13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese repair 14 damage on 2 airfields and 12 factory_majors; Remaining resources: 14 PUs; 1 SuicideAttackTokens;
                Japanese buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Sumatra
                Battle in Borneo
                Battle in Celebes
                Battle in Java

    Non Combat Move - Japanese
                1 carrier, 2 destroyers and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                2 battleships, 4 carriers, 8 destroyers, 5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 72 Sea Zone to 42 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 26 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 31 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 88 Sea Zone
                2 bombers moved from India to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
                3 carriers, 4 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
                      Americans take 106 Sea Zone from Germans

    Combat - Americans
                Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 88 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 88 Sea Zone
                        Americans roll dice for 1 submarine in 88 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 81 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 carrier and 1 transport; Germans defend with 1 infantry; Italians defend with 1 infantry
                        Americans roll dice for 2 bombers in 81 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier and 1 transport in 81 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers in 81 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 1 transport in 81 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 bombers in 81 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 1 carrier and 1 transport in 81 Sea Zone, round 4 :  0/1 hits
                        1 infantry owned by the Germans , 1 transport owned by the Japanese , 1 carrier owned by the Japanese and 1 infantry owned by the Italians lost in 81 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 carrier and 1 transport
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    Americans attack with 3 carriers, 4 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                    Germans defend with 1 carrier, 4 destroyers, 2 fighters, 9 submarines and 2 transports; Italians defend with 1 carrier and 4 fighters
                        Americans roll dice for 3 submarines in 109 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Italians
                        Germans roll dice for 9 submarines in 109 Sea Zone, round 2 :  0/9 hits
                        Americans roll dice for 3 carriers, 4 destroyers, 6 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 :  5/12 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 2 :  4/12 hits
                    Units damaged: 2 carriers owned by the Americans
                        1 carrier owned by the Americans and 4 submarines owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 3 submarines in 109 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 5 submarines in 109 Sea Zone, round 3 :  1/5 hits
                        Americans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 :  3/12 hits
                        Germans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 3 :  4/12 hits
                        3 submarines owned by the Americans , 2 carriers owned by the Americans and 4 submarines owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 4 destroyers, 6 fighters and 2 tactical_bombers in 109 Sea Zone, round 4 :  5/12 hits
                        Germans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 4 :  9/12 hits
                        5 fighters owned by the Americans , 4 destroyers owned by the Americans , 4 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 5 :  2/3 hits
                        Germans roll dice for 2 carriers, 6 fighters and 2 transports in 109 Sea Zone, round 5 :  7/8 hits
                        1 carrier owned by the Italians , 1 fighter owned by the Americans , 1 carrier owned by the Germans and 2 tactical_bombers owned by the Americans lost in 109 Sea Zone
                    Germans win with 6 fighters and 2 transports remaining. Battle score for attacker is -62
                    Casualties for Germans: 1 carrier, 4 destroyers and 9 submarines
                    Casualties for Italians: 1 carrier
                    Casualties for Americans: 3 carriers, 4 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                    2 fighters owned by the Italians and 2 fighters owned by the Germans forced to land in United Kingdom

    Non Combat Move - Americans
                1 bomber moved from 81 Sea Zone to Italian Somaliland
                1 bomber moved from 81 Sea Zone to British Somaliland
                4 bombers moved from Yunnan to Caucasus
                4 fighters and 2 tactical_bombers moved from Kweichow to Caucasus
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
                1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,3,4,4
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
        Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 artillery and 3 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 1 transport
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        British Somaliland : 1 bomber
        Italian Somaliland : 1 bomber
        Caucasus : 4 bombers, 4 fighters and 2 tactical_bombers
        106 Sea Zone : 1 flag, 1 artillery, 1 carrier, 11 infantry, 1 submarine and 6 transports
        101 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
        Brazil : 1 flag
        88 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 85
        Russians : 28 / 28
        Japanese : 25 / 31
        Americans : 58 / 75
        Chinese : 23 / 87
        British : 7 / 0
        UK_Pacific : 13 / 26
        Italians : 29 / 50
        ANZAC : 13 / 34
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from India to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Russians take Turkmenistan from Germans

