13L G40 Vold (axis) vs Soulblighter (Allies +7)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from Algeria to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 98 Sea Zone to Alexandria
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Turn Complete - French

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Novgorod to Russia
                10 armour and 7 mech_infantrys moved from Belarus to Bryansk
                6 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians

    Combat - Germans
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 5,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Bryansk
                    Germans attack with 16 armour and 16 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 16 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Eastern Poland to Ukraine
                2 bombers moved from Russia to Ukraine
                6 artilleries and 6 infantry moved from Holland Belgium to France
                1 fighter moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 bomber moved from Western Germany to Ukraine
                2 fighters moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Bessarabia to Ukraine

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 26 infantry moved from Russia to Bryansk
                3 artilleries and 9 infantry moved from Tambov to Bryansk
                1 infantry moved from Rostov to Bryansk
                3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Buryatia to Central Mongolia
                      Russians take Ulaanbaatar from Japanese
                      Russians take Central Mongolia from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 26 infantry moved from Russia to Bryansk
                3 artilleries and 9 infantry moved from Tambov to Bryansk
                1 infantry moved from Rostov to Bryansk
                3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Buryatia to Central Mongolia
                      Russians take Ulaanbaatar from Japanese
                      Russians take Central Mongolia from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 3 artilleries, 3 fighters, 36 infantry and 1 tactical_bomber
                    Germans defend with 16 armour and 15 mech_infantrys
                    Russians win, taking Bryansk from Germans with 2 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 81
                    Casualties for Germans: 16 armour and 15 mech_infantrys
                    Casualties for Russians: 25 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Belarus from Germans to Russians
                EDIT: Removing units owned by Russians from Smolensk: 1 infantry
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Caucasus from Italians to Russians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 1 infantry
                EDIT: Adding units owned by Russians to Caucasus: 1 infantry
                EDIT: Cleaning up after movement phases
                3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
                1 infantry moved from Volgograd to Rostov
                EDIT: Russians undo move 2.
                EDIT: Russians undo move 1.
                EDIT: 1 infantry moved from Volgograd to Rostov
                EDIT: 3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
                EDIT: 1 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total


  • I am aware those two aren’t exactly ncm’s. However the story is that I tested the battle at Bryansk in a local game. I also moved all units in that game the same way I did in here. Thus I accidentally forgot to do this and given the board state these moves are quite important as they protect my troops in Bryansk. Given the fact there are no dice involved in these moves, I was hoping it wouldn’t be an issue.


  • Also if you aren’t allowing these edits, I still want to do a couple of ncms as it directly influences my ncms and as you can see the edits were done during my ncm movement phase.


  • And a question as far as I know that lone mechanized infantry can’t blitz towards Russia correct? I checked the map and as far as I know none of the ground units can hit Russia directly. One of the main disadvantages of playing this game online is you sometimes lack the overview you would normally have when playing the game on actual card board.

  • '13

    The edits are fine, I find it common to have to do some cleanup.  As long as it is obvious that you would have done it initially.  It’s when you make a move because of a result in another battle that gets questionable.

    A lone MI cannot blitz through a territory unless he’s with a tank, so no worries there.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Amur to Sakha
                1 fighter moved from Manchuria to Sakha
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Jehol to Chahar
                1 fighter moved from Manchuria to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Hunan
                1 fighter moved from Kiangsi to Hopei
                1 fighter moved from Kiangsi to Kweichow
                1 tactical_bomber moved from Kiangsi to Hunan
                1 tactical_bomber moved from Kiangsi to Kweichow
                1 armour moved from Kwangsi to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    UK_Pacific defend with 2 infantry
                    UK_Pacific win with 2 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 armour and 1 fighter
                    1 tactical_bomber owned by the Japanese retreated
                Battle in Sakha
                    Japanese attack with 1 artillery and 1 fighter
                    Russians defend with 1 infantry
                    Japanese win, taking Sakha from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Buyant-Uhaa from Russians to Japanese
                EDIT: Adding units owned by Japanese to Buyant-Uhaa: 1 infantry
                EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Hopei to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Hunan to Kwangsi
                1 tactical_bomber moved from Shan State to Kwangsi
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                6 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                6 artilleries, 6 infantry and 6 transports moved from 6 Sea Zone to 36 Sea Zone
                6 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
                1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Sakha to Manchuria

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Manchuria
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from 26 Sea Zone to 31 Sea Zone
                2 fighters moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from 26 Sea Zone to 31 Sea Zone
                2 fighters moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone

    Combat - Americans
                Battle in 30 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 31 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from 30 Sea Zone to 54 Sea Zone
                3 fighters moved from 31 Sea Zone to 54 Sea Zone
                3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 fighter moved from United Kingdom to 91 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 98 Sea Zone to Alexandria
                1 infantry moved from Tunisia to Libya
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Shensi to Szechwan

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 artillery and 2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • I can´t move my British units in West India, Yunan or Shan State. I tried removing them and re-adding them, but I can´t select them outside the editing mode.

  • '13

    did you edit these units in to begin with?  If so, I recall there being a special issue with UK units that they had to be added a certain way.  Check the boards for info.


  • You are correct. Basically Triple A doesn´t acknowledge the existence of those units. Problem solved. You need to add them as British units and not as UK pacific units.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 factory_minor; Remaining resources: 16 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians

    Combat - British

    Non Combat Move - British
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 aaGuns and 7 infantry moved from India to West India
                2 bombers moved from Union of South Africa to West India
                2 bombers moved from Algeria to Volgograd
                1 tactical_bomber moved from Libya to Alexandria
                3 fighters moved from Algeria to Alexandria
                2 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Shan State
                1 aaGun moved from Yunnan to Burma
                1 aaGun moved from Yunnan to Shan State
                1 aaGun moved from Yunnan to Szechwan
                1 infantry moved from 80 Sea Zone to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Yunnan to West India

    Place Units - British
                1 factory_minor placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                British collect 27 PUs (2 lost to blockades); end with 43 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,5,6,6,1,2,2,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,4
                UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Egypt to Iraq
                2 fighters moved from Egypt to Iraq
                2 armour moved from Egypt to Iraq
                1 infantry moved from Kazakhstan to Tsinghai
                      Italians take Tsinghai from Chinese

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Iraq from British with 2 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Iraq to Egypt
                1 bomber moved from Iraq to Southern Italy
                1 infantry moved from Turkmenistan to Kazakhstan
                2 artilleries and 3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery, 1 fighter and 1 tactical_bomber placed in Egypt
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,5,5,1,5,1,3,4,5,1,6
                Italians collect 18 PUs (6 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 carriers; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Yunnan to Eastern Persia
                4 fighters moved from New South Wales to 62 Sea Zone

    Place Units - ANZAC
                2 carriers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

Suggested Topics

  • 12
  • 11
  • 31
  • 36
  • 45
  • 115
  • 234
  • 161
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.7k

Users

40.3k

Topics

1.7m

Posts