Prelim Playoff - Radiant vs MakeMaps (Allies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.571
            Median : 3.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 28

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Italians Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Eastern Persia to Persia
                3 artilleries moved from Eastern Persia to Persia
                2 infantry moved from Eastern Persia to Persia
                2 infantry moved from Eastern Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                2 infantry moved from Eastern Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Turkmenistan
                5 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Persia
                    British attack with 5 artilleries and 7 infantry
                    Japanese defend with 2 infantry; Italians defend with 1 armour
                        British roll dice for 5 artilleries and 7 infantry in Persia, round 2 :  4/12 hits
                        Italians roll dice for 1 armour and 2 infantry in Persia, round 2 :  1/3 hits
                        1 infantry owned by the British, 2 infantry owned by the Japanese and 1 armour owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Turkmenistan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Turkmenistan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Turkmenistan, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Turkmenistan
                        British roll dice for 1 artillery in Turkmenistan, round 4 :  1/1 hits
                        Japanese roll dice for 1 armour in Turkmenistan, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 artillery owned by the British lost in Turkmenistan
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Rhodesia
                    British attack with 5 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 5 infantry in Rhodesia, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Rhodesia
                        British roll dice for 5 infantry in Rhodesia, round 3 :  0/5 hits
                        Italians roll dice for 1 artillery in Rhodesia, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Rhodesia
                        British roll dice for 4 infantry in Rhodesia, round 4 :  0/4 hits
                        Italians roll dice for 1 artillery in Rhodesia, round 4 :  0/1 hits
                        British roll dice for 4 infantry in Rhodesia, round 5 :  0/4 hits
                        Italians roll dice for 1 artillery in Rhodesia, round 5 :  0/1 hits
                        British roll dice for 4 infantry in Rhodesia, round 6 :  1/4 hits
                        Italians roll dice for 1 artillery in Rhodesia, round 6 :  0/1 hits
                        1 artillery owned by the Italians lost in Rhodesia
                    British win, taking Rhodesia from Italians with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 carrier moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                2 infantry placed in Union of South Africa
                6 infantry placed in United Kingdom
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3
                British collect 23 PUs (3 lost to blockades); end with 24 PUs total

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 15 times
                5 was rolled 11 times
                6 was rolled 23 times
            Average roll : 3.604
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 96

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.867
            Median : 4.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    British Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.513
            Median : 4.000
            Variance : 1.395
            Standard Deviation : 1.181
            Total rolls : 39

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.867
            Median : 4.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Americans Combat
                1 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Eastern Persia to Persia
                3 artilleries moved from Eastern Persia to Persia
                2 infantry moved from Eastern Persia to Persia
                2 infantry moved from Eastern Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                2 infantry moved from Eastern Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Turkmenistan
                5 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Persia
                    British attack with 5 artilleries and 7 infantry
                    Japanese defend with 2 infantry; Italians defend with 1 armour
                    British win, taking Persia from Italians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Turkmenistan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Rhodesia
                    British attack with 5 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Rhodesia from Italians with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 carrier moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                2 infantry placed in Union of South Africa
                6 infantry placed in United Kingdom
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3
                British collect 23 PUs (3 lost to blockades); end with 24 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • Sorry I mean’t to have moved the american destroyer before hand. My appologies.


  • If it’s an big issue, then I’ll remove it. But I hope you’ll be kind enough to let me have moved it there.


  • No problem.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 fighters and 3 infantry; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                9 submarines moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 9 submarines
                    British defend with 1 carrier and 1 cruiser; Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        Italians roll dice for 9 submarines in 92 Sea Zone, round 2 :  2/9 hits
                    Units damaged: 1 carrier owned by the British
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 :  1/4 hits
                        1 carrier owned by the British, 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                        Italians roll dice for 8 submarines in 92 Sea Zone, round 3 :  1/8 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 3 :  2/3 hits
                        2 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 92 Sea Zone
                        Italians roll dice for 6 submarines in 92 Sea Zone, round 4 :  2/6 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 4 :  2/2 hits
                        2 submarines owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 destroyer and 4 submarines remaining. Battle score for attacker is 31
                    Casualties for Italians: 5 submarines
                    Casualties for British: 1 carrier and 1 cruiser
                    Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - Italians
                1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                4 armour moved from Southern Italy to Southern France

    Place Units - Italians
                3 infantry placed in Iraq
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 31 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                4 fighters moved from 26 Sea Zone to Queensland
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from Queensland to New South Wales

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 infantry placed in Queensland
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 10 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries and 16 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 armour moved from Novgorod to Bryansk
                1 artillery moved from Tambov to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 artillery moved from Samara to Tambov
                3 armour and 2 bombers moved from Ukraine to Bryansk
                3 artilleries and 25 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
                4 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
                9 armour moved from West India to Eastern Persia

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 6 armour, 1 artillery and 2 bombers
                    Russians defend with 6 armour, 6 artilleries and 1 infantry
                    Russians win with 6 armour remaining. Battle score for attacker is -37
                    Casualties for Germans: 6 armour, 1 artillery and 2 bombers
                    Casualties for Russians: 6 artilleries and 1 infantry
                Battle in Eastern Persia
                    Germans attack with 9 armour
                    British defend with 1 infantry
                    Germans win, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry


  • Need your OOL for Normandy, Sir.


  • -37 ouch.

    Order of death;
    -aa guns first (American, then British)

    • British troops
    • Heavy Bombers
    • American Tanks
    • British Planes
    • American Planes

  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries and 16 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 armour moved from Novgorod to Bryansk
                1 artillery moved from Tambov to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 artillery moved from Samara to Tambov
                3 armour and 2 bombers moved from Ukraine to Bryansk
                3 artilleries and 25 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
                4 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
                9 armour moved from West India to Eastern Persia

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 6 armour, 1 artillery and 2 bombers
                    Russians defend with 6 armour, 6 artilleries and 1 infantry
                        Germans roll dice for 6 armour, 1 artillery and 2 bombers in Bryansk, round 2 :  3/9 hits
                        Russians roll dice for 6 armour, 6 artilleries and 1 infantry in Bryansk, round 2 :  3/13 hits
                        1 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Bryansk
                        Germans roll dice for 4 armour and 2 bombers in Bryansk, round 3 :  4/6 hits
                        Russians roll dice for 6 armour and 4 artilleries in Bryansk, round 3 :  6/10 hits
                        4 artilleries owned by the Russians, 2 bombers owned by the Germans and 4 armour owned by the Germans lost in Bryansk
                    Russians win with 6 armour remaining. Battle score for attacker is -37
                    Casualties for Germans: 6 armour, 1 artillery and 2 bombers
                    Casualties for Russians: 6 artilleries and 1 infantry
                Battle in Eastern Persia
                    Germans attack with 9 armour
                    British defend with 1 infantry
                        Germans roll dice for 9 armour in Eastern Persia, round 2 :  3/9 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 5 artilleries, 4 fighters, 32 infantry and 2 tactical_bombers
                    British defend with 3 aaGuns, 6 fighters and 12 infantry; Americans defend with 2 aaGuns, 3 armour, 9 bombers, 1 factory_minor, 1 harbour and 3 tactical_bombers
                        AA fire in Normandy Bordeaux :  1/6 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 5 artilleries, 3 fighters, 32 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  9/42 hits
                        Americans roll dice for 5 aaGuns, 3 armour, 9 bombers, 6 fighters, 12 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 :  13/33 hits
                        2 aaGuns owned by the Americans, 3 aaGuns owned by the British, 13 infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 5 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 :  9/29 hits
                        Americans roll dice for 3 armour, 9 bombers, 6 fighters, 8 infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 :  13/29 hits
                        1 bomber owned by the Americans, 13 infantry owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 5 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Normandy Bordeaux, round 4 :  7/16 hits
                        Americans roll dice for 3 armour, 8 bombers, 6 fighters and 3 tactical_bombers in Normandy Bordeaux, round 4 :  8/20 hits
                        7 bombers owned by the Americans, 6 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 3 fighters and 2 tactical_bombers in Normandy Bordeaux, round 5 :  3/8 hits
                        Americans roll dice for 3 armour, 1 bomber, 6 fighters and 3 tactical_bombers in Normandy Bordeaux, round 5 :  7/13 hits
                        1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 2 armour owned by the Americans, 3 fighters owned by the Germans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 6 :  1/1 hits
                        Americans roll dice for 1 armour, 6 fighters and 3 tactical_bombers in Normandy Bordeaux, round 6 :  7/10 hits
                        1 tactical_bomber owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
                    Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 5 artilleries, 4 fighters, 32 infantry and 2 tactical_bombers
                    Casualties for British: 3 aaGuns and 12 infantry
                    Casualties for Americans: 2 aaGuns, 3 armour and 9 bombers

    Non Combat Move - Germans
                5 artilleries and 13 infantry moved from Western Germany to France
                6 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                15 infantry moved from Germany to Western Germany
                1 infantry moved from Vologda to Archangel

    Place Units - Germans
                3 artilleries placed in France
                3 armour placed in Novgorod
                10 infantry placed in Germany
                3 infantry placed in Ukraine
                3 artilleries placed in Southern France
                3 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 67 PUs; end with 69 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Tsagaan Olom to Novosibirsk
                1 infantry moved from Central Mongolia to Tsagaan Olom
                1 infantry moved from Ulaanbaatar to Dzavhan
                      Japanese take Dzavhan from Russians
                3 armour, 6 fighters and 5 tactical_bombers moved from West India to Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                3 armour moved from India to Eastern Persia
                1 bomber moved from Burma to Persia
                3 armour moved from Burma to West India
                3 armour moved from Yunnan to Malaya
                3 mech_infantrys moved from Malaya to Burma
                3 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 7 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 5 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 56 Sea Zone to 62 Sea Zone
                1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
                2 armour moved from Kazakhstan to Caucasus

