L13 G40 Last Jack (axis) vs Cow (allies +6)


  • I have to go. Will do Italy later tonight. Could probably get a few moves in after 12 EST

  • TripleA

    Your sea lion threat was too strong.

    Generally I prefer to attack sz 97. Generally I have a sub bid.

    In a true grit allies no bid game… if Germany makes 71 and buys naval… the sea lion threat is too strong. Have to do an alternative.

    I bring shippies to the Pacific. :)

  • TripleA

    Once you decide the direction you take the axis then I will decide where to take the allies.

    Most prefer to slug it out early on. Planning is a difficult process as it involves foresight into 2-5 rounds ahead sometimes.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 artillery moved from Libya to Tunisia
                1 infantry moved from Libya to Tunisia
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to Tunisia
                2 fighters moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the Italians
                    Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy
                1 armour moved from Northern Italy to Albania
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 bomber moved from Tunisia to Southern Italy
                1 infantry moved from Italian Somaliland to Ethiopia
                2 artilleries moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 95 Sea Zone to 93 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 fighters moved from New Zealand to Java
                1 fighter moved from Queensland to Java
                2 aaGuns moved from New South Wales to South Australia
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to South Australia
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 2 aaGuns and 1 infantry
        Java : 1 flag, 3 fighters and 2 infantry
        42 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 71
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 11 / 26
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    58 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Algeria : 1 infantry
        Holland Belgium : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 39 / 71
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 11 / 26
        ANZAC : 14 / 14
        French : 14 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • I had some trouble that time. I could not move a bomber during the noncombat phase so I had to use the edit mode, and I pressed done instead of posting to the forum. I hope this is OK.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Russia to Bryansk

    Non Combat Move - Russians
                2 aaGuns and 16 infantry moved from Buryatia to Amur
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Yakut S.S.R. to Buryatia
                4 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 aaGuns moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Caucasus
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 infantry placed in Ukraine
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 1 infantry
        Amur : 2 aaGuns and 16 infantry
        Buryatia : 1 infantry
        Belarus : 4 aaGuns, 5 artilleries and 14 infantry
        Bryansk : 1 armour, 4 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 artillery, 1 factory_major and 4 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 artillery and 9 infantry
        Volgograd : 1 factory_minor
        Turkmenistan : 1 armour
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Caucasus : 2 infantry and 1 mech_infantry
        124 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 11 / 26
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from Siam to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Kwangsi to Kwangtung
                1 armour moved from Kwangsi to Kwangtung
                1 bomber moved from Kwangsi to Kwangtung
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Chahar to Hopei
                2 artilleries and 6 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 bomber moved from Kwangsi to 38 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Kwangsi to 43 Sea Zone
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Kwangtung

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 38 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 infantry moved from Manchuria to Korea
                4 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries moved from 6 Sea Zone to Korea
                4 infantry moved from 6 Sea Zone to Korea
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 37 Sea Zone to Kwangsi
                2 fighters moved from Yunnan to Kwangsi
                1 bomber moved from Kwangtung to Kwangsi
                1 bomber moved from 38 Sea Zone to Kwangsi
                1 fighter moved from 38 Sea Zone to Siam
                1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                1 fighter moved from 43 Sea Zone to Kwangsi
                2 tactical_bombers moved from Shan State to Siam
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangtung to Kwangsi
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Korea
                1 mech_infantry moved from Chahar to Kweichow
                1 infantry moved from Jehol to Shantung
                1 artillery moved from Jehol to Shantung
                1 aaGun moved from Jehol to Anhwe
                5 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                2 mech_infantrys placed in Kiangsu
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total


  • I have no idea what I was doing that turn. Just wanted to attack a bunch of stuff.

  • TripleA

    That is my secret to winning with Japan.

  • TripleA

    I am a little surprised you did not prioritize the islands. I would recommend taking borneo, phil, and malaya.

  • TripleA

    Not sure if USA can land on russian soil… Russia still neutral with germany/italy… but I am thinking of coming in hot in the pacific

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 battleship and 2 cruisers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Guam to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese

  • TripleA

    Kamikaze targets needed.

  • TripleA

    I am just going to assume I am not supposed to be able to land on Amur… so I will just send 2 air because I have a carrier for that.


  • Darn it. I did not realize all those US boats could reach Japan.


  • Oh well. lets 4 kamikaze at the battleship and 1 at each cruiser

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 battleship and 2 cruisers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Guam to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,4,5,6
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 destroyers and 3 transports
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 :  2/7 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 2 destroyers and 3 transports in 6 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 3 transports in 6 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans , 1 transport owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 47
                    Casualties for Japanese: 1 carrier, 2 destroyers and 3 transports
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway
                1 fighter moved from Wake Island to Midway
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to Western United States
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Midway : 1 airfield and 2 fighters
        26 Sea Zone : 2 transports
        25 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 destroyers
        54 Sea Zone : 1 submarine
        Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        United Kingdom : 1 bomber
        106 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
        86 Sea Zone : 1 transport
        101 Sea Zone : 1 destroyer and 1 transport
        Brazil : 1 flag, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 39 / 39
        Americans : 54 / 79
        Chinese : 5 / 15
        British : 28 / 34
        UK_Pacific : 17 / 21
        Italians : 11 / 26
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Yunnan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 1 :  1/8 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 12 infantry
        Suiyuyan : 2 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 37 / 39
        Americans : 54 / 79
        Chinese : 7 / 13
        British : 28 / 34
        UK_Pacific : 17 / 21
        Italians : 11 / 26
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 12
  • 11
  • 36
  • 45
  • 240
  • 29
  • 149
  • 160
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.7k

Users

40.3k

Topics

1.7m

Posts