Thank you for sharing, WOPR.
When creating maps, are you aware that you can simply place sound-files into a directory “sounds” into the map-directory of any map.zip?
(Where the “baseTiles”, “reliefTiles” and all the other map-related directories are.)
This way there would be no need to touch the engine-installation directory.
Oh yeah? I couldn’t find much documentation on working with the sound properties. That would be ideal way to do it.
I’ve edited the sound.properties file and combined my graphic and sound mods into a single map zip.
The new and improved mod can be downloaded here: