@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseAnchovy(Allies) vs. Brado(Axis) - Global 1940 - No Tech - Alpha +2
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Germany Turn 1
Builds : 1 AC, 2 Trans
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Com Moves
SZ106
1 SS from SZ117
SZ 112
1 BB, 1 CC from SZ113
1 FTR from Hun
1 Tac from PolNormandy
3 Inf from Hol
2 Art from Hol
1 Tank from HolSZ111
1 SS from SZ124
1 SS from SZ118
1 S. Bmbr from W. Ger
1 Tac from Ger
1 FTR from NorSZ110
1 SS from SZ103
1 SS from SZ108
1 FTR from Hol
2 FTR’s from W. Ger
2 Tacs from W. GerFrance
1 Inf, 2 Tanks from Hol
3 Inf, 1 Art, 4 Mech, 1 Tac from W. Ger
2 Arm from S. GerYugo
3 Inf, 2 Art from S. Ger
2 Inf, 1 Arm from Hun
1 Inf, 1 Arm from Rom
1 Arm from PolNeed scramble orders for SZ’s111 and SZ110?
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No scramble in either sz.
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Combat
SZ106 - 1st hit wins…
Attacker
Rolls: 10@2; Total Hits: 710@2: (2, 1, 5, 2, 1, 2, 3, 2, 2, 4)
Defender
Rolls: 10@2; Total Hits: 210@2: (3, 3, 5, 2, 5, 6, 6, 4, 1, 3)
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DD & Trans die in SZ106.
SZ111
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (4, 2)1@3: (5)2@4: (3, 5)
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Return fire
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (2)
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One sub dies…
Round 2
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (6)1@3: (2)2@4: (3, 3)
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BB return fire
Rolls: 1@4; Total Hits: 11@4: (4)
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2nd sub dies…
SZ112
2@3 2@4:
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SZ112
Rolls: 2@3 2@4; Total Hits: 42@3: (2, 3)2@4: (3, 3)
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Return fire
Rolls: 2@3; Total Hits: 12@3: (6, 3)
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BB take hit…
Yugo
Rolls: 3@1 4@2 3@3; Total Hits: 33@1: (2, 5, 6)4@2: (5, 5, 3, 2)3@3: (2, 3, 6)
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Return fire
Rolls: 5@2; Total Hits: 15@2: (6, 2, 4, 5, 5)
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Round 2
Rolls: 2@1 4@2 3@3; Total Hits: 52@1: (6, 4)4@2: (1, 1, 4, 1)3@3: (6, 1, 3)
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Return fire
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Yugo twlo 1 Inf…
SZ110
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (1, 2)3@3: (6, 5, 5)2@4: (6, 4)
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Return fire
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)
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SZ110 twol…
Wfr
Rolls: 1@1 4@2 1@3; Total Hits: 31@1: (1)4@2: (3, 1, 6, 4)1@3: (2)
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Return fire
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 4)1@3: (3)1@4: (3)
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Round 2
Rolls: 3@2 1@3; Total Hits: 23@2: (6, 1, 4)1@3: (1)