It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 13 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
8 artilleries moved from Volgograd to Caucasus
1 mech_infantry moved from Poland to Eastern Poland
5 fighters moved from Germany to Eastern Poland
4 mech_infantrys moved from Poland to Eastern Poland
3 artilleries moved from Karelia to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 tactical_bombers moved from Germany to Eastern Poland
2 bombers moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from France to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Eastern Poland
9 fighters moved from Western Germany to Eastern Poland
1 bomber moved from Germany to Eastern Poland
Combat - Germans
Battle in Caucasus
Germans attack with 8 artilleries
British defend with 3 armour, 1 infantry and 3 mech_infantrys
Germans win, taking Caucasus from Russians with 3 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 5 artilleries
Casualties for British: 3 armour, 1 infantry and 3 mech_infantrys
Battle in Novgorod
Germans attack with 3 artilleries and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 infantry and 6 mech_infantrys
British defend with 3 aaGuns; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 aaGun, 1 armour and 1 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 3 infantry and 6 mech_infantrys
Casualties for British: 2 aaGuns
Battle in Holland Belgium
Germans attack with 4 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 3 bombers, 14 fighters, 10 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters; Russians defend with 7 artilleries and 10 infantry
Germans win with 3 bombers and 11 fighters remaining. Battle score for attacker is -36
Casualties for Germans: 3 fighters, 10 mech_infantrys and 4 tactical_bombers
Casualties for British: 2 fighters
Casualties for Russians: 7 artilleries and 10 infantry
Non Combat Move - Germans
3 bombers moved from Eastern Poland to Poland
11 fighters moved from Eastern Poland to Poland
3 artilleries moved from Ukraine to Bessarabia
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
2 fighters and 8 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 13 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
8 artilleries moved from Volgograd to Caucasus
1 mech_infantry moved from Poland to Eastern Poland
5 fighters moved from Germany to Eastern Poland
4 mech_infantrys moved from Poland to Eastern Poland
3 artilleries moved from Karelia to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 tactical_bombers moved from Germany to Eastern Poland
2 bombers moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from France to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Eastern Poland
9 fighters moved from Western Germany to Eastern Poland
1 bomber moved from Germany to Eastern Poland
Combat - Germans
Battle in Caucasus
Germans attack with 8 artilleries
British defend with 3 armour, 1 infantry and 3 mech_infantrys
Germans win, taking Caucasus from Russians with 3 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 5 artilleries
Casualties for British: 3 armour, 1 infantry and 3 mech_infantrys
Battle in Novgorod
Germans attack with 3 artilleries and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 infantry and 6 mech_infantrys
British defend with 3 aaGuns; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 aaGun, 1 armour and 1 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 3 infantry and 6 mech_infantrys
Casualties for British: 2 aaGuns
Battle in Holland Belgium
Germans attack with 4 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 3 bombers, 14 fighters, 10 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters; Russians defend with 7 artilleries and 10 infantry
Germans win with 3 bombers and 11 fighters remaining. Battle score for attacker is -36
Casualties for Germans: 3 fighters, 10 mech_infantrys and 4 tactical_bombers
Casualties for British: 2 fighters
Casualties for Russians: 7 artilleries and 10 infantry
Non Combat Move - Germans
3 bombers moved from Eastern Poland to Poland
11 fighters moved from Eastern Poland to Poland
3 artilleries moved from Ukraine to Bessarabia
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
2 fighters and 8 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to France: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Smolensk
10 infantry moved from Tambov to Bryansk
5 armour moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
1 fighter moved from Russia to Bryansk
Place Units - Russians
1 armour, 2 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 3x harbour, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 51 PUs;
Japanese buy 1 destroyer, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 5 Sea Zone
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from Kwangsi to Burma
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 armour moved from Yunnan to Burma
6 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 battleship, 2 carriers, 2 cruisers, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
2 mech_infantrys moved from 42 Sea Zone to Java
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in Java
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Battle in 5 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Burma
Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 6 tactical_bombers
British defend with 4 armour
Japanese win with 1 bomber and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 4 armour
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - Japanese
2 fighters moved from Yunnan to Manchuria
6 tactical_bombers moved from Burma to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 bomber moved from Burma to French Indo China
3 fighters moved from Java to 42 Sea Zone
1 bomber moved from 5 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
3 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Japanese collect 59 PUs (4 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 armour, 2 bombers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
4 bombers moved from Morocco to Holland Belgium
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 submarine moved from 4 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 4 bombers, 3 fighters and 1 infantry
Germans defend with 3 mech_infantrys
Americans win, taking Holland Belgium from Germans with 1 armour, 4 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
4 bombers moved from Holland Belgium to United Kingdom
4 fighters moved from 92 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
2 battleships, 2 carriers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Amur to Sakha
1 armour moved from Amur to Sakha
2 artilleries moved from Amur to Siberia
2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 aaGun moved from Soviet Far East to Siberia
2 transports moved from 4 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Persia to Egypt
1 fighter moved from West India to India
2 fighters moved from West India to Trans-Jordan
3 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
3 armour placed in Normandy Bordeaux
2 bombers and 1 mech_infantry placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 carrier, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
1 infantry moved from Vologda to Archangel
1 bomber moved from India to Malaya
Combat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Malaya causes 6 damage total.
