13L G40.2 hobo (allies +9) vs Ziggurat Round 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                1 mech_infantry moved from 109 Sea Zone to Scotland
                1 tactical_bomber moved from Eastern United States to 109 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kiangsu
                Battle in Shantung
                Battle in Scotland

    Non Combat Move - Americans
                1 fighter moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 armour moved from 54 Sea Zone to Queensland
                2 carriers, 1 destroyer and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
                3 infantry moved from Brazil to British Guiana
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                4 bombers placed in Eastern United States
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - British

    Non Combat Move - British
                1 armour, 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 109 Sea Zone to Scotland
                1 tactical_bomber moved from 109 Sea Zone to Scotland
                1 armour, 2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
                2 destroyers moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 battleship moved from 83 Sea Zone to 91 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 infantry in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 2 armour, 2 artilleries and 5 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 2 armour, 2 artilleries and 5 infantry in Romania, round 2 :  2/9 hits
                        Russians roll dice for 1 artillery in Romania, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern Italy to United Kingdom
                1 infantry moved from Libya to Tunisia
                2 artilleries and 9 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Western Germany

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 1 armour, 1 artillery and 1 infantry
        United Kingdom : 1 bomber and 2 fighters
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 infantry
        Western Germany : 2 aaGuns
        Romania : 2 armour, 2 artilleries and 4 infantry
        Northern Italy : 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag, 2 infantry
        Yugoslavia : 1 flag, 2 aaGuns, 2 artilleries and 9 infantry

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 46 / 60
        Japanese : 58 / 74
        Americans : 54 / 74
        Chinese : 10 / 10
        British : 22 / 0
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 artillery and 2 infantry moved from New South Wales to South Australia
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
                3 fighters moved from Caroline Islands to 54 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 109 Sea Zone to Scotland
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
                3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Scotland
                1 infantry moved from Germany to Poland
                4 mech_infantrys moved from Germany to Poland
                3 armour moved from Germany to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 3 armour, 1 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Poland, round 2 :  3/8 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 1 artillery, 3 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 3 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Scotland, round 2 :  5/16 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 :  6/11 hits
                        2 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                        Germans roll dice for 1 artillery, 3 bombers, 4 fighters and 2 tactical_bombers in Scotland, round 3 :  5/10 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 :  3/6 hits
                        1 tactical_bomber owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the Americans , 1 bomber owned by the Germans , 2 tactical_bombers owned by the Germans and 2 artilleries owned by the British lost in Scotland
                        Germans roll dice for 1 artillery, 2 bombers and 4 fighters in Scotland, round 4 :  6/7 hits
                        Americans roll dice for 1 fighter in Scotland, round 4 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in Scotland
                    Germans win, taking Scotland from Americans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 bombers, 5 infantry and 3 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber and 4 fighters moved from Scotland to United Kingdom
                2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 armour, 3 artilleries, 1 fighter and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,1,4,1,3,1,5,3,2,6
                Germans collect 39 PUs (8 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Romania: 2 aaGuns, 3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys
                EDIT: Removing units owned by Germans from Slovakia Hungary: 2 aaGuns, 3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 1 artillery
        United Kingdom : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Slovakia Hungary : 2 artilleries and 2 infantry
        Western Germany : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Romania : 2 aaGuns, 3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys
        Poland : 3 armour, 1 infantry and 4 mech_infantrys
        Germany : 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 5 infantry
        Norway : 1 armour, 1 infantry and 1 mech_infantry
        125 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 47 / 44
        Russians : 44 / 60
        Japanese : 58 / 74
        Americans : 52 / 74
        Chinese : 10 / 10
        British : 22 / 0
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sigh… down another 4 planes. Ah well, knew it was risky. What’s an extra 8 planes between friends :).

    Could you use this file? I was frustrated and placed my fighter in the wrong territory. Thanks.


  • you shouldn’t mess with the americans!  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                9 infantry moved from Belarus to Eastern Poland
                4 artilleries and 28 infantry moved from Bessarabia to Eastern Poland
                1 armour and 8 mech_infantrys moved from Smolensk to Eastern Poland
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kazakhstan to Tsinghai
                1 artillery moved from Kazakhstan to Tsinghai
                2 fighters moved from Novgorod to 125 Sea Zone
                1 tactical_bomber moved from Novgorod to 125 Sea Zone
                1 tactical_bomber moved from Russia to Tsinghai
                1 bomber moved from Bessarabia to Tsinghai

