13L G40.2 hobo (allies +9) vs Ziggurat Round 2


  • you’ve already had enough gremlins against me thus far  :-P

    you won two 4% battle against me killing my us bomber early on and with that italian destroyer.  I can’t even win battles in my favor a lot of the time so what was I thinking trying to kill that initial sealion force when my odds were only 30%  :|


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                1 mech_infantry moved from 109 Sea Zone to Scotland
                1 tactical_bomber moved from Eastern United States to 109 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone


  • scramble orders for uk


  • No scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                1 mech_infantry moved from 109 Sea Zone to Scotland
                1 tactical_bomber moved from Eastern United States to 109 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kiangsu
                Battle in Shantung
                Battle in Scotland

    Non Combat Move - Americans
                1 fighter moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 armour moved from 54 Sea Zone to Queensland
                2 carriers, 1 destroyer and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
                3 infantry moved from Brazil to British Guiana
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                4 bombers placed in Eastern United States
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - British

    Non Combat Move - British
                1 armour, 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 109 Sea Zone to Scotland
                1 tactical_bomber moved from 109 Sea Zone to Scotland
                1 armour, 2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
                2 destroyers moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 battleship moved from 83 Sea Zone to 91 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 infantry in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 2 armour, 2 artilleries and 5 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 2 armour, 2 artilleries and 5 infantry in Romania, round 2 :  2/9 hits
                        Russians roll dice for 1 artillery in Romania, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern Italy to United Kingdom
                1 infantry moved from Libya to Tunisia
                2 artilleries and 9 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Western Germany

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 1 armour, 1 artillery and 1 infantry
        United Kingdom : 1 bomber and 2 fighters
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 infantry
        Western Germany : 2 aaGuns
        Romania : 2 armour, 2 artilleries and 4 infantry
        Northern Italy : 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag, 2 infantry
        Yugoslavia : 1 flag, 2 aaGuns, 2 artilleries and 9 infantry

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 46 / 60
        Japanese : 58 / 74
        Americans : 54 / 74
        Chinese : 10 / 10
        British : 22 / 0
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 artillery and 2 infantry moved from New South Wales to South Australia
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
                3 fighters moved from Caroline Islands to 54 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 109 Sea Zone to Scotland
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
                3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Scotland
                1 infantry moved from Germany to Poland
                4 mech_infantrys moved from Germany to Poland
                3 armour moved from Germany to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 3 armour, 1 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Poland, round 2 :  3/8 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 1 artillery, 3 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 3 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Scotland, round 2 :  5/16 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 :  6/11 hits
                        2 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                        Germans roll dice for 1 artillery, 3 bombers, 4 fighters and 2 tactical_bombers in Scotland, round 3 :  5/10 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 :  3/6 hits
                        1 tactical_bomber owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the Americans , 1 bomber owned by the Germans , 2 tactical_bombers owned by the Germans and 2 artilleries owned by the British lost in Scotland
                        Germans roll dice for 1 artillery, 2 bombers and 4 fighters in Scotland, round 4 :  6/7 hits
                        Americans roll dice for 1 fighter in Scotland, round 4 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in Scotland
                    Germans win, taking Scotland from Americans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 bombers, 5 infantry and 3 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber and 4 fighters moved from Scotland to United Kingdom
                2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 armour, 3 artilleries, 1 fighter and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,1,4,1,3,1,5,3,2,6
                Germans collect 39 PUs (8 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Romania: 2 aaGuns, 3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys
                EDIT: Removing units owned by Germans from Slovakia Hungary: 2 aaGuns, 3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 1 artillery
        United Kingdom : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Slovakia Hungary : 2 artilleries and 2 infantry
        Western Germany : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Romania : 2 aaGuns, 3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys
        Poland : 3 armour, 1 infantry and 4 mech_infantrys
        Germany : 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 5 infantry
        Norway : 1 armour, 1 infantry and 1 mech_infantry
        125 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 47 / 44
        Russians : 44 / 60
        Japanese : 58 / 74
        Americans : 52 / 74
        Chinese : 10 / 10
        British : 22 / 0
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sigh… down another 4 planes. Ah well, knew it was risky. What’s an extra 8 planes between friends :).

    Could you use this file? I was frustrated and placed my fighter in the wrong territory. Thanks.


