Axisplaya(Axis) vs NoMercy (Allies) G40\. A+2

  • '10

    All right, NoMercy.
    No tech. Global 40. Alpha +2 rules.
    Since it’s your 1st Global game, i think it’s better if we type all moves. It is really easy to forget something or to make mistakes with all these rules.

    G1

    Buy:
    1AC (16)
    2tr (14)

    CM

    sz106 (1tr, 1dd)
    1ss sz117

    sz110 (1CA, 1BB) 3 POSSIBLE FGT SCRAMBLE
    1ss sz103
    1ss sz 108
    2fgt, 3tac Wger
    1fgt Hol

    sz111 (1dd, 1BB) 1 POSSIBLE FGT SCRAMBLE
    1ss sz124
    1ss sz118
    1bmb, 1tac Ger
    1fgt Nor

    sz112 (2CA)
    1CA, 1BB sz113
    1tac Pol

    Fra (7inf, 2art, 2tnk, 1fgt)
    3inf, 1art, 4mec Wger
    3inf, 2art, 3tnk Hol
    2tnk Sge

    Yugo (5inf)
    1inf, 1tnk Rom
    2inf, 1tnk, 1fgt Hun
    1tnk Pol
    3inf, 1art Sge

    NEED SCRAMBLING ORDERS FOR SZ110 AND SZ111.

    CM Map

    Axisp_vs_NoMercy_G40_1aGer.AAM

  • 2007 AAR League

    My first official move is a non scramble, proceed please

  • '10

    sz106 (1st hit win)

    DiceRolls: 10@2; Total Hits: 610@2: (4, 1, 3, 6, 2, 3, 2, 1, 1, 2)

    DiceRolls: 10@2; Total Hits: 610@2: (5, 1, 2, 5, 1, 1, 1, 1, 6, 6)

  • '10

    sz 106 holds with 1tr. ss and dd destroyed.

    sz 110

    DiceRolls: 2@2 3@3 3@4; Total Hits: 22@2: (1, 6)3@3: (5, 6, 6)3@4: (2, 6, 6)

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)

  • '10

    ugh….glad you didn’t scramble lol !

    sz110 rd 2

    DiceRolls: 1@1 3@3 3@4; Total Hits: 41@1: (6)3@3: (2, 1, 5)3@4: (2, 6, 1)

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • '10

    sz110 cwlo 2ss

    sz111

    DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (5, 6)1@3: (1)2@4: (3, 1)

    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)

  • '10

    sz111 cwlo 2ss

    sz112

    DiceRolls: 2@3 1@4; Total Hits: 12@3: (4, 5)1@4: (2)

    DiceRolls: 2@3; Total Hits: 22@3: (2, 1)

  • '10

    Lol…your Navy is hitting near 100%…

    I lose tac

    sz112 rd2

    DiceRolls: 2@3; Total Hits: 12@3: (5, 1)

    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • '10

    sz112 cwlo 1tac, BB dented.

    France

    DiceRolls: 7@1 6@2 5@3; Total Hits: 67@1: (2, 1, 5, 5, 1, 2, 4)6@2: (5, 4, 1, 4, 5, 2)5@3: (5, 1, 6, 2, 6)

    DiceRolls: 9@2 2@3 1@4; Total Hits: 59@2: (6, 6, 5, 3, 5, 2, 5, 1, 1)2@3: (3, 5)1@4: (2)

  • '10

    France Rd2

    DiceRolls: 2@1 6@2 5@3; Total Hits: 62@1: (5, 6)6@2: (2, 5, 3, 1, 1, 6)5@3: (5, 4, 3, 1, 2)

    DiceRolls: 3@2 2@3 1@4; Total Hits: 13@2: (6, 6, 5)2@3: (4, 6)1@4: (1)

  • '10

    At least, France went very well.

