Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Vance(axis) vs Seththenewb(allies) G40a3.9 no tech
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This is the first time I have tried out this strategy. It hits USSR hard early in the game before the Allies are able to do much about it. I’m not sure what I would do as the allies faced with this one, other than turtle into moscow like you have done. What I don’t like about it is that it really abuses the fact that the axis can unbalance everything in Europe by flying over the whole bloody jap air force to the European theater! The axis only have to win one one side of the world so screw the Pacific. Not exactly how the real war went, but then again the axis lost the real war.
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Italy 4
PURCHASE & REPAIR
1 fig
3 inf
19 totalCOMBAT MOVES
West Germany (1 inf)
3 inf from northern italy
2 fig, 1 Bmb from Southern Italy
aRolls: 3@1, 2@3, 1@4; Total Hits: 23@1,: (6, 5, 3)2@3,: (2, 6)1@4: (3)
dRolls: 1@2; Total Hits: 11@2: (1)
French west Africa (walk in)
1 art from nigeria -
NONCOMBAT MOVES
Southern Italy
2 fig, 1 Bmb from battle of West Germany
1 armor from Yugoslavia
1 AA from Northern ItalyNorthern Italy
1 inf, 1 art from Albania via tt z97 to z95z95
1 sub, 1 destroyer, 1 cruiser from z97MOBILIZE UNITS
2 inf, 1 fig in Southern Italy
1 inf in Northern ItalyCOLLECT INCOME
Italy 4 = $18 -
It may throw Europe off balance some, but I’m countering that by building almost strictly atlantic with US and now UK pac can send it’s builds west. It’s going to be close, but I think the axis need to win in a couple turns here otherwise a rich UK and the US builds will catch up to them.
Anzac T4
purchase trn, dd, ftr save 1ipc
com
nonencm
inf yun > sze
dd sz45 > sz33
ss sz62 > sz33
2inf egy > trj
inf dgu > ngu
inf, art, 2aa sau > queplace trn, dd sz62/ftr nsw
collect 24 + 1 savedFrance T4
cm
wgr (2inf)
inf, art hol
ftr(2) uk
ARolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4)
DRolls: 2@2; Total Hits: 12@2: (2, 3)
ncm
north africa inf advance towards trj -
Wgr Rd 2 (art, ftr vs inf)
ARolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
DRolls: 1@2; Total Hits: 11@2: (2)
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Wgr hw/inf - ftr retreats to hol
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Yeah timing is everything for sure.
Germany 5
PURCHASE & REPAIR
6 to repair South Ukraine IC
3 armor
10 inf
54 totalCOMBAT MOVES
Denmark (2 inf)
2 inf from Germany via tt z114 to z113
4 fig, 1 Bmb from Germany
1 cruiser in z113 bombard
bombardRolls: 1@3; Total Hits: 11@3: (1)
aRolls: 2@1, 4@3, 1@4; Total Hits: 52@1,: (4, 3)4@3,: (2, 1, 1, 3)1@4: (3)
dRolls: 2@2; Total Hits: 12@2: (2, 6)
z125 (1 transport)
1 Bmb from Germany autokillz112 (4 transports)
1 fig from Germany autokillVologda (walk in)
1 armor from Belarus blitz thru archangelNenetsia (walk in)
1 armor from Belarus blitz thru archangelRostov (walk in)
1 inf from South UkraineTambov (walk in)
1 inf from BryanskSmolensk (1 inf)
2 inf from Belarus
4 tac from Novgorod
aRolls: 2@1, 4@3; Total Hits: 32@1,: (4, 4)4@3: (2, 4, 2, 2)
dRolls: 1@2; Total Hits: 11@2: (1)
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NONCOMBAT MOVES
Novgorod
1 Bmb from battle of z125
1 Bmb from battle of denmarkGermany
1 fig from battle of z112
4 fig from battle of DenmarkBryansk
4 tac from battle of Smolensk
1 AA, 8 inf, 5 art, 20 mech, 6 armor from Belarus
2 mech, 1 armor from NovgorodNorth Ukraine
10 mech from HungaryMOBILIZE UNITS
3 armor in South Ukraine
10 inf in GermanyCOLLECT INCOME
Germany 5 = 47(territories) +5(Novgorod) = $52 -
USSR T5
Purchase 3ftr, save 8cm
nov (2inf, art, mech, arm)
4inf ura
arm, ftr(3) rus
3ftr(2) vol
ARolls: 4@1 5@3; Total Hits: 54@1: (3, 3, 1, 1)5@3: (1, 6, 2, 1, 5)
DRolls: 4@2 1@3; Total Hits: 24@2: (1, 5, 6, 2)1@3: (5)
volo (arm)
2inf, ftr, tac(4) rus
ARolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 5)1@3: (1)1@4: (4)
DRolls: 1@3; Total Hits: 01@3: (6)
kor (inf)
3inf amu
ARolls: 3@1; Total Hits: 03@1: (3, 4, 6)
DRolls: 1@2; Total Hits: 01@2: (4)
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nov tw/2inf loss
volo twolkor(3inf vs inf)
ARolls: 3@1; Total Hits: 03@1: (6, 3, 4)
DRolls: 1@2; Total Hits: 01@2: (6)
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Kor (3inf vs inf)
ARolls: 3@1; Total Hits: 03@1: (5, 2, 6)
DRolls: 1@2; Total Hits: 11@2: (1)
Rolling again, subtract last number on right if your inf hits above.
