i am away for the weekend, so maybe sunday night
13L G40.2 hobo (allies +9) vs Ziggurat Round 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from 109 Sea Zone to Scotland
1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Battle in Shantung
Battle in ScotlandNon Combat Move - Americans
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 carriers, 1 destroyer and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
3 infantry moved from Brazil to British Guiana
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
4 bombers placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
Non Combat Move - British
1 armour, 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Scotland
1 tactical_bomber moved from 109 Sea Zone to Scotland
1 armour, 2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 battleship moved from 83 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea ZoneTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Slovakia Hungary to Eastern Poland
2 armour, 2 artilleries and 5 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Eastern Poland
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 2 armour, 2 artilleries and 5 infantry
Russians defend with 1 artillery
Italians roll dice for 2 armour, 2 artilleries and 5 infantry in Romania, round 2 : 2/9 hits
Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Libya to Tunisia
2 artilleries and 9 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 armour, 1 artillery and 1 infantry
United Kingdom : 1 bomber and 2 fighters
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 infantry
Western Germany : 2 aaGuns
Romania : 2 armour, 2 artilleries and 4 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 2 infantry
Yugoslavia : 1 flag, 2 aaGuns, 2 artilleries and 9 infantryProduction/PUs Summary :
Germans : 43 / 52
Russians : 46 / 60
Japanese : 58 / 74
Americans : 54 / 74
Chinese : 10 / 10
British : 22 / 0
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to South Australia
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Belgian Congo to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Scotland
1 infantry moved from Germany to Poland
4 mech_infantrys moved from Germany to Poland
3 armour moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 3 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Poland, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 artillery, 3 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Scotland, round 2 : 5/16 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 6/11 hits
2 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Germans roll dice for 1 artillery, 3 bombers, 4 fighters and 2 tactical_bombers in Scotland, round 3 : 5/10 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 : 3/6 hits
1 tactical_bomber owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the Americans , 1 bomber owned by the Germans , 2 tactical_bombers owned by the Germans and 2 artilleries owned by the British lost in Scotland
Germans roll dice for 1 artillery, 2 bombers and 4 fighters in Scotland, round 4 : 6/7 hits
Americans roll dice for 1 fighter in Scotland, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Scotland
Germans win, taking Scotland from Americans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 2 bombers, 5 infantry and 3 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber and 4 fighters moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
1 armour, 3 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,1,4,1,3,1,5,3,2,6
Germans collect 39 PUs (8 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 2 aaGuns, 3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 aaGuns, 3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 artillery
United Kingdom : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 2 artilleries and 2 infantry
Western Germany : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Romania : 2 aaGuns, 3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys
Poland : 3 armour, 1 infantry and 4 mech_infantrys
Germany : 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 5 infantry
Norway : 1 armour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 47 / 44
Russians : 44 / 60
Japanese : 58 / 74
Americans : 52 / 74
Chinese : 10 / 10
British : 22 / 0
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sigh… down another 4 planes. Ah well, knew it was risky. What’s an extra 8 planes between friends :).
Could you use this file? I was frustrated and placed my fighter in the wrong territory. Thanks.
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you shouldn’t mess with the americans! :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
9 infantry moved from Belarus to Eastern Poland
4 artilleries and 28 infantry moved from Bessarabia to Eastern Poland
1 armour and 8 mech_infantrys moved from Smolensk to Eastern Poland
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Kazakhstan to Tsinghai
2 fighters moved from Novgorod to 125 Sea Zone
1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 tactical_bomber moved from Russia to Tsinghai
1 bomber moved from Bessarabia to TsinghaiCombat - Russians
Battle in 125 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 fighter
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries, 37 infantry and 8 mech_infantrys
Italians defend with 2 infantry
Russians win, taking Eastern Poland from Italians with 1 armour, 4 artilleries, 36 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Tsinghai
Russians attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
1 tactical_bomber moved from Tsinghai to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Caucasus
1 bomber moved from Tsinghai to Kazakhstan
2 aaGuns and 14 infantry moved from Jehol to Shantung
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland
1 artillery and 2 infantry moved from Karelia to Finland
2 aaGuns moved from Belarus to Eastern Poland
2 aaGuns moved from Bessarabia to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to BelarusPlace Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Russians collect 41 PUs (4 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 armour moved from Hunan to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
2 fighters moved from Philippines to KiangsuCombat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking 17 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from India to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Hunan
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from 19 Sea Zone to Philippines
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 1 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 56 Sea Zone
2 carriers and 2 destroyers moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
2 bombers moved from Shan State to Java
3 mech_infantrys moved from French Indo China to Hunan
1 aaGun moved from Hopei to Kweichow
1 artillery moved from Shensi to KweichowPlace Units - Japanese
1 airfield placed in Java
2 transports placed in 6 Sea Zone
2 artilleries, 1 bomber and 1 infantry placed in Japan
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Kwangsi : 1 flag, 1 airfield, 1 fighter and 2 tactical_bombers
Kiangsu : 1 flag, 1 armour
Kiangsi : 1 flag, 2 fighters
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun and 1 artillery
Hunan : 1 flag, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Anhwe : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 infantry
Timguska : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 airfield, 2 bombers and 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
6 Sea Zone : 5 destroyers and 2 transports
56 Sea Zone : 4 artilleries, 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 infantry, 3 submarines, 4 tactical_bombers and 4 transports
West India : 1 flag
80 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 44
Russians : 45 / 52
Japanese : 60 / 72
Americans : 52 / 74
Chinese : 9 / 10
British : 22 / 0
UK_Pacific : 0 / 0
Italians : 15 / 21
ANZAC : 9 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 tactical_bombers moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Java
1 artillery moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java -
scramble orders for uk
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No scramble. Enjoy your kilts and may the bagpipes rupture your ear drums :P.
Also, bombers last in Java. Was really hoping you’d commit more to that :(.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 tactical_bombers moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Java
1 artillery moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to JavaCombat - Americans
Battle in Scotland
Americans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 1 artillery
Americans win, taking Scotland from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Java
Americans attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 airfield, 2 bombers and 1 infantry
Japanese win with no units remaining. Battle score for attacker is 10
Casualties for Japanese: 2 bombers and 1 infantry
Casualties for Americans: 1 armour and 1 tactical_bomber
Battle in Kiangsu
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
5 fighters moved from 54 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 mech_infantry moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to Quebec
4 bombers moved from Eastern United States to Iceland
1 fighter moved from Scotland to Iceland
2 tactical_bombers moved from Scotland to Iceland
1 transport moved from 109 Sea Zone to 103 Sea ZonePlace Units - Americans
4 artilleries and 5 infantry placed in Eastern United States
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shantung to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
Non Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 carriers moved from 109 Sea Zone to 103 Sea Zone
4 transports moved from 109 Sea Zone to 103 Sea Zone
2 battleships moved from 91 Sea Zone to 93 Sea Zone
2 cruisers moved from 109 Sea Zone to 103 Sea ZoneTurn Complete - UK_Pacific
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you’re been fairly lucky overall in both games against me…
somethings gotta break soon :-P
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you’re been fairly lucky overall in both games against me…
somethings gotta break soon :-P
Lol. I hope you’ll forgive the 8 extra flight crews that weren’t supposed to die if they don’t feel particularly lucky ;).
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I’m counting the 80-90-95% battles I’ve lost against you. Sure for a couple battles you lost a few more units than average but if you look at other battles you also lost way less than average. You are still hitting at an incredibly high rate for small attrition defense.





