16L G40 Talleyrand19(Axis) vs CDS(Allies+22)


  • I’m finding some reading that states I actually can do it, so I’m not sure. I put a question up on the forums to find out the answer. If I am not allowed to do that, then I will replay the Japanese turn.


  • Found this here…sounds like it IS a loophole and what I did was legal. But we can still wait to see what some people say.

    http://www.wizards.com/\AvalonHill\rules\AA Pacific 1940 FAQ_VER1.pdf

    “Important exception � During the combat movement phase following the announced declaration of war,
    transports already in sea zones that have just become hostile may be loaded in those sea zones (but not
    in other hostile sea zones). This may occur only during the first Combat Move phase following the
    announced declaration of war. Once that initial combat movement phase is over, normal transport
    loading restrictions apply.”


  • :-D

    The rule of leaving a hostile seazone and getting units elsewhere is possible, but you didnt had units nearby, so it was only possible to load them at kwangsi. Also you didnt have enough movement to leave the seazone and come back and move again. So its impossible to load them from kwangsi in my opinion. The other rule you are mentioning, Ive never heard of. Lets find out what the rules are, before continue.


  • Read page 11, in the declaring of war section, it says you can load transports that turn as the one exception to the normal rules. Looks like it is allowed.


  • I should’ve mentioned it’s page 11 of Pacific rules, 2nd ed*


  • Its very strange but I have never heard of this rule before, since when does this rule exist. I have posted in the same topic as you did, not questioning your point, but want to have some idea of what I am up against if they start changing rules. I still believe it shouldnt be possible to load or unload them, without doing battle. Think its a strange exception, because like someone else already mentions in the topic you can by pass this by pre loading (keep units on board of trn). Its a matter of planning, but this is just weird because it eliminates the possibilities for Allies by preventing you from attacking this way. Hope you see my point.


  • By preloading it makes my plan pretty obvious, so you can look at it both ways…I look at it as you load up, declare war, and sail away in one motion…we can see if we get a few more responses.


  • It’s also on page 12 of the Europe rules as an exception.


  • @Talleyrand19:

    By preloading it makes my plan pretty obvious, so you can look at it both ways…I look at it as you load up, declare war, and sail away in one motion…we can see if we get a few more responses.

    Like its not obvious what you are going to do  :-o  :wink: Clearly with transports you are going to attempt amphibious landings, where that doesnt matter. Its just that this has always been a nice way to prevent someone from making attacks if the destroyer was there. Ill ask a moderator what he knows about this.


  • Well this is just bad, because if I had known this rule excisted then I would have perhaps done things different in r2 with UK. I couldnt declare war because I wanted my destroyer in your seazone, so you couldnt load transports. I need to think about things some more now, because its clear that this changes things enormously.


  • yeah I hear ya…we have two options really, start the game over or keep playing from my last Japan move…it is a weird loophole to the normal rules but it is in the rulebook…it’s your call if you want to start over or keep going, I don’t care either way…

    I know this rule would’ve changed a lot of your earlier moves which would change pretty much everything, that’s why starting over can be an option. Like I said, it’s up to you…let me know.


  • Bump #1


  • Chill out on the bump please, told you i was thinking about it. Also stuff to take care off in real life, not only AA is prio 1.


  • I bumped once cause you hadn’t said anything in several days and then answered after I bumped, relax

Suggested Topics

  • 36
  • 17
  • 52
  • 26
  • 111
  • 105
  • 155
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

18.0k

Users

40.8k

Topics

1.8m

Posts