Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
13L Soulblighter (Axis) vs MrRoboto (Allies+x)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
4 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship, 2 carriers and 5 transports moved from 95 Sea Zone to 97 Sea Zone
4 armour moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
4 armour, 1 battleship, 2 carriers, 1 mech_infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
4 armour and 1 mech_infantry moved from 99 Sea Zone to Syria
4 armour, 1 artillery and 2 infantry moved from Iraq to Persia
Germans take Persia from Russians
1 fighter and 3 tactical_bombers moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship, 2 carriers and 5 transports moved from 95 Sea Zone to 97 Sea Zone
4 armour moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
4 armour, 1 battleship, 2 carriers, 1 mech_infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
4 armour and 1 mech_infantry moved from 99 Sea Zone to Syria
4 armour, 1 artillery and 2 infantry moved from Iraq to Persia
Germans take Persia from Russians
1 fighter and 3 tactical_bombers moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Syria
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Syria from British with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters moved from 95 Sea Zone to Southern Italy
3 mech_infantrys moved from Yugoslavia to Poland
1 infantry moved from Germany to Poland
3 aaGuns moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
5 infantry moved from Western Germany to Northern Italy
9 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Poland
2 tactical_bombers moved from Slovakia Hungary to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
5 infantry moved from Western Germany to Northern Italy
3 infantry moved from France to Northern Italy
1 cruiser moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in France
6 infantry placed in Western Germany
6 infantry placed in Germany
Germans undo move 1.
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 42 PUs (1 lost to blockades); end with 44 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs -
You could have blitzed through NWPersia for an additional 2 IPC.
I will edit that for you. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Russians to Germans
EDIT: Changing PUs for Germans from 48 to 50
EDIT: Turning off Edit Mode
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 4 armour, 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 artilleries and 7 infantry moved from Norway to Sweden
1 fighter moved from Karelia to Sweden
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
Russians take Northwest Persia from GermansCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sweden
Russians attack with 3 artilleries, 1 fighter and 7 infantry
Neutral_True defend with 6 infantry
Russians roll dice for 3 artilleries, 1 fighter and 7 infantry in Sweden, round 2 : 3/11 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits
1 infantry owned by the Russians and 3 infantry owned by the Neutral_True lost in Sweden
Russians roll dice for 3 artilleries, 1 fighter and 6 infantry in Sweden, round 3 : 5/10 hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 0/3 hits
3 infantry owned by the Neutral_True lost in Sweden
Russians win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Russians
1 fighter moved from Sweden to Karelia
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
5 artilleries and 1 infantry moved from Belarus to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 armour moved from Russia to UralsPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Russians collect 49 PUs (5 lost to blockades); end with 50 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 37 / 50
Russians : 54 / 62
Japanese : 26 / 34
Americans : 54 / 75
Chinese : 15 / 21
British : 29 / 42
UK_Pacific : 20 / 21
Italians : 13 / 12
ANZAC : 12 / 21
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0 -
I forgot two small NCM’s.
I edited that, I hope it’s ok. sorry.
File attached
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Also I should have placed the carriers at 97 and the cruiser at 96. I would like to edit that if you don’t mind. It gives the small fleet I have left a better chance to survive. The BS can’t be moved either way as it participated in naval bombardment. So it has to stay even if you allow me to move the cruiser/carriers. I will do Japan now, without any edits as you need to confirm whether you agree or not.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 submarine moved from 6 Sea Zone to 35 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
3 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone -
Some changes before rolling the dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
3 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 submarines
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in JavaNon Combat Move - Japanese
2 bombers moved from Caroline Islands to Kwangtung
2 fighters and 2 tactical_bombers moved from Caroline Islands to Japan
1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
2 fighters and 2 tactical_bombers moved from Caroline Islands to Kwangtung
1 aaGun and 3 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Jehol
1 mech_infantry moved from Jehol to Anhwe
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry and 1 mech_infantry moved from 66 Sea Zone to Argentina
Japanese take Argentina from Neutral_TruePlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 34 PUs (2 lost to blockades); end with 35 PUs total -
Hm actually that is a late edit request for a NCM, since that affects the Russian turn, which is already done.
Well but since I am so far ahead, I might as well allow it.
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I wasn’t under the impression it affected your Russian turn. considering it did, it might be better to leave it the way it was.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 65 Sea Zone
3 artilleries and 5 infantry moved from 65 Sea Zone to Chile
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
1 artillery, 5 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 4 fighters, 6 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk
1 bomber moved from Gibraltar to Tobruk
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 10 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 96 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 5 transports
Germans defend with 1 cruiser
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 5 transports in 96 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 96 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarine
Battle in Tobruk
Americans attack with 1 artillery, 1 bomber, 4 fighters, 6 infantry and 2 mech_infantrys
Italians defend with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 6 infantry and 2 mech_infantrys in Tobruk, round 2 : 3/14 hits
Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 5/12 hits
5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tobruk
Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 mech_infantrys in Tobruk, round 3 : 2/9 hits
Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 3 : 4/9 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tobruk
Italians win with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Italians: 5 infantry
Casualties for Americans: 1 artillery, 6 infantry and 2 mech_infantrys
4 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 mech_infantry
EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
Battle in Chile
Americans attack with 3 artilleries and 5 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 3 artilleries and 5 infantry in Chile, round 2 : 3/8 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Tobruk to Egypt
4 fighters moved from Tobruk to 96 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 37 / 50
Russians : 54 / 62
Japanese : 36 / 35
Americans : 58 / 78
Chinese : 15 / 21
British : 29 / 42
UK_Pacific : 16 / 21
Italians : 11 / 12
ANZAC : 12 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
too late :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
3 fighters and 2 tactical_bombers moved from Gibraltar to Spain
1 armour and 3 mech_infantrys moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Syria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 bomber moved from India to Syria
1 fighter moved from Egypt to SyriaCombat - British
Battle in Spain
British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Spain, round 2 : 6/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
2 infantry owned by the British and 6 infantry owned by the Neutral_True lost in Spain
British win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Syria
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Germans defend with 4 armour
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Syria, round 2 : 2/7 hits
Germans roll dice for 4 armour in Syria, round 2 : 1/4 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Syria
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Syria, round 3 : 1/6 hits
Germans roll dice for 2 armour in Syria, round 3 : 1/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Syria
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Syria, round 4 : 2/5 hits
Germans roll dice for 1 armour in Syria, round 4 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Syria
British win, taking Syria from Germans with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 armour
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in 99 Sea Zone
British attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 battleship and 5 transports
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship and 5 transports in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 battleship owned by the Germans lost in 99 Sea Zone
5 transports owned by the Germans lost in 99 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 battleship and 5 transports
Casualties for British: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from 99 Sea Zone to Egypt
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to 80 Sea Zone
1 fighter moved from 99 Sea Zone to 80 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Yunnan to India
2 artilleries and 9 infantry moved from Shan State to Burma
1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 fighters and 2 tactical_bombers moved from Spain to GibraltarPlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4,1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,6,5
UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 36 / 50
Russians : 54 / 62
Japanese : 35 / 35
Americans : 58 / 78
Chinese : 16 / 21
British : 32 / 37
UK_Pacific : 16 / 10
Italians : 11 / 12
ANZAC : 12 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Spain
1 armour moved from Northern Italy to Spain
1 bomber and 1 fighter moved from Southern Italy to Spain
2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Spain
1 armour moved from Northern Italy to Spain
1 bomber and 1 fighter moved from Southern Italy to Spain
2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to LibyaCombat - Italians
Battle in Spain
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 armour and 1 artillery
Italians win, taking Spain from British with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Libya
Italians attack with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians win, taking Libya from Americans with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber and 1 fighter moved from Spain to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 36 / 50
Russians : 54 / 62
Japanese : 33 / 35
Americans : 57 / 78
Chinese : 16 / 21
British : 30 / 37
UK_Pacific : 16 / 10
Italians : 14 / 14
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0





