I dont get to this before sunday or monday
UnknownSoldier (Axis) vs. mrcuengo (Allies+13), no tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries, 2 fighters, 4 infantry and 4 tactical_bombers moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
18 armour, 22 artilleries, 28 infantry and 5 mech_infantrys moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 artillery moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Bryansk
1 armour moved from Rostov to BryanskCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 22 armour, 23 artilleries, 28 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 22 armour, 23 artilleries, 28 infantry and 5 mech_infantrys in Bryansk, round 2 : 23/78 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 22 armour, 23 artilleries, 28 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/16 hits
British roll dice for 11 infantry in Normandy Bordeaux, round 2 : 4/11 hits
4 infantry owned by the British and 4 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 6/12 hits
British roll dice for 7 infantry in Normandy Bordeaux, round 3 : 2/7 hits
5 infantry owned by the British , 1 infantry owned by the French and 2 artilleries owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for French: 1 infantry
Casualties for British: 9 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 7 submarines and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Archangel to Belarus
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Rostov to Ukraine
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Algeria
2 tactical_bombers moved from Normandy Bordeaux to Algeria
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
4 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 1.
Germans undo move 4.
3 armour placed in Ukraine
4 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Egypt : 1 infantry
Algeria : 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 22 armour, 23 artilleries, 28 infantry and 5 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery and 1 mech_infantry
Ukraine : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 armour
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 submarines and 2 transports
Northwest Persia : 1 flag, 1 armour
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 86
Russians : 8 / 17
Japanese : 35 / 37
Americans : 58 / 83
Chinese : 9 / 14
British : 29 / 31
UK_Pacific : 24 / 30
Italians : 25 / 40
ANZAC : 13 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Tambov
3 artilleries moved from Russia to Samara
2 artilleries moved from Russia to Vologda
1 artillery moved from Russia to Smolensk
1 infantry moved from Kansu to Olgiy
1 bomber moved from Russia to OlgiyCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Olgiy
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Olgiy, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Olgiy, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Olgiy
Russians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 3 artilleries and 2 infantry in Samara, round 2 : 2/5 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Olgiy to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 fighters moved from Tambov to Kazakhstan
1 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
8 artilleries moved from Russia to Samara
11 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
2 aaGuns moved from Russia to Vologda
1 aaGun moved from Russia to Samara
3 artilleries and 3 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 armour and 3 mech_infantrys moved from Russia to Kazakhstan
2 artilleries and 2 infantry moved from Russia to Vologda
4 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries moved from Anhwe to Kiangsi
2 artilleries moved from Anhwe to Kiangsi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 5 artilleries
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 5 artilleries in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 2/3 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 artilleries in Kiangsi, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
3 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Anhwe to JeholPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,2,6,5,1,1,4,1,5,6,6,4,4,4,3,3,6,3,6,1,3,6,6,3,2,2,3,2,2
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 aaGun and 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 3 artilleries
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 artillery and 6 infantry
Manchuria : 1 flag, 1 factory_minor and 7 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Olgiy : 1 flag
36 Sea Zone : 1 flag
Dzavhan : 1 flag
25 Sea Zone : 1 submarine
Central Mongolia : 1 flag
18 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 58 / 86
Russians : 11 / 12
Japanese : 41 / 39
Americans : 58 / 83
Chinese : 4 / 14
British : 29 / 31
UK_Pacific : 24 / 30
Italians : 25 / 40
ANZAC : 13 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from French Guiana to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 91 Sea Zone, round 5 : 2/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Scotland to Normandy Bordeaux
3 transports moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 artilleries moved from Eastern United States to New Brunswick Nova Scotia
1 tactical_bomber moved from Eastern United States to Brazil
1 bomber moved from British Guiana to United Kingdom
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 carrier moved from 118 Sea Zone to 109 Sea Zone
1 carrier moved from 118 Sea Zone to 110 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 118 Sea Zone to Normandy Bordeaux
1 fighter moved from Russia to Kazakhstan
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 5 submarines moved from 88 Sea Zone to 86 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Brazil
1 fighter placed in Western United States
3 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries moved from Yunnan to KweichowPlace Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 1 tactical_bomber moved from Russia to Tsinghai
1 armour and 1 mech_infantry moved from Hunan to Shensi
1 artillery moved from Hunan to Kiangsi
1 armour moved from Hunan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kiangsi
1 armour moved from Hunan to Shensi
1 armour and 1 mech_infantry moved from French Equatorial Africa to French West Africa
British take Nigeria from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 armour, 1 artillery and 1 mech_infantry moved from French Equatorial Africa to Belgian CongoCombat - British
Battle in Shensi
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
British roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
British win, taking Shensi from Japanese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Tsinghai
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 3 fighters and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Belgian Congo
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belgian Congo, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Belgian Congo
British roll dice for 1 armour and 1 artillery in Belgian Congo, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 3 artilleries
British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 2/3 hits
Japanese roll dice for 2 artilleries in Kiangsi, round 3 : 2/2 hits
2 infantry owned by the British and 2 artilleries owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 3 artilleries
Casualties for British: 3 infantry
Battle in French West Africa
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 1/2 hits
Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in French West Africa
British win, taking French West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangtung to Kiangsi
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Iraq to Eastern Persia
2 armour moved from India to Eastern Persia
1 bomber moved from Iraq to KazakhstanPlace Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
7 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 armour placed in India
3 infantry placed in Kwangtung
3 infantry placed in French Indo ChinaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in Kwangtung change ownership: 3 infantry
Some Units in French Indo China change ownership: 3 infantry -
sorry the delay.
Been on some vacation and the wifi has been poor -
sorry the delay.
Been on some vacation and the wifi has been poorNo worries sir. Life is more important than the game. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from British
Italians take Persia from British
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from British
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Italians
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Albania to Yugoslavia
1 armour moved from Trans-Jordan to Egypt
4 artilleries and 3 infantry moved from Trans-Jordan to Egypt
3 submarines moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 artillery and 6 infantry placed in Northern Italy
3 armour placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery and 1 harbour
Egypt : 1 flag, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Gold Coast : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 airfield
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 airfield
Syria : 1 flag, 1 infantry
France : 1 aaGun, 3 artilleries and 3 infantry
Tunisia : 1 flag, 1 armour
Northern Italy : 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 1 transport
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag, 1 aaGun
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 86
Russians : 11 / 12
Japanese : 35 / 39
Americans : 58 / 83
Chinese : 10 / 14
British : 27 / 33
UK_Pacific : 24 / 29
Italians : 27 / 46
ANZAC : 13 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 30 Sea Zone to 25 Sea ZoneCombat - ANZAC
Battle in 25 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from Queensland to 20 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Yunnan to Kazakhstan
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 30 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 16 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
1 artillery and 2 infantry moved from Bryansk to Tambov
1 submarine moved from 92 Sea Zone to 107 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 infantry moved from Bryansk to Tambov
22 armour, 22 artilleries, 25 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 destroyer moved from 92 Sea Zone to 86 Sea Zone
6 submarines moved from 92 Sea Zone to 86 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
British defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits
British roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the British lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 3/4 hits
British roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the British lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for British: 2 destroyers and 1 submarine
Battle in 107 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 107 Sea Zone
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 86 Sea Zone
Germans attack with 1 destroyer and 6 submarines
Americans defend with 1 destroyer and 5 submarines
Germans roll dice for 6 submarines in 86 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 5 submarines in 86 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 86 Sea Zone
Germans roll dice for 5 submarines in 86 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 5 submarines in 86 Sea Zone, round 3 : 1/5 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 3 : 0/1 hits
2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 86 Sea Zone
Germans roll dice for 4 submarines in 86 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 3 submarines in 86 Sea Zone, round 4 : 0/3 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 4 : 1/1 hits
2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 86 Sea Zone
Germans roll dice for 3 submarines in 86 Sea Zone, round 5 : 1/3 hits
Americans roll dice for 1 submarine in 86 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 86 Sea Zone
Germans roll dice for 3 submarines in 86 Sea Zone, round 6 : 1/3 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 86 Sea Zone
Germans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 20
Casualties for Germans: 3 submarines
Casualties for Americans: 1 destroyer and 5 submarines
Battle in Tambov
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Russia
Germans attack with 22 armour, 22 artilleries, 25 infantry and 5 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Germans roll dice for 22 armour, 22 artilleries, 25 infantry and 5 mech_infantrys in Russia, round 2 : 31/74 hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Russia, round 2 : 3/5 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 22 armour, 22 artilleries, 22 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Northwest Persia to Trans-Jordan
3 armour moved from Ukraine to Russia
2 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Southern France to France
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
5 infantry moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Algeria to France
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 submarines placed in 93 Sea Zone
10 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from France: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 61 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsTerritory Summary for Germans :
Trans-Jordan : 1 armour
Egypt : 1 infantry
Algeria : 1 artillery and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 10 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 aaGun, 1 factory_major, 2 fighters, 12 infantry and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 25 armour, 22 artilleries, 1 factory_minor, 22 infantry and 5 mech_infantrys
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 armour, 1 artillery and 1 infantry
104 Sea Zone : 1 destroyer and 1 submarine
86 Sea Zone : 1 destroyer and 3 submarines
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Northwest Persia : 1 flag
Finland : 1 flag
107 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 105
Russians : 6 / 0
Japanese : 35 / 39
Americans : 58 / 83
Chinese : 10 / 14
British : 27 / 33
UK_Pacific : 24 / 29
Italians : 27 / 46
ANZAC : 13 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I changed a few noncoms because of being concerned about Germany’s exposure.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - Russians
1 bomber moved from Kazakhstan to Smolensk
2 artilleries and 2 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Samara to Tambov
2 fighters moved from Kazakhstan to Tambov
3 armour and 6 mech_infantrys moved from Kazakhstan to Caucasus
2 artilleries and 1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Samara to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters and 5 infantry in Tambov, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 3 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 4 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 5 : 1/5 hits
Germans roll dice for 1 artillery in Tambov, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 1 bomber and 2 infantry in Smolensk, round 2 : 2/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 bomber and 2 infantry in Smolensk, round 3 : 1/5 hits
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 3 armour, 1 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 2/10 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Smolensk to Kazakhstan
