No Mercy (Allies) vs Alsch (Axis) G40 A+2


  • G1

    30 IPCs

    1 CV (16)
    2 TT (14)

    0 Remaining

    Combat

    SZ 106 (1 DD, 1 TT)
    1 SS SZ 117
    1 SS SZ 118

    SZ 110 (1 CA, 1 BB)
    1 SS SZ 108
    1 SS SZ 103
    1 Fig Norway
    1 Fig, 2 Tac Western Germany
    1 Strat Germany

    Scramble in SZ 110?

    SZ 112 (2 CA)
    1 CA, 1 BB SZ 113
    1 SS SZ 124
    1 Fig Hun

    Normandy (2 Inf, 1 Arm, 1 Fig)
    3 Inf, 1 Art, 1 Arm, 1 Fig Holland
    1 Tac Western Germany

    France (7 Inf, 2 Art, 2 Arm, 1 Fig)
    1 Inf, 1 Art, 2 Arm Holland
    3 Inf, 1 Art, 4 Mech, 1 Fig Western Germany
    2 Arm Southern Germany
    1 Tac Germany
    1 Tac Poland

    Yugoslavia (5 Inf)
    6 Inf, 2 Art Southern Germany
    2 Inf, 1 Arm Hungary
    1 Arm Poland
    1 Inf, 1 Arm Romania


  • SZ 106

    Attack (2 SS)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

    Defense (1 DD, 1 TT)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ 112

    Attack (1 SS, 1 CA, 1 BB, 1 Fig)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (4, 4)1@4: (1)

    Defense (2 CA)
    DiceRolls: 2@3; Total Hits: 02@3: (5, 6)


  • SZ 112 R2

    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (1, 5)1@4: (5)

    If sub hits, ignore cruiser shot.

    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • SZ 112 cwlo damage to BB.
    SZ 106 cwol

    Normandy

    Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 5)2@2: (2, 2)2@3: (4, 4)1@4: (5)

    Defense (2 Inf, 1 Arm, 1 Fig)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 4)1@3: (4)1@4: (6)

    Hope the dice don’t screw me here….  :lol:


  • Well that works.  :-D

    Normandy R2

    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 4)2@2: (6, 2)2@3: (6, 4)1@4: (4)

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)


  • Normandy twlo 1 Inf.

    Yugoslavia

    Attack (9 Inf, 2 Art, 3 Arm)
    DiceRolls: 7@1 4@2 3@3; Total Hits: 47@1: (2, 5, 5, 5, 2, 5, 5)4@2: (2, 5, 5, 2)3@3: (5, 2, 3)

    Defense (5 Inf)
    DiceRolls: 5@2; Total Hits: 25@2: (3, 2, 4, 3, 1)

    France

    Attack (4 Inf, 4 Mech, 2 Art, 4 Arm, 1 Fig, 2 Tac)
    DiceRolls: 6@1 4@2 5@3 2@4; Total Hits: 66@1: (6, 2, 5, 2, 3, 6)4@2: (2, 6, 2, 5)5@3: (1, 3, 6, 6, 1)2@4: (5, 2)

    Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
    DiceRolls: 9@2 2@3 1@4; Total Hits: 39@2: (6, 4, 4, 4, 2, 5, 3, 4, 1)2@3: (5, 6)1@4: (4)


  • Yugoslavia R2

    Attack (7 Inf, 2 Art, 3 Arm)
    DiceRolls: 5@1 4@2 3@3; Total Hits: 45@1: (1, 6, 6, 1, 3)4@2: (6, 1, 3, 3)3@3: (1, 5, 5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    France R2

    Attack (1 Inf, 4 Mech, 2 Art, 4 Arm, 1 Fig, 2 Tac)
    DiceRolls: 3@1 4@2 5@3 2@4; Total Hits: 73@1: (2, 6, 6)4@2: (5, 4, 2, 4)5@3: (3, 2, 1, 2, 4)2@4: (4, 4)

    Defense (1 Inf, 2 Art, 2 Arm, 1 Fig)
    DiceRolls: 3@2 2@3 1@4; Total Hits: 23@2: (4, 5, 2)2@3: (5, 5)1@4: (2)


  • Normandy twlo 1 Inf
    France twlo 4 Inf, 1 Mech, Major IC downgraded
    Yugoslavia twlo 2 Inf

    Only SZ 110 remains -

    Attack:  2 SS, 2 Fig, 2 Tac, 1 Strat
    Defense:  1 CA, 1 BB, potential scramble

  • 2007 AAR League

    No scramble.

    Nice dice rolling into both France territory’s.
    I got spoiled in my new game I just started… I killed 5 units from Normandy and didn’t lose a single unit…


  • :lol: I saw that, poor guy.
    I had similar dice in a game with Anchovy.  Lost 5 guys to his 2 Infantry.  I was not pleased.
    Better dice here, I like opening without hitting SZ 111, it makes things much less dicey.

    SZ 110

    Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
    DiceRolls: 2@2 2@3 3@4; Total Hits: 22@2: (5, 1)2@3: (5, 6)3@4: (4, 6, 6)
    If both subs magically hit, ignore Cruiser defense.