Battle in Caucasus
British attack with 3 armour and 2 fighters
Germans defend with 3 artilleries
British win, taking Caucasus from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries
Non Combat Move - British
2 fighters moved from Caucasus to Trans-Jordan
3 fighters moved from Northwest Persia to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 artillery, 3 fighters and 3 infantry moved from India to Burma
2 aaGuns moved from India to Burma
1 armour and 2 mech_infantrys moved from West India to Burma
1 armour moved from Eastern Persia to India
1 armour moved from Eastern Persia to India
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Morocco to Gibraltar
2 fighters moved from Morocco to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Morocco to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Malaya to India
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 armour and 1 infantry placed in United Kingdom
1 factory_minor placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry
British defend with 1 aaGun, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Americans defend with 3 armour, 1 factory_minor and 1 harbour
1 artillery owned by the Italians retreated to Southern France
Americans win with 3 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 1 aaGun and 3 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from Northern Territory to Queensland
1 fighter moved from 62 Sea Zone to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 fighter and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Northwest Persia to Iraq
Turn Complete - French
this time it was only a 75% win you crushed me in…I have never seen anything like these last two games against you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
3 bombers moved from Poland to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 fighters moved from Poland to Baltic States
9 fighters moved from Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 8 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Holland Belgium from Americans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries, 9 fighters and 1 mech_infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Belarus from Russians with 2 artilleries, 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 2 fighters and 3 infantry
British defend with 2 artilleries, 1 fighter and 1 mech_infantry; Americans defend with 3 armour, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
Americans win with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Baltic States to Western Germany
9 fighters moved from Belarus to Novgorod
1 fighter moved from Baltic States to Western Germany
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 infantry placed in France
5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
2 fighters and 3 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 fighters and 8 mech_infantrys placed in Germany
3 infantry placed in France
2 mech_infantrys placed in Western Germany
Germans undo move 2.
1 infantry placed in Novgorod
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 infantry placed in Novgorod
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 3 artilleries
EDIT: Adding units owned by Germans to Romania: 3 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 aaGuns, 3 bombers and 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 6 aaGuns, 3 bombers and 3 fighters
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Western Germany
1 infantry placed in Novgorod
Germans undo move 2.
2 fighters placed in Germany
3 infantry placed in France
Germans undo move 3.
1 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
10 infantry moved from Bryansk to Belarus
5 armour moved from Bryansk to Belarus
3 artilleries and 3 infantry moved from Smolensk to Belarus
1 armour and 3 mech_infantrys moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 6 armour, 3 artilleries, 13 infantry and 3 mech_infantrys
Germans defend with 2 artilleries and 1 mech_infantry
Russians win, taking Belarus from Germans with 6 armour, 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Urals
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Bryansk to Russia
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
2 infantry moved from Kazakhstan to Sikang
3 aaGuns moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 mech_infantry moved from Java to 42 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 fighters, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 38 Sea Zone
3 fighters moved from 38 Sea Zone to Burma
1 mech_infantry moved from 38 Sea Zone to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Malaya to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
6 tactical_bombers moved from French Indo China to Burma
2 infantry moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Burma
3 mech_infantrys moved from Shantung to Kweichow
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
1 bomber moved from Japan to Amur
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -41
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour, 2 fighters, 4 mech_infantrys and 6 tactical_bombers
Non Combat Move - Japanese
1 fighter moved from Burma to Shan State
1 bomber moved from Burma to French Indo China
2 fighters moved from Korea to Manchuria
1 bomber moved from Amur to Japan
Place Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Manchuria
2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,2,6
Japanese collect 56 PUs (9 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
hahaha your AA guns got 3/6 hits, every single turn something statistically very unlikely happens for you
hahaha your AA guns got 3/6 hits, every single turn something statistically very unlikely happens for you
Karma :-D
karma? did I kill a puppy or something haha…don’t think I did anything to deserve the bad karma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 armour, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
2 bombers moved from Western United States to Amur
5 fighters and 1 tactical_bomber moved from 4 Sea Zone to Amur
1 bomber moved from Egypt to 95 Sea Zone
4 fighters moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 battleships moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 armour moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 armour and 3 infantry moved from 95 Sea Zone to Northern Italy
2 carriers moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from Normandy Bordeaux to Southern France
3 fighters moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to 95 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 transports
Germans defend with 1 carrier; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 6 fighters and 5 transports remaining. Battle score for attacker is 104
Casualties for Germans: 1 carrier
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 transports
Casualties for Americans: 1 destroyer
Battle in Amur
Americans attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win, taking Amur from Japanese with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 3 armour, 2 artilleries, 1 bomber and 5 infantry
Italians defend with 1 factory_major and 4 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 3 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 4 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 3 armour, 1 bomber and 3 fighters
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 2 armour
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Northern Italy to Malta
1 bomber moved from 95 Sea Zone to Gibraltar
2 bombers moved from 95 Sea Zone to Malta
6 fighters moved from 95 Sea Zone to Malta
3 fighters moved from Southern France to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Trans-Jordan to Egypt
2 submarines moved from 10 Sea Zone to 4 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
2 bombers moved from Amur to Siberia
5 fighters and 1 tactical_bomber moved from Amur to 4 Sea Zone
1 armour moved from Sakha to Buryatia
1 mech_infantry moved from Sakha to Buryatia
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 armour and 1 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 armour moved from India to Shan State
1 bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour and 1 bomber
Japanese defend with 1 fighter
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Battle in Holland Belgium
British attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry
Germans defend with 6 infantry
British win, taking Holland Belgium from Germans with 1 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to Northern Italy
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Gibraltar to Northern Italy
1 armour moved from Iraq to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
3 armour moved from Caucasus to Sikang
1 bomber moved from Shan State to India
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Southern France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
Place Units - British
1 carrier, 1 submarine and 1 transport placed in 98 Sea Zone
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry