• I think the battle for sz91 is not entirely correct.

    1. you can do 2 surpise strikes first because i have no DD present
    2. the aircraft carrier can defend

    Am I right? If you want to reroll the fight, or cancel it, either is fine for me.

    I’ll go ahead with Russia 3 , adjust map on J3

    Russia turn 3

    Purchase
    7 INF (21) + 1 ART (4) + 2 ARM (12) = 37
    save 3 ipc

    Combat movement

    Nov: 2 INF –> Bel
    Rus: 2 Fig, 1 TacB --> Bel

    Combat

    Bel
    A:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 02@1: (5, 6)2@3: (4, 4)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • le sigh

    Bel round 2

    A:
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (2, 4)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • eye for an eye I guess, Bel twlo 1 INF

    NCM as per map

    Placement
    Rus: all

    Income
    territories: 31
    no’s: 0
    saved: 3
    total: 34 ipc in treasury

    Vance_Spoox_Rus4end.AAM


  • Ooops yes you are right about sz91.  I goofed.  You can go ahead and reroll it.  there were 2 subs, 1 BB versus 1 empty carrier & damaged BB.


  • I will reroll sz91 after Japan4.  If you want to go ahead and do it, that’s fine too.

    JAPAN 4    BANZAI!!!

    PURCHASE
    2 transports, 3 armor, 2 infantry, 1 artillery (42IPCs)

    COMBAT MOVES 
    Vengeance to America
    Philippines
    A 3 transports from sz6 bring 6 infantry from Japan for amphibious assault; 2 bombers from Paulau (to land on Formosa); 1 fighter, 1 tac from carrier in sz33 (to land on carrier in sz35); shore bombardment from 1 cruiser, 1 battleship from sz6
    D 2 infantry
    a shore bombardmentDiceRolls: 1@4; Total Hits: 11@4: (1)
    aDiceRolls: 6@1, 1@3, 3@4; Total Hits: 46@1,: (5, 3, 6, 1, 2, 1)1@3,: (6)3@4: (2, 6, 2)
    dDiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    sz54
    A 2 destroyers from sz46; 1 fighters, 1 tac from carrier in sz46 (to land on carrier in sz55
    D 1 destroyer
    aDiceRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (6, 3)1@3,: (2)1@4: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Vengeance to Russia
    Timguska
    1 mech from Kansu drive in

    Novosibersk
    2 infantry, 1 artillery from Kansu; 1 armor from Suiyuyan walk in

    Vengeance to Great Britain
    Borneo
    1 transport in sz33 picks up 1 inf at Carolines, travels to sz34, picks up 1 inf at Paulau, travels to sz35 then sz43 and they swim in to Borneo

    Vengeance to Australia
    Northern Territory
    1 transport sz33 picks up 2 inf at Carolines, travels to sz46 then sz55 they swim in to Northern Territory

    sz45
    1 sub from sz33 sinks defenseless transport

    Continued subjugation of the Chinese
    Tsinghai
    3 artillery from Shensi walk in

    Sikang
    1 infantry from Sikang walk in

    Szechwan
    A 2 infantry from Shensi; 1 fighter; 2 tac from Suiyuyan (to land in Kansu)
    D 1 infantry
    aDiceRolls: 2@1, 2@3, 1@4; Total Hits: 32@1,: (4, 5)2@3,: (2, 3)1@4: (2)
    d :1@2:

    Kweichow
    A 2 infantry from Shensi; 1 fighter; 2 tac from Suiyuyan (to land in Kansu)
    D 1 infantry
    aDiceRolls: 2@1, 2@3, 1@4; Total Hits: 22@1,: (4, 6)2@3,: (2, 1)1@4: (6)
    d :1@2:

    Anhwe
    A 2 infantry from Jehol; 2 infantry from Chahar; 1 fighter; 2 tac from Suiyuyan (to land in Kansu)
    D 2 infantry
    aDiceRolls: 2@1, 2@3, 1@4; Total Hits: 32@1,: (2, 6)2@3,: (2, 2)1@4: (4)
    d :1@2:

    BANZAI!


  • rolls for chinese (cut paste grrr)

    szechwan
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Kweichow
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Anhwe
    dDiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • NONCOMBAT MOVES
    6 infantry, 1 artillery, 1 AA from Suiyuyan to Kansu
    3 armor from Chahr to Kansu
    6 infantry, 2 artillery from Chahar to Suiyuyan
    3 armor from manchuria to Chahar
    5 infantry, 1 artillery from korea to manchuria
    1 destroyer from sz6 to sz16
    1 destroyer from sz33 to sz56
    1 cruiser, 1 battleship, 1 carrier, 1 fighter, 1 tac from sz33 to sz43
    1 carrier from sz33 to sz35
    1 carrier from sz33 to sz55

    MOBILIZE UNITS
    3 armor in manchuria; 2 transports in sz6; 2 infantry, 1 artillery in Japan

    Japan collects 44 (territories)

    OK now for sz91 (with apologies)

    aDiceRolls: 2@2, 1@4; Total Hits: 22@2,: (4, 1)1@4: (3)
    dDiceRolls: 1@2, 1@4; Total Hits: 01@2,: (6)1@4: (6)


  • sz91 again

    aDiceRolls: 2@2, 1@4; Total Hits: 22@2,: (5, 2)1@4: (1)
    dDiceRolls: 1@4; Total Hits: 11@4: (4)


  • OK Allies….