    Defense (1 CA, 1 BB)
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5)


  • Low dice for both sides, Round 2 -

    DiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 1)2@3: (5, 6)3@4: (2, 2, 2)
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • Sub hits, so Battleship hit is ignored.

    SZ 110 cwol  :-o

    Lost 0 subs whole round, don’t think I’ve ever seen that.  8-)

    Non-combat

    1 Fig SZ 110 to SZ 112 for new CV
    1 Fig, 2 Tac, 1 Strat SZ 110 to Wgr
    1 Fig, 1 Tac Normandy to Sita
    1 Fig, 2 Tac France to Sita
    1 Inf Norway to Finland (activate)
    1 Inf Romania to Bulgaria (activate)
    3 Art Ger to Wgr
    2 Inf Den to Wgr
    1 TT SZ 113 to SZ 112

    Place
    1 CV, 2 TT SZ 112

    Collect
    41 + 10 NO + 19 plunder = 70 IPCs

    No Mercy vs Alsch 01aG.AAM

  • 2007 AAR League

    Way to taken advantage of the newbie then without loosing any subs… LOL

    Russia Round 1: ($37)

    Purchase: 7 Inf (21), 4 Art (16)

    Combat None

    NCM:

    6 Inf from Bry to Yak
    6 Inf, 1 AA from Sak to Bry
    6 Inf from Amu to Bry
    6 Inf, 1 art from Nod to Bel
    1 Inf from Arc to Bel
    2 Inf Bal to Bel
    1 Inf from EPL to Bel
    2 Inf from Bes to Nuk
    1 fgt, 1 tac from Moscow to Nod
    2 Inf from Cauc to Ros
    3 Inf from Suk to Nuk
    3 Inf Vyb, 2 Inf from Kar to Nod
    1 Inf, 1 Art from Mos to Smo
    1 Mec, 1 Arm from vad to BSK
    1 Mec, 1 Arm from Mos to Bel
    1 SS from SZ 127 to SZ 125

    Is the sub stuck in SZ 115 and needs your permission to pass the Denmark straits?
    I wouldn’t mind moving it out if I could.

    Placement:
    3 Art on Nod
    2 Inf, 1 Art on Suk
    5 Inf on Mos

    Russia collects $37

    No Mercy vs Alsch 02bR.AAM


  • As we’re neutral, you need my permission to get through.
    Considering I got nice dice, go ahead and go through.  Germany has no problems with the peaceful Soviets.

  • 2007 AAR League

    awesome, move it to SZ 112 then.

    Looks like the Axis are coming on strong in the team match…
    Seems like Russia might be in an early hole… we lost our whole UK fleet for really nothing and we will lose Egypt soon and they appear to be going India strong with air as well.


  • I moved it to SZ 112.

    And agreed on oour team game.  Stacking on Novogorod is usually a bad idea.  Exactly for that reason.

    No Mercy vs Alsch 02bR.AAM
    No Mercy vs Alsch 02bR.AAM


  • Japan 1

    26 IPCs

    3 TT (21)
    save 5

    Combat

    Chahar (mt)
    2 Inf, 1 Art Jehol

    Anhwe (mt)
    3 Inf Shantung
    3 Inf Kiangsu
    1 Mech Manchuria

    Hunnan (2 Inf)
    3 Inf Kiansi
    2 Fig, 2 Tac Manchuria
    1 Fig Formosa

    Yunnan (4 Inf)
    3 Inf, 1 Art Kwangsi
    1 Fig, 1 Tac Kiangsu
    2 Strat Japan


  • Chahar twol
    Anhwe twol

    Hunnan

    Attack (3 Inf, 3 Fig, 2 Tac)
    DiceRolls: 3@1 3@3 2@4; Total Hits: 13@1: (2, 2, 6)3@3: (6, 4, 4)2@4: (6, 1)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    Yunnan

    Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (2, 1)2@2: (4, 5)1@3: (2)3@4: (5, 3, 1)

    Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 14@2: (5, 5, 1, 4)


  • Yunnan twlo 1 Inf

    Hunnan R2

    DiceRolls: 2@1 3@3 2@4; Total Hits: 22@1: (4, 3)3@3: (3, 4, 4)2@4: (5, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Hunnan twlo 1 Inf

    Non-combat

    All air Yun, Hun to Kwa
    1 Fig Kor to Jeh
    1 Fig Oki to Jeh
    1 Fig, 1 Tac Jap to Jeh
    1 Art Ksi to Kwa
    1 TT SZ 19 to SZ 36, take 1 Inf Oki, 1 Art Sha to Kwa
    Fleet SZ 6 to SZ 33
    1 TT SZ 20 - 19 - 20, take 2 Inf Man to Ksi
    1 Art Ksu to Ksi
    1 SS SZ 19 to SZ 34
    1 BB, 1 DD SZ 19 to SZ 20
    4 Inf, 1 Art, 1 AA gun Man to Jeh
    4 Inf Kor to Man

    Place
    3 TT SZ 6

    Collect
    30 + 10 NO + 5 leftover = 45 IPCs

    No Mercy vs Alsch 01cJ.AAM

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