    Combat - Russians
                Battle in 125 Sea Zone
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 fighter
                Battle in Eastern Poland
                    Russians attack with 1 armour, 4 artilleries, 37 infantry and 8 mech_infantrys
                    Italians defend with 2 infantry
                    Russians win, taking Eastern Poland from Italians with 1 armour, 4 artilleries, 36 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Tsinghai
                    Russians attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Kazakhstan to Sikang
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk
                2 infantry moved from Vologda to Novosibirsk
                3 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Caucasus
                1 bomber moved from Tsinghai to Kazakhstan
                2 aaGuns and 14 infantry moved from Jehol to Shantung
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland
                1 artillery and 2 infantry moved from Karelia to Finland
                2 aaGuns moved from Belarus to Eastern Poland
                2 aaGuns moved from Bessarabia to Eastern Poland
                3 artilleries moved from Ukraine to Western Ukraine
                8 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                2 artilleries moved from Novgorod to Belarus

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                Russians collect 41 PUs (4 lost to blockades); end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                1 armour moved from Hunan to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 infantry moved from Hopei to Chahar
                1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                2 fighters moved from Philippines to Kiangsu

    Combat - Japanese
                Japanese creates battle in territory 17 Sea Zone
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
                    Japanese win, taking 17 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Australia
                Battle in 42 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win, taking Western Australia from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
                1 armour moved from India to Yunnan
                1 mech_infantry moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Chahar to Hunan
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                2 fighters moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter moved from 19 Sea Zone to Philippines
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                2 fighters moved from Japan to Philippines
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 1 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 56 Sea Zone
                2 carriers and 2 destroyers moved from 37 Sea Zone to 56 Sea Zone
                1 artillery and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
                2 bombers moved from Shan State to Java
                3 mech_infantrys moved from French Indo China to Hunan
                1 aaGun moved from Hopei to Kweichow
                1 artillery moved from Shensi to Kweichow

    Place Units - Japanese
                1 airfield placed in Java
                2 transports placed in 6 Sea Zone
                2 artilleries, 1 bomber and 1 infantry placed in Japan
                3 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 flag, 1 airfield, 1 fighter and 2 tactical_bombers
        Kiangsu : 1 flag, 1 armour
        Kiangsi : 1 flag, 2 fighters
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun and 1 artillery
        Hunan : 1 flag, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Western Australia : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 infantry
        Timguska : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 airfield, 2 bombers and 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        6 Sea Zone : 5 destroyers and 2 transports
        56 Sea Zone : 4 artilleries, 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 infantry, 3 submarines, 4 tactical_bombers and 4 transports
        West India : 1 flag
        80 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 44
        Russians : 45 / 52
        Japanese : 60 / 72
        Americans : 52 / 74
        Chinese : 9 / 10
        British : 22 / 0
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 9 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                2 tactical_bombers moved from 109 Sea Zone to Scotland
                1 fighter moved from 109 Sea Zone to Scotland
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Java
                1 artillery moved from Shantung to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Queensland to 54 Sea Zone
                1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java


  • scramble orders for uk


  • No scramble. Enjoy your kilts and may the bagpipes rupture your ear drums :P.

    Also, bombers last in Java. Was really hoping you’d commit more to that :(.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                2 tactical_bombers moved from 109 Sea Zone to Scotland
                1 fighter moved from 109 Sea Zone to Scotland
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Java
                1 artillery moved from Shantung to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Queensland to 54 Sea Zone
                1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in Scotland
                    Americans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 airfield and 1 artillery
                    Americans win, taking Scotland from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Java
                    Americans attack with 1 armour and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 bombers and 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 bombers and 1 infantry
                    Casualties for Americans: 1 armour and 1 tactical_bomber
                Battle in Kiangsu
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                5 fighters moved from 54 Sea Zone to New South Wales
                1 destroyer moved from 54 Sea Zone to 61 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire
                      Americans take Eire from Neutral_Allies
                1 mech_infantry moved from Eastern United States to Quebec
                2 aaGuns moved from Eastern United States to Quebec
                4 bombers moved from Eastern United States to Iceland
                1 fighter moved from Scotland to Iceland
                2 tactical_bombers moved from Scotland to Iceland
                1 transport moved from 109 Sea Zone to 103 Sea Zone

    Place Units - Americans
                4 artilleries and 5 infantry placed in Eastern United States
                2 fighters and 2 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shantung to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - British

    Non Combat Move - British
                2 infantry moved from Trans-Jordan to Iraq
                2 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 carriers moved from 109 Sea Zone to 103 Sea Zone
                4 transports moved from 109 Sea Zone to 103 Sea Zone
                2 battleships moved from 91 Sea Zone to 93 Sea Zone
                2 cruisers moved from 109 Sea Zone to 103 Sea Zone

    Turn Complete - UK_Pacific


  • you’re been fairly lucky overall in both games against me…

    somethings gotta break soon  :-P


  • @hobo:

    you’re been fairly lucky overall in both games against me…

    somethings gotta break soon  :-P

    Lol. I hope you’ll forgive the 8 extra flight crews that weren’t supposed to die if they don’t feel particularly lucky ;).


  • I’m counting the 80-90-95% battles I’ve lost against you.  Sure for a couple battles you lost a few more units than average but if you look at other battles you also lost way less than average.  You are still hitting at an incredibly high rate for small attrition defense.

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