@mike64
dd in 106
dd in 91
tac in Malta
ss in 98
minor in Egypt
42166 game start.tsvg
No Mercy (Allies) vs Alsch (Axis) G40 A+2
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G1
30 IPCs
1 CV (16)
2 TT (14)0 Remaining
Combat
SZ 106 (1 DD, 1 TT)
1 SS SZ 117
1 SS SZ 118SZ 110 (1 CA, 1 BB)
1 SS SZ 108
1 SS SZ 103
1 Fig Norway
1 Fig, 2 Tac Western Germany
1 Strat GermanyScramble in SZ 110?
SZ 112 (2 CA)
1 CA, 1 BB SZ 113
1 SS SZ 124
1 Fig HunNormandy (2 Inf, 1 Arm, 1 Fig)
3 Inf, 1 Art, 1 Arm, 1 Fig Holland
1 Tac Western GermanyFrance (7 Inf, 2 Art, 2 Arm, 1 Fig)
1 Inf, 1 Art, 2 Arm Holland
3 Inf, 1 Art, 4 Mech, 1 Fig Western Germany
2 Arm Southern Germany
1 Tac Germany
1 Tac PolandYugoslavia (5 Inf)
6 Inf, 2 Art Southern Germany
2 Inf, 1 Arm Hungary
1 Arm Poland
1 Inf, 1 Arm Romania -
SZ 106
Attack (2 SS)
Rolls: 2@2; Total Hits: 12@2: (1, 3)Defense (1 DD, 1 TT)
Rolls: 1@2; Total Hits: 01@2: (5)SZ 112
Attack (1 SS, 1 CA, 1 BB, 1 Fig)
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (4, 4)1@4: (1)Defense (2 CA)
Rolls: 2@3; Total Hits: 02@3: (5, 6) -
SZ 112 R2
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (1, 5)1@4: (5)If sub hits, ignore cruiser shot.
Rolls: 1@3; Total Hits: 11@3: (2) -
SZ 112 cwlo damage to BB.
SZ 106 cwolNormandy
Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 5)2@2: (2, 2)2@3: (4, 4)1@4: (5)Defense (2 Inf, 1 Arm, 1 Fig)
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 4)1@3: (4)1@4: (6)Hope the dice don’t screw me here…. :lol:
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Well that works. :-D
Normandy R2
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 4)2@2: (6, 2)2@3: (6, 4)1@4: (4)
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4) -
Normandy twlo 1 Inf.
Yugoslavia
Attack (9 Inf, 2 Art, 3 Arm)
Rolls: 7@1 4@2 3@3; Total Hits: 47@1: (2, 5, 5, 5, 2, 5, 5)4@2: (2, 5, 5, 2)3@3: (5, 2, 3)Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (3, 2, 4, 3, 1)France
Attack (4 Inf, 4 Mech, 2 Art, 4 Arm, 1 Fig, 2 Tac)
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 66@1: (6, 2, 5, 2, 3, 6)4@2: (2, 6, 2, 5)5@3: (1, 3, 6, 6, 1)2@4: (5, 2)Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 9@2 2@3 1@4; Total Hits: 39@2: (6, 4, 4, 4, 2, 5, 3, 4, 1)2@3: (5, 6)1@4: (4) -
Yugoslavia R2
Attack (7 Inf, 2 Art, 3 Arm)
Rolls: 5@1 4@2 3@3; Total Hits: 45@1: (1, 6, 6, 1, 3)4@2: (6, 1, 3, 3)3@3: (1, 5, 5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)France R2
Attack (1 Inf, 4 Mech, 2 Art, 4 Arm, 1 Fig, 2 Tac)
Rolls: 3@1 4@2 5@3 2@4; Total Hits: 73@1: (2, 6, 6)4@2: (5, 4, 2, 4)5@3: (3, 2, 1, 2, 4)2@4: (4, 4)Defense (1 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (4, 5, 2)2@3: (5, 5)1@4: (2) -
Normandy twlo 1 Inf
France twlo 4 Inf, 1 Mech, Major IC downgraded
Yugoslavia twlo 2 InfOnly SZ 110 remains -
Attack: 2 SS, 2 Fig, 2 Tac, 1 Strat
Defense: 1 CA, 1 BB, potential scramble -
No scramble.
Nice dice rolling into both France territory’s.
I got spoiled in my new game I just started… I killed 5 units from Normandy and didn’t lose a single unit… -
:lol: I saw that, poor guy.
I had similar dice in a game with Anchovy. Lost 5 guys to his 2 Infantry. I was not pleased.