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 3 armour, 1 bomber, 6 fighters and 5 tactical_bombers
                    British defend with 5 artilleries and 6 infantry
                        Japanese roll dice for 3 armour, 1 bomber, 6 fighters and 5 tactical_bombers in Persia, round 2 :  11/15 hits
                        British roll dice for 5 artilleries and 6 infantry in Persia, round 2 :  2/11 hits
                        2 armour owned by the Japanese, 5 artilleries owned by the British and 6 infantry owned by the British lost in Persia
                    Japanese win, taking Persia from British with 1 armour, 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for British: 5 artilleries and 6 infantry
                    Casualties for Japanese: 2 armour
                Battle in Caucasus
                    Japanese attack with 2 armour
                    Russians defend with 1 armour
                        Japanese roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in New South Wales
                    Japanese attack with 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
                        AA fire in New South Wales :  1/6 hits
                        1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 5 battleships and 2 cruisers in New South Wales, round 2 :  6/7 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 7 infantry and 3 tactical_bombers in New South Wales, round 2 :  5/13 hits
                        ANZAC roll dice for 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys in New South Wales, round 2 :  4/9 hits
                        4 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 1 artillery owned by the ANZAC and 6 infantry owned by the ANZAC lost in New South Wales
                    Japanese captures 10PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 fighter and 4 infantry

    Non Combat Move - Japanese
                2 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
                1 bomber, 6 fighters and 5 tactical_bombers moved from Persia to Iraq

    Place Units - Japanese
                1 infantry placed in Malaya
                2 transports placed in 37 Sea Zone
                1 battleship, 1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 86 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans buy 3 armour, 1 factory_minor and 8 submarines; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
                1 artillery moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 artillery moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians
                1 artillery moved from Nigeria to French Equatorial Africa
                1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
                1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from Norway to 126 Sea Zone
                2 armour moved from Norway to 126 Sea Zone
                1 armour and 1 transport moved from 126 Sea Zone to 127 Sea Zone
                1 armour moved from 127 Sea Zone to Novgorod
                2 armour, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
                1 armour moved from 127 Sea Zone to Karelia
                1 armour moved from 127 Sea Zone to Archangel
                1 carrier moved from 126 Sea Zone to 127 Sea Zone
                1 tactical_bomber moved from 126 Sea Zone to Archangel
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from Morocco to Southern France
                1 tactical_bomber moved from Normandy Bordeaux to Southern France
                1 tactical_bomber moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 8,6,6 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern France causes 6 damage total.
                Battle in Novgorod
                Battle in Karelia
                Battle in Denmark
                Battle in Kiangsu
                Battle in Belgian Congo
                Battle in Soviet Far East
                Battle in Archangel
                    Americans attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Americans win, taking Novgorod from Germans, taking Karelia from Germans, taking Denmark from Germans, taking Kiangsu from Japanese, taking Belgian Congo from Italians, taking Soviet Far East from Japanese, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Karelia: 1 armour
                EDIT: Changing ownership of Karelia from Russians to Germans
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Archangel to 127 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries moved from Central United States to 101 Sea Zone
                7 artilleries, 6 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Gibraltar
                7 artilleries moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Southern France to Normandy Bordeaux
                2 tactical_bombers moved from Southern France to Normandy Bordeaux

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 127 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Norway: 1 armour
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Norway
                8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                1 infantry moved from Rhodesia to Union of South Africa
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                1 infantry moved from Alexandria to Egypt

    Combat - British

    Non Combat Move - British
                1 aaGun moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 126 Sea Zone to 112 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 37 PUs;
                Italians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 87 Sea Zone
                1 infantry moved from Iraq to Syria
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                3 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 7 transports
                        7 transports owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 42
                    Casualties for Americans: 7 transports
                Battle in 87 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 87 Sea Zone
                        Italians roll dice for 1 submarine in 87 Sea Zone, round 2 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Syria
                    Italians attack with 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 infantry in Syria, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Syria
                    Italians win, taking Syria from British with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 destroyer and 2 submarines moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 armour placed in Northern Italy
                1 mech_infantry placed in Southern Italy
                1 artillery and 2 mech_infantrys placed in Iraq
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - ANZAC
                2 infantry moved from Queensland to New South Wales
                4 fighters moved from Queensland to New South Wales
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 17 Sea Zone to 25 Sea Zone

    Combat - ANZAC
                Battle in New South Wales
                    ANZAC attack with 4 fighters and 2 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC win, taking New South Wales from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for ANZAC: 1 fighter and 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from New South Wales to Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3,3,3,5,3,3,4,5,6,4,2,3,4,2,1,2,5,3,1,6,5,5,5
                ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total

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