well, if russia buys three art turn 1 and saves the rest and collects the same turn 2, that would be a turn two buy of 25+37= 62 to spend in 16 slots. which is either 9 tanks and 2 mech inf if Germany is going sea lion, or 14 art + 1 tank if Germany is going for russia. so your save idea seems to have some merit.
If Germany wants to make a naval build round 1, usually it will be 1 carrier + 2 transports OR 1 carrier, 1 destroyer and 1 submarine. Either way the total equals 30 IPCs.
The reason for this purchase is it gives Germany a lot of options on future moves.
A - The most obvious is a preparation for Sealion. You will need the loaded carrier plus other warships to protect the stack of transports you put there on round 2. Also, whatever ships Germany has will be used to clear the way for the German landings plus protect the transports if England scrambles, leaving more of your Luftwaffe to join in the London attack.
B - Secondly, you can use them to threaten Sealion even if you don’t plan to actually invade England. This keeps the UK on edge buying defensively which could give Italy some badly needed breathing room in the Med. If Germany can keep UK from putting more units in the Med for even just a couple of rounds, it could be just enough for Italy to get the upper hand.
C - A loaded carrier plus other warships will threaten any Allied fleet and cause the US in particular to invest in more warships to protect it’s transports if they want to stage by Gibraltar and think of approaching Europe.
D - You could use the German navy for an amphibious invasion of Leningrad when you decide to attack Russia. If you can take Leningrad in the same round that you first attack Russia, then you can replace the “Peace With Russia NO” with the “German Occupation of Leningrad NO” and not loose $5 when you attack Russia.
E - Another idea might be to send them into the Med to boost the Italian navy and help them get over the Allies there.
I’m sure there are other good uses that I just can’t think of right now. I guess since Germany buying a navy round 1 does at least threaten Sealion which may prevent England from running the Taranto raid, although I have seen them do it anyway even if Germany threatens Sealion. The point is, if the UK player you are playing with is bound and determined to wipe out the Italian navy, I don’t think your German G1 purchase will matter one way or the other.
That being said, while the naval purchase is most popular for Germany, they are not bound by it. There are many options. 2 bombers + 1 submarine OR 2 bombers + 1 tank are a couple of options. Another possibility is a Major IC to place in Romania in preparation for a major attack on Russia round 2 or 3.
As for the Taranto attack, the UK usually sends the following units:
1 carrier, 1 cruiser, 1 destroyer, 1 tac bomber from SZ 98 to SZ 97.
2 fighters, 1 bomber from London to SZ 97.
1 fighter from Malta to SZ 96.
1 fighter from Gibraltar to SZ 96.
The 2 fighters in SZ 96 to kill the Italian destroyer and transport. They will land on Malta.
The tac bomber from SZ 98 and strat bomber from London (assuming they survive) will land on Malta.
The 2 fighters from London will land on the carrier assuming they all survive.
The Taranto raid is pretty devastating to Italy but not necessarily game ending. Italy could recover and give UK a pretty good fight. At the very least, Italy is good for keeping the UK mostly occupied while Germany goes all out after Russia.
As for the 18 Russians in the east, there are a number of things you can do with them.
A - Move all 18 to Amur to temp Japan. In this case, they will probably get wiped out as Japan will probably take the bait. It will suck for Russia to lose all those guys and there will be nothing left to stop Japan from taking all those cheap territories. On the plus side, with Japan attacking, it will put Mongolia on Russia’s side and get them 6 more infantry. Also, Japan will be expending a lot of resources in this attack, which could slow it’s progress down south where the real money is for them.
B - Immediately start moving all those guys toward Moscow. With any luck, they will reach Moscow in time to protect the capital from the massive German assault. It does leave all the cheap territories in the east empty for Japan to take without a fight. However, Russia won’t lose more than 6 or 7 IPCs and the Mongolians will still join you.
C - Place some on Amur as a guard against Japanese aggression while holding some back for either a counter attack or to head back to Moscow. There can be any combination involved in this plan.
D - You can go aggressive. Fly your Moscow planes out to join them so those infantry will have a little offensive punch. If Japan withdraws troops from Manchuria and/or Korea and leave one or both weak enough, especially if Japan is very busy taking on India, Australia or maybe the US Navy, Russia could use their Siberian troops to take Korea and Manchuria. Depending on the situation, that could really weaken Japan financially. One thing though, if Russia is the one that first attacks Japan, the Mongolians will remain strict neutrals and will never join with the Soviets (unless an Axis power were to attack them directly).
@Soviet-Steamroller said in Attacking an empty sea zone?:
As i’m reviewing the scramble rule a question came to my mind.
Can i assign planes to a sea zone with no ennemy warships just as a safety against scramble?
Bringing units against a potential scramble is a valid combat move, indeed.
Rulebook Pacific 1940.2 page 13
… Further, if enemy air units could potentially be scrambled to defend the sea zone, additional units may be moved into the sea zone to combat them in case they are indeed scrambled.
17, the bid follows classic bid. you can go 20-13… jeez
STOP MAKING THIS MORE COMPLICATED. HE ASK SIMPLE QUESTION AND YOU MOCK HIM. THEN WONDER WHY FORUM HAS ONLY THE SAME PEOPLE.
But yeah I’d house rule against japan cheese and give axis a bid. It’s simple, you move in allies sz territories you declare war. thada!
Quebec IC is important if British hold UK but they cannot buy boats near to Englan d(because of Kriegsmarine). In that case UK must buy the canadian navy … if not, the other IC is at SAF, and I doubt that any boats built there can aid in Europe
I think the point is to save time in global games. By far round 1 is the slowest round because you are shuffling and merging and re-stacking everything. Even though you more or less know the set up after a few games it takes time because there are units everywhere. This is very much true for Germany, Russia and japan but goes for all other nations too. For france you set up a bunch of units which are removed instantly.
After Round 1, there are units in maybe half of the initial territories and this must save a lot of time.