    Combat - British
                Battle in Persia
                    British attack with 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Persia, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                    British win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Persia to Caucasus
                1 infantry moved from Burma to India
                1 transport moved from 38 Sea Zone to 79 Sea Zone

    Place Units - UK_Pacific
                2 fighters and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 2 fighters and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Malta : 1 aaGun and 1 infantry
        Turkmenistan : 1 mech_infantry
        Caucasus : 1 fighter
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        79 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 69 / 85
        Russians : 28 / 28
        Japanese : 25 / 31
        Americans : 58 / 75
        Chinese : 23 / 116
        British : 7 / 0
        UK_Pacific : 13 / 20
        Italians : 29 / 50
        ANZAC : 13 / 34
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    please change your ool in sz109 to what you like.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 infantry moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour, 6 bombers and 5 mech_infantrys moved from Iraq to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 7 bombers and 5 mech_infantrys
                    British defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; Americans defend with 4 bombers, 4 fighters and 2 tactical_bombers
                    Italians win with 1 bomber remaining. Battle score for attacker is 53
                    Casualties for British: 1 fighter
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                    Casualties for Italians: 1 armour, 6 bombers and 5 mech_infantrys
                    Casualties for Americans: 4 bombers, 4 fighters and 2 tactical_bombers

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                4 aaGuns and 3 infantry moved from Eastern Poland to Western Ukraine
                2 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                3 fighters moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                2 bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 infantry moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour, 6 bombers and 5 mech_infantrys moved from Iraq to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 7 bombers and 5 mech_infantrys
                    British defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; Americans defend with 4 bombers, 4 fighters and 2 tactical_bombers
                    Italians win with 1 bomber remaining. Battle score for attacker is 53
                    Casualties for British: 1 fighter
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                    Casualties for Italians: 1 armour, 6 bombers and 5 mech_infantrys
                    Casualties for Americans: 4 bombers, 4 fighters and 2 tactical_bombers

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                4 aaGuns and 3 infantry moved from Eastern Poland to Western Ukraine
                2 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                3 fighters moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                2 bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs


  • Sorry for the double post, got an error the first time but I guess it actually worked.

    OOL in sz109 was fine.

    Guess I’m getting all the luck now, was just going to strafe Caucasus and got 10 hits in the first round.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 43 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                5 bombers moved from Queensland to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 5 bombers
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 5 bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 43 Sea Zone to Kwangtung
                1 bomber moved from 44 Sea Zone to Kwangtung
                5 bombers moved from 41 Sea Zone to India
                5 fighters moved from Queensland to Siam
                2 aaGuns moved from Queensland to New South Wales
                2 destroyers and 1 submarine moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                2 bombers and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Formosa : 1 flag, 1 armour
        Siam : 1 flag, 1 airfield and 5 fighters
        India : 1 artillery and 7 bombers
        Kwangtung : 2 bombers
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 4 bombers, 1 factory_minor, 2 fighters and 1 harbour
        Dutch New Guinea : 1 flag
        39 Sea Zone : 1 transport
        63 Sea Zone : 2 destroyers and 1 submarine
        62 Sea Zone : 1 flag
        Italian Somaliland : 1 flag

    Production/PUs Summary :

    Germans : 69 / 85
        Russians : 25 / 28
        Japanese : 25 / 31
        Americans : 58 / 75
        Chinese : 23 / 116
        British : 7 / 0
        UK_Pacific : 13 / 20
        Italians : 32 / 53
        ANZAC : 13 / 23
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Germans
                Germans buy 1 armour, 2 bombers, 3 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Rostov
                5 bombers moved from Western Germany to Rostov
                3 mech_infantrys moved from Belarus to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 fighter moved from Novgorod to Bryansk
                1 mech_infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from British Guiana to Brazil
                      Germans take Brazil from Americans