  • you shouldn’t mess with the americans!  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                9 infantry moved from Belarus to Eastern Poland
                4 artilleries and 28 infantry moved from Bessarabia to Eastern Poland
                1 armour and 8 mech_infantrys moved from Smolensk to Eastern Poland
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kazakhstan to Tsinghai
                1 artillery moved from Kazakhstan to Tsinghai
                2 fighters moved from Novgorod to 125 Sea Zone
                1 tactical_bomber moved from Novgorod to 125 Sea Zone
                1 tactical_bomber moved from Russia to Tsinghai
                1 bomber moved from Bessarabia to Tsinghai

    Combat - Russians
                Battle in 125 Sea Zone
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 fighter
                Battle in Eastern Poland
                    Russians attack with 1 armour, 4 artilleries, 37 infantry and 8 mech_infantrys
                    Italians defend with 2 infantry
                    Russians win, taking Eastern Poland from Italians with 1 armour, 4 artilleries, 36 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Tsinghai
                    Russians attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Kazakhstan to Sikang
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk
                2 infantry moved from Vologda to Novosibirsk
                3 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Caucasus
                1 bomber moved from Tsinghai to Kazakhstan
                2 aaGuns and 14 infantry moved from Jehol to Shantung
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland
                1 artillery and 2 infantry moved from Karelia to Finland
                2 aaGuns moved from Belarus to Eastern Poland
                2 aaGuns moved from Bessarabia to Eastern Poland
                3 artilleries moved from Ukraine to Western Ukraine
                8 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                2 artilleries moved from Novgorod to Belarus

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                Russians collect 41 PUs (4 lost to blockades); end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                1 armour moved from Hunan to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 infantry moved from Hopei to Chahar
                1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                2 fighters moved from Philippines to Kiangsu

    Combat - Japanese
                Japanese creates battle in territory 17 Sea Zone
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
                    Japanese win, taking 17 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Australia
                Battle in 42 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win, taking Western Australia from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
                1 armour moved from India to Yunnan
                1 mech_infantry moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Chahar to Hunan
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                2 fighters moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter moved from 19 Sea Zone to Philippines
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                2 fighters moved from Japan to Philippines
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 1 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 56 Sea Zone
                2 carriers and 2 destroyers moved from 37 Sea Zone to 56 Sea Zone
                1 artillery and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
                2 bombers moved from Shan State to Java
                3 mech_infantrys moved from French Indo China to Hunan
                1 aaGun moved from Hopei to Kweichow
                1 artillery moved from Shensi to Kweichow

    Place Units - Japanese
                1 airfield placed in Java
                2 transports placed in 6 Sea Zone
                2 artilleries, 1 bomber and 1 infantry placed in Japan
                3 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 flag, 1 airfield, 1 fighter and 2 tactical_bombers
        Kiangsu : 1 flag, 1 armour
        Kiangsi : 1 flag, 2 fighters
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun and 1 artillery
        Hunan : 1 flag, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Western Australia : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 infantry
        Timguska : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 airfield, 2 bombers and 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        6 Sea Zone : 5 destroyers and 2 transports
        56 Sea Zone : 4 artilleries, 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 infantry, 3 submarines, 4 tactical_bombers and 4 transports
        West India : 1 flag
        80 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 44
        Russians : 45 / 52
        Japanese : 60 / 72
        Americans : 52 / 74
        Chinese : 9 / 10
        British : 22 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 9 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                2 tactical_bombers moved from 109 Sea Zone to Scotland
                1 fighter moved from 109 Sea Zone to Scotland
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Java
                1 artillery moved from Shantung to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Queensland to 54 Sea Zone
                1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java


  • scramble orders for uk


  • No scramble. Enjoy your kilts and may the bagpipes rupture your ear drums :P.

    Also, bombers last in Java. Was really hoping you’d commit more to that :(.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                2 tactical_bombers moved from 109 Sea Zone to Scotland
                1 fighter moved from 109 Sea Zone to Scotland
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Java
                1 artillery moved from Shantung to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Queensland to 54 Sea Zone
                1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in Scotland
                    Americans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 airfield and 1 artillery
                    Americans win, taking Scotland from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Java
                    Americans attack with 1 armour and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 bombers and 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 bombers and 1 infantry
                    Casualties for Americans: 1 armour and 1 tactical_bomber
                Battle in Kiangsu
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                5 fighters moved from 54 Sea Zone to New South Wales
                1 destroyer moved from 54 Sea Zone to 61 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire
                      Americans take Eire from Neutral_Allies
                1 mech_infantry moved from Eastern United States to Quebec
                2 aaGuns moved from Eastern United States to Quebec
                4 bombers moved from Eastern United States to Iceland
                1 fighter moved from Scotland to Iceland
                2 tactical_bombers moved from Scotland to Iceland
                1 transport moved from 109 Sea Zone to 103 Sea Zone

    Place Units - Americans
                4 artilleries and 5 infantry placed in Eastern United States
                2 fighters and 2 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shantung to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total

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