
Casualties for British: 4 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to GreecePlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs