scramble? scramble 3.tsvg
Infrastructure vs Stalingradski lowluck1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to Queensland
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to French West Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to French West AfricaNon Combat Move - French
Turn Complete - French
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GER spends 87 IPCs. spend 1 on tech
Technology Advancements:
GER: 53.60*
RUS: 15.65
JPN: 33.70
USA: 36.20
GBR: 25.25
ITA: 13.20
ANZ: 7.30- Token to be purchased next round
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 88 to 87
EDIT: Turning off Edit Mode
Germans buy 2 aaGuns, 1 fighter, 17 infantry and 4 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
9 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Northwest Persia to Saudi Arabia
2 infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Saudi Arabia
3 fighters moved from Turkey to Trans-Jordan
3 bombers moved from Turkey to Tambov
1 fighter moved from Turkey to Tambov
1 mech_infantry moved from Rostov to Smolensk
1 mech_infantry moved from Rostov to Volgograd
1 fighter moved from Turkey to Tambov
1 fighter moved from Greece to Saudi Arabia -
I made a little mental error.
Since it is you I would like to ask to fix it.
I had 2 ftrs that could easily have come against your russian cruiser. I thought the sub and jet fighter gave me the auto hit so didn’t use them. I definitely would have if I had realized i didnt have the auto hit. It is obvious I would have as the two jet ftrs didnt and couldnt really do anything else.I’ll edit it, but of course give you your hit on the sub.
let me know of an issue. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 88 to 87
EDIT: Turning off Edit Mode
Germans buy 2 aaGuns, 1 fighter, 17 infantry and 4 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
9 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Northwest Persia to Saudi Arabia
2 infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Saudi Arabia
3 fighters moved from Turkey to Trans-Jordan
3 bombers moved from Turkey to Tambov
1 fighter moved from Turkey to Tambov
1 mech_infantry moved from Rostov to Smolensk
1 mech_infantry moved from Rostov to Volgograd
1 fighter moved from Turkey to Tambov
1 fighter moved from Greece to Saudi ArabiaCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 114 Sea Zone
retreated to 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Saudi Arabia
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 1/1 hits
British roll dice for 1 armour in Saudi Arabia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Saudi Arabia
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 3 bombers, 2 fighters and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 bombers, 2 fighters and 3 infantry in Tambov, round 2 : 4/1 hits
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/1 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Volgograd
Germans attack with 9 armour, 6 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 9 armour, 6 artilleries, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 8/1 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour, 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 3/1 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/1 hits
2 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from 114 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Trans-Jordan to Greece
2 fighters moved from Saudi Arabia to Turkey
3 bombers moved from Tambov to Greece
2 fighters moved from Tambov to Ukraine
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Greece to Caucasus
3 infantry moved from Greece to Turkey
1 infantry moved from Turkey to Iraq
2 artilleries and 4 infantry moved from Turkey to CaucasusPlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Turkey
Germans undo move 2.
1 infantry and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Turkey
3 infantry placed in Greece
1 aaGun and 2 infantry placed in Normandy Bordeaux
6 infantry placed in Germany
Germans undo move 5.
1 aaGun placed in Normandy Bordeaux
1 aaGun, 1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
No problem amigo ~
Where can I find the new mod? I’ve searched - could you send me a link?
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RUS spends 14 IPCs.
Technology Advancements:
GER: 53.60*
RUS: 16.35
JPN: 33.70
USA: 36.20
GBR: 25.25
ITA: 13.20
ANZ: 7.30- Token to be purchased next round
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Samara to Archangel
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Samara to Tambov
1 fighter moved from Tsinghai to Tambov
1 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 submarine moved from 115 Sea Zone to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Samara to Archangel
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Samara to Tambov
1 fighter moved from Tsinghai to Tambov
1 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Kazakhstan from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun moved from Samara to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Russia to Smolensk
4 artilleries moved from Samara to Russia
1 mech_infantry moved from Tsinghai to Urals
1 mech_infantry moved from Samara to Urals
1 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Russia to UralsPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
This game will take a while, but it’s just a matter of time. You’re killing me economically.
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JPN spends 63 IPCs.
Technology Advancements:
GER: 53.60*
RUS: 16.35
JPN: 36.85
USA: 36.20
GBR: 25.25
ITA: 13.20
ANZ: 7.30- Token to be purchased next round
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Hey brother - hope you and family are well - and go Patriots!
Here’s some music for you -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Szechwan to Kansu
3 infantry moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 fighter and 2 tactical_bombers moved from Szechwan to Tsinghai
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Szechwan to Kansu
3 infantry moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 fighter and 2 tactical_bombers moved from Szechwan to Tsinghai
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Battle in Kansu
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 5 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 2/1 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Tsinghai, round 3 : 2/1 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Tsinghai to Sikang
2 tactical_bombers moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
1 tactical_bomber moved from Kansu to Szechwan
1 aaGun moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to Malaya
1 bomber moved from Philippines to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Manchuria to Amur
9 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from French Indo China to MalayaPlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 airfield placed in Malaya
1 submarine placed in 36 Sea Zone
Japanese undo move 3.
1 fighter and 2 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
USA spends 81 IPCs.
Technology Advancements:
GER: 53.60*
RUS: 16.35
JPN: 36.85
USA: 40.25*
GBR: 25.25
ITA: 13.20
ANZ: 7.30- Token to be purchased next round
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 93 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Philippines
1 infantry moved from Egypt to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 93 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Philippines
1 infantry moved from Egypt to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to PhilippinesCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Americans attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Americans win, taking Trans-Jordan from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Borneo
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun and 1 infantry moved from United Kingdom to Scotland
1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 87 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to Nigeria
2 mech_infantrys moved from French West Africa to French Equatorial Africa
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
2 transports moved from 87 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 35 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from Sumatra to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from 42 Sea Zone to India
1 fighter moved from Borneo to Java
3 fighters moved from Philippines to 35 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 89 Sea Zone
1 fighter moved from 89 Sea Zone to French West Africa
3 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry placed in Eastern United States
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total