Hello, i cannot seem to log onto the triple A… it just pops up with "Could not connect to lobby, connection refused: no further information
cheers for fast answers
Hello, i cannot seem to log onto the triple A… it just pops up with "Could not connect to lobby, connection refused: no further information
cheers for fast answers
So, the question is.
If UK/anzac place a sub while not in war with Japan in a sz where japan has transports.
Then the following turn for japan he declares war on western powers - Can japan load his transports ? because he is the one doing the DoW
/ty for answers
/Billen
Hey!
Our group has come up with a big disagreement!
The issue is: can a transport load up units from a seazone containing an enemy sub that you are at war with and afterwards move out of that seazone to preform an amphip assault on another territory while a destroyer then handles the submarine in the seazone?
Ty for fast answers!
Naval bases can only be used if yourself or and allied power have owned/controled the Naval base at the beginning of the turn. So no you cannot move naval units from an recently captured naval base.
It seems to me, that your play-group consist of conservative players ?
I’m curious how long your games take if everyone are playing “passive”…?
On topic note, i think this
Is 2 subs and 2 transports a decent buy for turn 1?
is, in my honest opinion, a horific buy. those two subs are absolutely useless until you get into war with uk/anzac/usa, and even then - Do you need more navy??? O.O Japan needs to concentrate on tasks at hand. The idea of convoying pac/anzac down is way too slow for my taste. (im a cow kinda guy - i want to jump the gun right away or slowest at J2).
Your J1 buy in my opinion should either be 2 TTs and minor IC, or 3 TTs and do whatever with your 5 IPC. I tend to save those for next turn to keep since you could use em for a tank on the newly build minor IC.
As for your transporters go, and i mentioned it earlier - doing this kinda slowplay, is still insanely valuable. So if you cannot defend your transports, that have a threat to be taken, all of them - then you cannot take the money islands in one go. Every time a TT dies down south, it has to come from Tokyo, or waste precious production of land units from mainland factories that might be closer.
As a follow up on taking the money islands, i would put alot into taking down calcutta and china. Even if calcutta is gonna cost you a plane or 5, get it for god sake. dont be a wanker ;)
Hope it helps somehow!
/Et
First advice i would give you, seing from my own point of view. - Being “conservative” with my japanese airforce doesnt accomplish anything at all. Go straight for the throat, jump near to any good fight where you are favorite. Even fights with just airforce can be worth it, if it accomplishes something for a greater good by picking off a stray pack of units. Also waiting with a DoW until J3 seems fairly late, and im surprised no one havnt linked you on to Cow’s japan guide. It might seem like a big mouthful if you dont enjoy reading “tactics/openings” but it is really useful and it will probably make your standard japan play more interesting or better more challanging in decision making.
axisandallies.org/forums/index.php?topic=26960.0
Back on topic thought, what i would suggest if you want to keep your J3 strat of taking money islands in 1 go - make sure your TTs are protected well enough so that you immediately after can go straight for either of the capitals. Dont try to take both or do it half-hearted, it wont work. As i said earlier go straight for a target - with the japanese enourmous air supremacy it is near to impossible not to get what you want.
On note for minor ICs, (or major in korea), i would suggest getting one placed in FiC asap. it is a good strategic spot for taking Calcutta and a suitable landing strip for your air force. But until youve got money islands i, personnally, would rely more TT-based so that your navy can keep doing stuff and be a threat where ever it might be.
But first of all take a look at the Japan book, by CoW, it is helpful and inspiring for a dedicated japan player.
Hope it helps
/ET
If you want a game where your alone, and can do deals and backstab eachother - play Empire ;)
The real crap thing about a theoretical blocker, is that Italy and Germany can work together. Since You can reach S. Zone 102 with Italien bombers from Normandy on I3 with and airbase placed there G3 from Germany which leaves germany free pathway to Washington?
Hoping im playing that game ATM! Lost London G2, just got it back US9! And US has been slaugtered vs Japan! Germany and Japan both got a 70++ IPC run but now we are starting 2 fight back ;)
PPP
Donk! - We lost London G2 - cause of maximum tilt and ���� ups. Our game is currently about 20 rounds in i think. We have been slaughtered by Dice-rolls. Yet we are still slightly in the game. Its gonna be a long hard run though!
Total played time is around 67 Hours at this point! Never give up never surrender.
/Et