Kor (3inf vs inf)
ARolls: 3@1; Total Hits: 03@1: (2, 4, 6)
DRolls: 1@2; Total Hits: 01@2: (3)
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Kor (2inf vs inf) Any roll after you get your first hit is no not valid as I will retreat when it’s 1v1.
ARolls: 2@1; Total Hits: 12@1: (1, 6)
DRolls: 1@2; Total Hits: 11@2: (2)
2nd
ARolls: 2@1; Total Hits: 02@1: (4, 6)
DRolls: 1@2; Total Hits: 01@2: (4)
3rd
ARolls: 2@1; Total Hits: 02@1: (6, 6)
DRolls: 1@2; Total Hits: 01@2: (6)
4th
ARolls: 2@1; Total Hits: 02@1: (2, 5)
DRolls: 1@2; Total Hits: 01@2: (5)
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Man that was unlikely.
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kor tw/inf
ncm
4ftr nov > rus
ftr, tac volo > rus
3inf vol > samplace 3ftr vol
collect 24 + 8 saved -
What was unlikely? You didn’t expect me to hit nov or are you talking about the dice?
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In case you go air only w/japan. Take inf as casualties first, save the aa guns for use against germany.
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The dice rolls looked odd to me.
Japan 4
PURCHASE & REPAIR
2 transports
1 tac
1 fig
1 inf
38 totalCOMBAT MOVES
Volgagrad (3 fig)
2 tac, 2 Bmb from Novgorod
2 fig from Bryansk
aRolls: 2@3, 4@4; Total Hits: 42@3,: (4, 3)4@4: (4, 2, 1, 6)
dRolls: 3@3; Total Hits: 13@3: (6, 2, 5)
Caucasus (1 Bmb, 1 inf, 2 mech, 1 armor, 2 fig)
6 tac, 2 Bmb from Novgorod
6 fig from Bryansk
aRolls: 6@3, 8@4; Total Hits: 96@3,: (5, 1, 2, 3, 3, 4)8@4: (6, 6, 4, 2, 4, 1, 3, 6)
dRolls: 1@1, 3@2, 1@3, 2@4; Total Hits: 31@1,: (1)3@2,: (1, 6, 4)1@3,: (6)2@4: (1, 5)
Norway (2 inf)
1 fig, 2 tac from Novgorod
aRolls: 2@3, 1@4; Total Hits: 22@3,: (2, 5)1@4: (1)
dRolls: 2@2; Total Hits: 12@2: (5, 1)
Korea (1 inf)
1 inf from Iwojima; 3 inf from Japan via 2tt in z6
bombard from 2 cruisers, 2 battleships
2 fig, 2 tac from z6
bombardRolls: 2@3, 2@4; Total Hits: 22@3,: (2, 5)2@4: (6, 3)
aRolls: 2@1, 2@3, 2@4; Total Hits: 22@1,: (3, 4)2@3,: (4, 4)2@4: (1, 1)
dRolls: 1@2; Total Hits: 11@2: (2)
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NONCOMBAT MOVES
Rostov
1 fig, 2 tac, 2 Bmb from battle of Volgagrad
5 fig, 4 tac, 2 Bmb from battle of CaucasusGermany
1 fig, 1 tac from battle of Norway
2 fig from Bryanskz6
2 fig, 2 tac from battle of KoreaKiangsu
1 inf, 3 art from Anhwe
3 inf, 1 art from kiangsiKwangtung
1 inf from KiangsiMOBILIZE UNITS
1 inf in Japan
2 transports, 1 fig, 1 tac in z6COLLECT INCOME
convoy raid z35 (1 sub)
Rolling 2d6:
(6, 6) -
Japan 5 = $32
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US T5
4inf, arm, ss, dd, 3trn, ftr, cv, save 1com
nonencm
mech, arm mor > tun
3inf, art mor > alg
3trn, 2dd, ca, cv, ftr sz91 > sz92
4inf, 2art, aa eus/mech cus > mor v/t
ftr sz101 > sz92
cv sz101 > sz91
ss sz35 > sz33
mech ala > wus
2aa wus > cusplace
4inf, arm cus
ss, dd sz10
ftr wus
3trn, cv sz101