Japan and Russia non-aggression pact rules. Free Units?


  • @Col.:

    I don’t think anybody enjoyed the Japanese Tank Drive to Moscow mechanic that was present in the other global games because it was too powerful and not fun.  The game of Go has been around for thousands of years and giving handicap stones to the weaker player is common practice there in order to balance the game and make it enjoyable for both players: I don’t think progressives caused that mechanic to appear.

    whatever, robs the weaker the opportunity to come up with a new strategy that defeats a superior enemy……play on …everybody is special  :-D


  • @Col.:

    The 6 free infantry can be deployed in any original Russian territory in their eastern provinces (i.e. the two Pacific boards) at the beginning of Japan’s Combat Move when they declare war (although I don’t know why Japan would declare and not attack).

    But it is so interesting that Larry left it up to the players to decide what the terms are, so it can be different every game (though a standard will probably emerge, especially for tournaments).  Heck, you can choose off-the-board terms if you want, I guess: if Japan breaks the treaty, they have to take a shot of vodka, and if Russia violates, they take a shot of sake, thus impairing them for the rest of the game.

    Hell, I haven’t played a game of Axis & Allies alcohol free since 1991

  • Official Q&A

    Officially, this pact is political in nature only.  It should not break any established rules of the game, such as giving IPCs to another player.  Things like “I won’t attack here if you won’t attack there” are fine, but free units are out.  Also, any agreement carries only as much force as the honor of the players involved.

    Unofficially, you’re free to make any house rules that you like.


  • This was the answer I was expecting.


  • @Daedelus:

    This was the answer I was expecting.

    Then why ask? Needed affirmation?


  • @mwindianapolis:

    @Daedelus:

    This was the answer I was expecting.

    Then why ask? Needed affirmation?

    Well yes, especially if I game with some yahoo at a tournament in Minneapolis.


  • @Daedelus:

    @mwindianapolis:

    @Daedelus:

    This was the answer I was expecting.

    Then why ask? Needed affirmation?

    Well yes, especially if I game with some yahoo at a tournament in Minneapolis.

    Cool. At least you had a decient answer!!!


  • Then why word it that way at all?  There’s nothing to work out: there’s only two places Russia can attack (Manchuria and Korea) and 3 places for Japan to attack (Amur, Siberia, and Soviet Far East).  And it’s at least three territories to get through China, so no one will be surprised there.  Since there is an expectation of shipping Russia’s Asian troops west (due to the Novosibirsk rule in just Europe rules), Russia will most of the time weaken that front, and Japan will quickly exploit it for free IPC’s and a diversion from the Eastern Front.

    True, 18 infantry over there is a force to be reckoned with, but diverting from the Eastern Front is always Japan’s relationship with Russia.


  • One of the realism rules I want involved in some home brew rules Im working on is to have russia place 1 infantry in each of their northern territories leading to moscow the turn Japan invades, to represent the partisans rising up to pick away at the invaders, slowing down the final attack on moscow.


  • @gredert:

    One of the realism rules I want involved in some home brew rules Im working on is to have russia place 1 infantry in each of their northern territories leading to moscow the turn Japan invades, to represent the partisans rising up to pick away at the invaders, slowing down the final attack on moscow.

    Can’t we all just play the game and not make things up as we go?

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