    Combat - Germans
                Battle in Rostov
                    Germans attack with 5 bombers and 1 mech_infantry
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win with 5 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Novgorod
                1 fighter moved from Bryansk to Novgorod
                5 bombers moved from Rostov to Western Ukraine
                3 artilleries and 4 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Novgorod to Nenetsia
                1 mech_infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Iraq to Northwest Persia
                3 infantry moved from Western Germany to 112 Sea Zone
                3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to United Kingdom
                2 transports moved from 109 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 bombers and 1 fighter placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                3 destroyers placed in 109 Sea Zone
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 73 PUs; end with 74 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Politics - Russians
                Russians takes Political Action: Political Action Allies To War With Mongolians
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Vologda
                1 bomber moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Bryansk, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Smolensk
                    Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Korea : 1 artillery and 1 infantry
        Bryansk : 1 artillery and 2 infantry
        Russia : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 18 infantry and 4 mech_infantrys
        Volgograd : 1 factory_minor
        Smolensk : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 72 / 89
        Russians : 25 / 25
        Japanese : 25 / 31
        Americans : 56 / 75
        Chinese : 23 / 116
        British : 7 / 0
        UK_Pacific : 13 / 20
        Italians : 31 / 53
        ANZAC : 13 / 23
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Politics - Japanese
                Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Ulaanbaatar

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs; 1 SuicideAttackTokens;
                Japanese buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Siam
                2 battleships, 4 carriers and 8 destroyers moved from 42 Sea Zone to 37 Sea Zone


  • Do you want to scramble from Siam?

  • TripleA

    no thank you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Politics - Japanese
                Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Ulaanbaatar

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs; 1 SuicideAttackTokens;
                Japanese buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Siam
                2 battleships, 4 carriers and 8 destroyers moved from 42 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Siam
                    Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 airfield and 5 fighters
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
                    Casualties for ANZAC: 5 fighters

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from Siam to 37 Sea Zone
                2 fighters moved from 6 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 artillery and 3 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 30 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Politics - Americans
                Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 92 Sea Zone
                1 bomber moved from British Somaliland to Northwest Persia
                1 bomber moved from Italian Somaliland to Northwest Persia

    Combat - Americans
                Battle in Northwest Persia
                    Americans attack with 2 bombers
                    Germans defend with 1 artillery
                        Americans roll dice for 2 bombers in Northwest Persia, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Northwest Persia, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 artillery owned by the Germans lost in Northwest Persia
                    Americans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 carrier and 1 transport
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 carrier and 1 transport in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 carrier and 1 transport in 92 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 carrier and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from Northwest Persia to Eastern Persia
                1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                4 fighters moved from Eastern United States to 106 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                3 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
                Americans collect 55 PUs (1 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
        Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 artillery and 3 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        106 Sea Zone : 1 flag, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 11 infantry, 2 submarines and 6 transports
        Eastern Persia : 1 bomber
        101 Sea Zone : 2 carriers

    Production/PUs Summary :

    Germans : 72 / 89
        Russians : 25 / 25
        Japanese : 25 / 30
        Americans : 56 / 77
        Chinese : 23 / 116
        British : 7 / 0
        UK_Pacific : 13 / 20
        Italians : 31 / 53
        ANZAC : 13 / 23
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from Turkmenistan to Persia
                      British take Persia from Italians

    Combat - British

    Non Combat Move - British
                1 fighter and 2 mech_infantrys moved from India to Eastern Persia

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,3,4,2,4,5,6,5,6,3,3,4,6,6,3,3,4,6,5,2,3,1,4
                UK_Pacific collect 9 PUs (4 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Malta : 1 aaGun and 1 infantry
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 fighter and 2 mech_infantrys
        79 Sea Zone : 1 transport
        Persia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 72 / 89
        Russians : 25 / 25
        Japanese : 25 / 30
        Americans : 56 / 77
        Chinese : 23 / 145
        British : 9 / 0
        UK_Pacific : 13 / 16
        Italians : 29 / 53
        ANZAC : 13 / 23
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Politics - Italians
                Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians

    Purchase Units - Italians
                Italians buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber and 2 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Caucasus
                      Italians take Caucasus from Russians
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians
                2 armour, 3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
                2 bombers moved from Southern Italy to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour, 2 bombers, 3 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking Bryansk from Russians with 2 armour, 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Persia
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Persia to Ukraine
                4 aaGuns moved from Western Ukraine to Bryansk
                2 bombers moved from Bryansk to Ukraine
                5 mech_infantrys moved from Iraq to Caucasus
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from Scotland to 109 Sea Zone

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Iraq
                2 bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 36 PUs; end with 37 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                3 bombers moved from India to Sumatra
                4 bombers moved from India to Caucasus
                2 bombers moved from Kwangtung to Caucasus

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 3 bombers
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 3 bombers in Sumatra, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Sumatra
                        ANZAC roll dice for 1 artillery and 3 bombers in Sumatra, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Caucasus
                    ANZAC attack with 6 bombers
                    Italians defend with 1 armour and 5 mech_infantrys
                        ANZAC roll dice for 6 bombers in Caucasus, round 2 :  6/6 hits
                        Italians roll dice for 1 armour and 5 mech_infantrys in Caucasus, round 2 :  3/6 hits
                        3 bombers owned by the ANZAC , 5 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Caucasus
                    ANZAC win with 3 bombers remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 3 bombers
                    Casualties for Italians: 1 armour and 5 mech_infantrys

    Non Combat Move - ANZAC
                3 bombers moved from Caucasus to Russia
                3 bombers moved from Sumatra to India
                2 aaGuns and 2 fighters moved from New South Wales to Queensland
                4 bombers moved from New South Wales to Queensland
                2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,3,6,2,4,1,3,3,6,3,4,3,5,5,5,5,4,2,5,5,5,5,3,2
                ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Formosa : 1 flag, 1 armour
        Siam : 1 flag, 1 airfield
        India : 3 bombers
        Queensland : 2 aaGuns, 1 airfield, 4 bombers, 2 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery
        41 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 1 submarine
        62 Sea Zone : 1 flag, 1 transport
        Italian Somaliland : 1 flag
        Russia : 3 bombers

    Production/PUs Summary :

    Germans : 72 / 89
        Russians : 20 / 25
        Japanese : 21 / 30
        Americans : 56 / 77
        Chinese : 23 / 145
        British : 7 / 0
        UK_Pacific : 13 / 16
        Italians : 36 / 58
        ANZAC : 17 / 26
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Politics - Germans
                Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 bombers, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Nenetsia to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                2 mech_infantrys moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Smolensk
                5 bombers moved from Western Ukraine to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 6 bombers and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win with 6 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Smolensk to Western Germany
                5 bombers moved from Smolensk to Germany
                1 aaGun, 3 artilleries and 6 mech_infantrys moved from Belarus to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Scotland
                1 fighter moved from Western Germany to United Kingdom
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                2 transports moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 artilleries, 2 bombers and 1 infantry placed in Western Germany
                3 fighters placed in Novgorod
                3 destroyers placed in 109 Sea Zone

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Russians
                Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 bomber and 1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 artillery in Samara, round 3 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Tambov to Russia

    Place Units - Russians
                7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Korea : 1 artillery and 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 23 infantry and 5 mech_infantrys
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 1 artillery

    Production/PUs Summary :

    Germans : 74 / 96
        Russians : 18 / 18
        Japanese : 21 / 30
        Americans : 56 / 77
        Chinese : 23 / 145
        British : 7 / 0
        UK_Pacific : 13 / 16
        Italians : 36 / 58
        ANZAC : 17 / 26
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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