    Vance_Spoox_JAP4end.AAM


  • Hey i made a mistake by taking timguska.  that is a USSR territory that borders Manchuria so i think that means they are activated.  I also forgot to put a control marker on Ntr so japan collects 45.  see ya tomorrow maybe

    Updated map is attached…

    Vance_Spoox_JAP4end.AAM


  • ok, all seems fine, nice going there! :)

    USA turn 4

    –>Purchase & repair
    purchase: 2 TT (14) + 2 INF (6) + 2 ART (8) + 2 DD (16) 1 CV (16) + 1 Fig (10) + 1 TacB (11) = 81
    save 1 ipc

    –>Combat movement
    z101: 2 DD, 1 CA, 1 CV, 1 Fig, 1 TacB --> z91
    Wus: 1 ARM --> TT z101 + Eus 1 INF --> Mor
    Cus: 1 INF, 1 ART --> TT --> Gib
    Eus: 1 INF, 1 ART --> Mor
    Haw: 1 StratB --> z16
    Haw: 2 INF, 1 ARM, 1 ART --> TT --> Car

    –>Combat
    z101 (this must be resolved first before the actual landing can take place right?)
    A:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 6)2@3: (3, 4)1@4: (5)
    D:
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (4, 3)1@4: (5)

    z16
    A:
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • z91 round 2 (don’t mind the z101 from last post, I always mix them up)

    A:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 4)2@3: (3, 5)1@4: (1)
    D:
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (6)1@4: (6)

    z16 round 2
    A:
    DiceRolls: 1@4; Total Hits: 11@4: (2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • z91 twol
    z16 twol

    Amphibious landings

    Gib
    A:
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Mor
    A:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (5, 5)1@3: (4)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)


  • Gib twlo 1 INF

    Mor round 2
    A:
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)


  • lol, nice hitting there

    Mor holds, but is defenseless now
    I lose 2 INF, 1 ART, 1 ARM

    –>NCM
    z16: 1 StratB --> Haw
    z26: fleet to z33

    –>Placement
    z101: 2 TT
    Eus: 2 INF, 2 ART
    z10: 2 DD, 1 CV, 1 Fig, 1 TacB

    –>Income
    territories: 50
    no’s: 25
    saved: 1
    total: 76 ipc in treasury

    Vance_Spoox_USA4end.AAM


  • China turn 4

    –>Purchase
    purchase: 5 INF (15) = 15
    1 ipc left

    –>Combat movement
    Hun: 12 INF, 5 ART --> Anh
    Yun: 1 Fig -->Anh

    –>Combat
    Anh
    A:
    DiceRolls: 7@1 10@2 1@3; Total Hits: 57@1: (6, 6, 3, 2, 1, 4, 1)10@2: (4, 4, 4, 2, 1, 3, 3, 3, 1, 6)1@3: (5)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (6, 1, 5)


  • Anh twlo 1 INF

    –>NCM
    Anh: 1 Fig --> Yun

    –>Placement
    Yun: 1 INF
    Hun: 1 INF
    Anh: 3 INF

    –>Income
    territories: 5
    no’s: 0
    saved: 1
    total: 6 ipc in treasury

    Vance_Spoox_China4end.AAM


  • UK turn 4

    –>Purchase & repair
    Purchase:
    UKe: 1 TT (7) + 1 DD (8 + 3 ARM (18) + 2 ART (8 = 41 save 0
    UKp: 2 Fig (20) + 1 TacB (11) = 31 save 0

    –>Combat movement
    Fwa: 1 Fig --> z92 (kills defenseless TT) lands Gib
    Con: 1 INF --> Tang
    Eth: 1 ART --> TT --> Tang
    z72: 1 CA --> bombard Tang
    Sud: 1 INF --> Ken (walk in)
    Egy: 1 Mech --> Tob (walk in)
    Yun: 5 INF, 1 ART --> Sze
    z39: 1 CV, 3 DD --> z43
    Shn: 2 Fig, 1 TacB --> z43
    Que: 1 ARM, 1 INF --> TT --> Mor (walk in)
    Cau: 1 ARM, 1 Mech --> Sukr

    –>Combat
    Tang
    Cruiser bombard
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Yun:
    A:
    DiceRolls: 4@1 2@2; Total Hits: 04@1: (3, 5, 6, 5)2@2: (5, 4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z39 (suicidal attempt to weaken the Japanse fleet)
    A: taking full hits on my carrier first
    DiceRolls: 3@2 2@3 1@4; Total Hits: 23@2: (5, 2, 3)2@3: (3, 4)1@4: (5)
    D:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 11@2: (4)2@3: (4, 4)2@4: (4, 6)

    Sukr (do everything to slow down German advance!)
    A:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Tang round 2
    A:
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Yun round 2
    A:
    DiceRolls: 4@1 2@2; Total Hits: 14@1: (3, 4, 5, 6)2@2: (2, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    z39 round 2
    I guess you took hits on BB and Carrier (planes can always land in Borneo). I took 1 hit on my Carrier
    A:
    DiceRolls: 3@2 2@3 1@4; Total Hits: 43@2: (5, 2, 1)2@3: (2, 6)1@4: (4)
    D:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (4, 5)2@4: (1, 3)

    Sukr round 2 (took AA gun as your casualty, if that is not ok we’ll reroll the fight)
    A:
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • Tang twol
    Sze twol

    z39 round 3
    I lost carrier + 1 DD
    You lost Carrier, Cruiser, TacB, Battleship (hope I’m doing this right)
    A:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 6)2@3: (6, 6)1@4: (2)
    D:
    DiceRolls: 1@4; Total Hits: 11@4: (1)

    Sukr round 3
    A:
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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