    Fra twlo 6inf

    Yugo

    DiceRolls: 5@1 2@2 4@3; Total Hits: 35@1: (3, 1, 6, 6, 4)2@2: (3, 5)4@3: (2, 6, 5, 2)

    DiceRolls: 5@2; Total Hits: 25@2: (5, 2, 4, 6, 2)

  • '10

    Yugo rd2

    DiceRolls: 3@1 2@2 4@3; Total Hits: 33@1: (6, 5, 6)2@2: (3, 5)4@3: (2, 2, 5, 1)

    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

  • 2007 AAR League

    I would almost trade the navy hits for more France hits, if your doing sealion I guess I need the fgts…otherwise yeah potentially killing 3-4 air units on bad dice in sz110 is cool but i’m not risking it…lol

  • '10

    Yugo twlo 2inf

    NCM

    1inf Nor » Fin Activate
    1inf Rom » Bul Activate
    1fgt Yugo » SIta
    1fgt, 1tac sz111 » sz112
    1bmb sz111 » Wger
    3fgt, 3tac sz110 » Wger
    3inf, 1art Sge » Wger
    2inf Den » Wger
    1tr sz113 » sz112
    1art Ger » Wger

    Place units: 1AC, 2tr sz112

    Collect : 68 IPC

    Map

    Axisp_vs_NoMercy_G40_1aGer.AAM

  • '10

    @NoMercy:

    I would almost trade the navy hits for more France hits, if your doing sealion I guess I need the fgts…otherwise yeah potentially killing 3-4 air units on bad dice in sz110 is cool but i’m not risking it…lol

    Yeah, it’s generally admited that scrambling is bad in sz110 when Germany send 6 planes. It’s another matter with only 5 german planes though…

  • 2007 AAR League

    I guess Russia is pretty limited for the first few turns in this new game.
    I think these will be reasonable purchases and non-combat moves

    R1

    Buy:
    7 Inf (21), 4 Art (16)

    Combat None
    Non-Combat:

    6 Inf, 1 Art from Nod > Bel
    1 Inf from Arc > Bel
    3 Inf vib > Nod
    2 inf Kar > Nod
    2 Inf Bal > Bel
    1 Inf Epl > Bel
    1 Mech, 1 Arm Vad > Bsk
    1 Inf, 1 Art Mos > Smo
    1 Mech, 1 Arm Mos > Bsk
    3 Inf suk > nuk
    1 Inf Bes > nuk
    2 Inf Cau > ros
    1 ftr, 1 tac Mos > Nod
    6 Inf Bry > Yak
    6 Inf Amu > Bry
    6 Inf + 1 AA Sak > Bry

    Place:
    3 Art on Nod
    1 Art, 2 Inf on Suk
    5 Inf on Mos

    Collect $37

    I may learn the hard way on some moves but that’s the only way to learn
    I figure some extra artillery will help multiple types of units for a bit.

    Axisp_vs_NoMercy_G40_1aRus.AAM

  • '10

    From my experience of G40, I can tell you that with the size of this map, mecs and tanks are very useful to russia. Mec are as cheap as art, but can protect more territories well used with planes (even just the 3 planes you start with).

    Buy:
    1Mic (12)
    2tr (14)

    DOW RUSSIA (Russia gains 12 IPC from NO)

    CM

    Cha
    2inf, 1art Jeh walk in

    Anh
    3inf, 1art Sha walk in
    3inf, 1art Ksu

    Hun (2inf)
    3inf, 1art Ksi
    2fgt, 2tac Man
    1fgt For

    Yun (4inf)
    3inf, 1art Kwa
    2bmb Jap
    1fgt, 1tac Ksu

    Amu
    6inf, 1art, 1mec Man walk in
    4inf Kor

    Sib
    1inf Oki » tr sz 19 » sz6 pick up 1tnk Jap » sz5 » Sib walk in

    Hun

    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (4, 1)2@2: (2, 5)3@3: (4, 5, 2)2@4: (5, 3)

    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

  • '10

    Hun twlo 1inf

    Yun

    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (1, 6)2@2: (2, 6)1@3: (5)3@4: (6, 6, 1)

    DiceRolls: 4@2; Total Hits: 14@2: (6, 6, 2, 6)

  • '10

    Yun Rd2

    DiceRolls: 1@1 2@2 1@3 3@4; Total Hits: 41@1: (1)2@2: (4, 5)1@3: (1)3@4: (4, 2, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    Yun twlo 1inf

    NCM

    All air Yun + Hun » Kwa
    AAgun Man » Amu
    1fgt Kor » Jeh
    1fgt Oki » Jeh
    2fgt, 2tac Jap » Jeh
    2tac sz6 » Jeh
    All fleet sz6 excepted 1dd + 1inf, art Jap » sz36 » Kwa
    2fgt sz6 » sz36
    ss, dd, BB sz19 » sz36
    tr sz20 » sz6
    CA sz20 » sz36
    all units sz33 » sz36

    Place units
    Mic » Man
    2tr sz6

    Collect : 42 IPC

    Axisp_vs_NoMercy_G40_1cJap.AAM

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