2 aaGuns moved from Vologda to Archangel
1 infantry moved from Samara to Vologda
1 aaGun, 17 artilleries and 16 infantry moved from Samara to Volgograd
2 fighters moved from Tambov to KazakhstanTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits
Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits
Americans roll dice for 1 armour in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 1/2 hits
Americans roll dice for 1 armour in Philippines, round 5 : 0/1 hits
1 armour owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 2 submarinesNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
5 infantry moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to ShantungPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 fighter placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,6,1,1,5,2,3,1,3,4,5,5,2,6,4,4,1,3,1,5,4,4,6,5,2,6,6,1,5,2,5
Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 9 infantry
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag
Chahar : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Alaska : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Olgiy : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 2 transports
Dzavhan : 1 flag
25 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
2 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 105
Russians : 12 / 0
Japanese : 40 / 39
Americans : 54 / 83
Chinese : 10 / 14
British : 27 / 33
UK_Pacific : 24 / 29
Italians : 27 / 46
ANZAC : 13 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 3 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 86 Sea Zone
1 tactical_bomber moved from Brazil to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from United Kingdom to 86 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 104 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 fighter moved from Western United States to 2 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 86 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 tactical_bomber
Germans defend with 1 destroyer and 3 submarines
Germans roll dice for 3 submarines in 86 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 86 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 2 submarines owned by the Germans lost in 86 Sea Zone
Germans roll dice for 1 submarine in 86 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 86 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 86 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers in 86 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 bomber, 1 destroyer and 1 tactical_bomber
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from 86 Sea Zone to Brazil
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Kazakhstan to Caucasus
2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 2 Sea Zone to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 109 Sea ZonePlace Units - Americans
1 infantry placed in Brazil
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,2,1,2,4
Americans collect 54 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kweichow to Hopei
2 artilleries moved from Kweichow to Hopei
3 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in Hunan
1 artillery and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 armour moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Kansu
1 bomber moved from Kazakhstan to Kansu
2 armour moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
2 armour moved from Tsinghai to Kazakhstan
3 armour and 1 artillery moved from Eastern Persia to Persia
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 armour moved from French West Africa to French Equatorial Africa
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 armour and 1 artillery moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 tactical_bomber moved from Kazakhstan to Kansu
1 armour moved from Kazakhstan to Urals
2 fighters moved from Kazakhstan to UralsCombat - British
Battle in Urals
British attack with 1 armour and 2 fighters
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 2 fighters in Urals, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 armour owned by the British lost in Urals
British roll dice for 2 fighters in Urals, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits
1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Urals
British win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 fighter
Battle in French Equatorial Africa
British attack with 3 armour, 1 artillery and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour, 1 artillery and 3 mech_infantrys in French Equatorial Africa, round 2 : 3/7 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kansu
British attack with 1 armour, 1 bomber and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour and 1 artillery
Italians defend with 1 armour
British roll dice for 3 armour and 1 artillery in Persia, round 2 : 1/4 hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 3 armour remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Italians: 1 armour
Battle in NorwayNon Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from India to Eastern Persia
1 bomber and 1 tactical_bomber moved from Kansu to Kazakhstan
1 fighter moved from Kazakhstan to Caucasus
6 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Kwangsi
1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Urals to Archangel
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Kazakhstan to CaucasusPlace Units - British
3 mech_infantrys placed in Normandy Bordeaux
7 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour placed in Kwangtung
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 armour -
there were some real axis heroes this round. The art in gibralta really stood his ground and fortified himself.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
4 armour, 5 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from France to Southern France
1 artillery moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 3 artilleries and 8 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 4 armour, 5 artilleries and 5 infantry
British defend with 1 artillery
Italians roll dice for 4 armour, 5 artilleries and 5 infantry in Anglo Egyptian Sudan, round 2 : 7/14 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 4 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 carrier, 1 destroyer, 1 fighter and 6 submarines moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from France to Southern France
2 artilleries moved from France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Syria to IraqPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 4 armour, 5 artilleries and 4 infantry
Morocco : 1 flag, 1 airfield
Algeria : 1 flag, 1 airfield
Southern France : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Syria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 2 transports
Greece : 1 flag
Iraq : 1 flag, 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 105
Russians : 12 / 0
Japanese : 34 / 39
Americans : 54 / 71
Chinese : 16 / 16
British : 34 / 38
UK_Pacific : 24 / 30
Italians : 26 / 43
ANZAC : 13 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





