• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Chahar to Jehol
                1 artillery moved from Chahar to Jehol
                1 artillery moved from Anhwe to Jehol
                2 infantry moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung
                1 infantry moved from Kiangsi to Kiangsu
                1 artillery moved from Kiangsi to Kiangsu
                1 infantry moved from Kiangsi to Kwangsi
                4 infantry moved from Suiyuyan to Chahar

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 artilleries and 3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • brits are up eh


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 4 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 transports moved from 96 Sea Zone to 97 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Egypt to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 81 Sea Zone to Egypt

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from 31 Sea Zone to 62 Sea Zone
                1 bomber moved from Wake Island to Guam
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                2 infantry moved from 44 Sea Zone to Celebes
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 armour moved from New South Wales to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                2 infantry moved from Western Australia to Northern Territory
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 armour moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Italian Somaliland to Ethiopia

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory_minor; Remaining resources: 62 PUs; 0 techTokens;
                Germans buy 3 armour, 1 artillery and 2 battleships; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                5 infantry moved from Smolensk to Russia
                3 armour moved from Smolensk to Russia
                3 armour moved from Archangel to Russia
                1 fighter moved from Novgorod to Russia
                3 infantry moved from Archangel to Smolensk
                2 artilleries moved from Archangel to Smolensk
                1 fighter moved from Western Ukraine to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Poland
                1 armour moved from Germany to Slovakia Hungary
                2 infantry moved from Western Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                3 infantry moved from Western Ukraine to Ukraine
                3 armour moved from Western Ukraine to Ukraine
                3 artilleries moved from Western Ukraine to Ukraine
                1 fighter moved from Southern Italy to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 tactical_bomber moved from Southern Italy to Eastern Poland
                1 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 1 :  0/3 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 1 :  1/1 hits
                        1 armour owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 fighter owned by the Germans lost in Eastern Poland
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 fighter
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Germans attack with 3 armour, 3 artilleries and 3 infantry
                    Russians defend with 1 factory_minor and 6 infantry
                        Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Ukraine, round 1 :  5/9 hits
                        Russians roll dice for 6 infantry in Ukraine, round 1 :  0/6 hits
                        5 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Ukraine, round 2 :  3/9 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 18
                    Casualties for Russians: 6 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 6 armour, 2 fighters, 5 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
                        AA guns fire in Russia :  0/3 hits
                        Germans roll dice for 6 armour, 2 fighters, 5 infantry and 1 tactical_bomber in Russia, round 1 :  7/14 hits
                        Russians roll dice for 2 aaGuns, 2 artilleries and 8 infantry in Russia, round 1 :  1/10 hits
                        5 infantry owned by the Russians , 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 :  4/13 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 :  1/5 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 :  3/12 hits
                        Russians roll dice for 1 artillery in Russia, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
                    Germans captures 27PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 aaGuns, 2 artilleries and 8 infantry

    Non Combat Move - Germans
                2 fighters moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 tactical_bomber moved from Eastern Poland to Poland

    Place Units - Germans
                2 armour and 1 artillery placed in Novgorod
                2 battleships placed in 105 Sea Zone
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 85 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs


  • you win.  Lets start another one.


  • I’ll try with the Allies again.  I made some blunders because I didnt know about non combat move sequences. So just start another alpha 3 as Axis again on this thread and I’ll continue as Allies.


  • to make it faster for the first move just scramble all my planes in England.


  • I attached it. its all ready to start.

    alpha 3 new.tsvg


  • I dunno which planes you want to scramble where though…there’s 3 diff areas you have to choose from

    scr.tsvg


  • scramble max in all areas.  for now.


  • see M v C thread


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :1

    Research Technology - Russians
                Russians spend 15 on tech rolls
                    Russians roll 2,1,2 and gets 0 hits
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Vyborg to Karelia
                6 infantry moved from Buryatia to Amur
                6 infantry moved from Sakha to Siberia
                1 armour moved from Russia to Urals
                1 armour moved from Volgograd to Ukraine
                2 infantry moved from Caucasus to Rostov
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Yakut S.S.R.
                1 bomber moved from Russia to Bryansk

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour and 2 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • I think it’s your turn.


  • scramble?

    scr.tsvg



  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                6 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Jehol to Chahar
                2 infantry moved from Jehol to Chahar
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                2 carriers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from 33 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 cruiser moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to Amur
                2 tactical_bombers moved from Japan to Amur
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Formosa to 37 Sea Zone
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 bomber moved from Japan to 37 Sea Zone
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsu to 35 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Manchuria to 35 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                3 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 fighter moved from Okinawa to Kwangtung
                2 infantry moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Kiangsu to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                1 fighter moved from 6 Sea Zone to Kwangtung
                1 fighter moved from Korea to Amur
                2 fighters moved from Manchuria to Amur
                1 tactical_bomber moved from Manchuria to Amur
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Japan to Amur

    Combat - Japanese
                Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 :  3/6 hits
                        Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 1 :  0/4 hits
                        1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 fighter in 26 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 :  3/5 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Amur
                    Japanese attack with 1 artillery, 1 bomber, 5 fighters, 6 infantry and 3 tactical_bombers
                    Russians defend with 12 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 6 infantry and 3 tactical_bombers in Amur, round 1 :  8/16 hits
                        Russians roll dice for 12 infantry in Amur, round 1 :  7/12 hits
                        8 infantry owned by the Russians , 6 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                        Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in Amur, round 2 :  4/9 hits
                        Russians roll dice for 4 infantry in Amur, round 2 :  1/4 hits
                        4 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Amur
                    Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery, 1 fighter and 6 infantry
                    Casualties for Russians: 12 infantry
                Battle in Philippines
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 1 :  2/4 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 :  2/3 hits
                        Americans roll dice for 1 fighter in Philippines, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 fighter
                    British defend with 1 battleship
                        Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship in 37 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 bomber and 1 cruiser in 37 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 1 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from 37 Sea Zone to Siam
                2 infantry moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria
                3 tactical_bombers moved from Amur to Manchuria
                1 bomber moved from Amur to Kiangsu
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                4 fighters moved from Amur to Jehol
                2 fighters moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 cruiser and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 25 on tech rolls
                    Americans roll 5,1,2,5,5 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from Western United States to Midway
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 10 Sea Zone to Midway
                1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Central United States to Midway
                1 mech_infantry moved from Western United States to Alaska
                1 mech_infantry moved from Central United States to British Columbia
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 armour moved from Central United States to Eastern United States
                1 infantry moved from Central United States to Eastern United States
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Morocco

    Combat - Americans

    Non Combat Move - Americans
                2 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5,1,1,6,5,4,6,2,5,4,2
                Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

Suggested Topics

  • 13
  • 22
  • 73
  • 112
  • 88
  • 93
  • 806
  • 195
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.7k

Users

40.3k

Topics

1.8m

Posts