Better dice here, I like opening without hitting SZ 111, it makes things much less dicey.SZ 110
Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
Rolls: 2@2 2@3 3@4; Total Hits: 22@2: (5, 1)2@3: (5, 6)3@4: (4, 6, 6)
If both subs magically hit, ignore Cruiser defense.Defense (1 CA, 1 BB)
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5) -
Low dice for both sides, Round 2 -
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 1)2@3: (5, 6)3@4: (2, 2, 2)
Rolls: 1@4; Total Hits: 11@4: (1) -
Sub hits, so Battleship hit is ignored.
SZ 110 cwol :-o
Lost 0 subs whole round, don’t think I’ve ever seen that. 8-)
Non-combat
1 Fig SZ 110 to SZ 112 for new CV
1 Fig, 2 Tac, 1 Strat SZ 110 to Wgr
1 Fig, 1 Tac Normandy to Sita
1 Fig, 2 Tac France to Sita
1 Inf Norway to Finland (activate)
1 Inf Romania to Bulgaria (activate)
3 Art Ger to Wgr
2 Inf Den to Wgr
1 TT SZ 113 to SZ 112Place
1 CV, 2 TT SZ 112Collect
41 + 10 NO + 19 plunder = 70 IPCs -
Way to taken advantage of the newbie then without loosing any subs… LOL
Russia Round 1: ($37)
Purchase: 7 Inf (21), 4 Art (16)
Combat None
NCM:
6 Inf from Bry to Yak
6 Inf, 1 AA from Sak to Bry
6 Inf from Amu to Bry
6 Inf, 1 art from Nod to Bel
1 Inf from Arc to Bel
2 Inf Bal to Bel
1 Inf from EPL to Bel
2 Inf from Bes to Nuk
1 fgt, 1 tac from Moscow to Nod
2 Inf from Cauc to Ros
3 Inf from Suk to Nuk
3 Inf Vyb, 2 Inf from Kar to Nod
1 Inf, 1 Art from Mos to Smo
1 Mec, 1 Arm from vad to BSK
1 Mec, 1 Arm from Mos to Bel
1 SS from SZ 127 to SZ 125Is the sub stuck in SZ 115 and needs your permission to pass the Denmark straits?
I wouldn’t mind moving it out if I could.Placement:
3 Art on Nod
2 Inf, 1 Art on Suk
5 Inf on MosRussia collects $37
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As we’re neutral, you need my permission to get through.
Considering I got nice dice, go ahead and go through. Germany has no problems with the peaceful Soviets. -
awesome, move it to SZ 112 then.
Looks like the Axis are coming on strong in the team match…
Seems like Russia might be in an early hole… we lost our whole UK fleet for really nothing and we will lose Egypt soon and they appear to be going India strong with air as well. -
I moved it to SZ 112.
And agreed on oour team game. Stacking on Novogorod is usually a bad idea. Exactly for that reason.
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Japan 1
26 IPCs
3 TT (21)
save 5Combat
Chahar (mt)
2 Inf, 1 Art JeholAnhwe (mt)
3 Inf Shantung
3 Inf Kiangsu
1 Mech ManchuriaHunnan (2 Inf)
3 Inf Kiansi
2 Fig, 2 Tac Manchuria
1 Fig FormosaYunnan (4 Inf)
3 Inf, 1 Art Kwangsi
1 Fig, 1 Tac Kiangsu
2 Strat Japan -
Chahar twol
Anhwe twolHunnan
Attack (3 Inf, 3 Fig, 2 Tac)
Rolls: 3@1 3@3 2@4; Total Hits: 13@1: (2, 2, 6)3@3: (6, 4, 4)2@4: (6, 1)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (6, 2)Yunnan
Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (2, 1)2@2: (4, 5)1@3: (2)3@4: (5, 3, 1)Defense (4 Inf)
Rolls: 4@2; Total Hits: 14@2: (5, 5, 1, 4) -
Yunnan twlo 1 Inf
Hunnan R2
Rolls: 2@1 3@3 2@4; Total Hits: 22@1: (4, 3)3@3: (3, 4, 4)2@4: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Hunnan twlo 1 Inf
Non-combat
All air Yun, Hun to Kwa
1 Fig Kor to Jeh
1 Fig Oki to Jeh
1 Fig, 1 Tac Jap to Jeh
1 Art Ksi to Kwa
1 TT SZ 19 to SZ 36, take 1 Inf Oki, 1 Art Sha to Kwa
Fleet SZ 6 to SZ 33
1 TT SZ 20 - 19 - 20, take 2 Inf Man to Ksi
1 Art Ksu to Ksi
1 SS SZ 19 to SZ 34
1 BB, 1 DD SZ 19 to SZ 20
4 Inf, 1 Art, 1 AA gun Man to Jeh
4 Inf Kor to ManPlace
3 TT SZ 6Collect
30 + 10 NO + 5 leftover = 45 IPCs





