LIGA RELONCHIS V3 G40 Rubioton (Allies+27) vs AlbertoRelonchis (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Tunisia : 1 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 6 / 0
        Japanese : 44 / 42
        Americans : 60 / 85
        Chinese : 23 / 25
        British : 34 / 32
        UK_Pacific : 4 / 0
        Italians : 15 / 18
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 3 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 infantry moved from Karelia to Finland
                      Germans take Finland from Russians
                4 artilleries moved from Karelia to Finland
                1 armour moved from Novgorod to Finland
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Novgorod to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Finland
                1 infantry moved from 115 Sea Zone to Finland
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from British

    Combat - Germans

    Non Combat Move - Germans
                6 artilleries moved from Smolensk to Belarus
                3 mech_infantrys moved from France to Southern Italy
                2 mech_infantrys moved from Caucasus to Northwest Persia
                5 armour moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                15 armour moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Caucasus to Northwest Persia
                3 fighters moved from Romania to Northwest Persia
                6 mech_infantrys moved from Ukraine to Caucasus
                1 aaGun moved from Rostov to Caucasus
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                1 submarine moved from 119 Sea Zone to 122 Sea Zone

    Place Units - Germans
                3 armour placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 artillery placed in Germany
                2 bombers and 1 mech_infantry placed in Western Germany
                Germans undo move 5.
                3 bombers placed in Western Germany
                1 mech_infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
                Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 36 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 carriers moved from 37 Sea Zone to 42 Sea Zone
                5 carriers moved from 42 Sea Zone to 44 Sea Zone
                2 cruisers moved from 37 Sea Zone to 43 Sea Zone
                2 cruisers moved from 43 Sea Zone to 44 Sea Zone
                2 battleships moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                2 submarines moved from 37 Sea Zone to 44 Sea Zone
                9 fighters moved from 37 Sea Zone to 44 Sea Zone
                3 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
                2 tactical_bombers moved from India to 44 Sea Zone
                2 bombers moved from India to 44 Sea Zone
                4 fighters moved from India to 44 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Borneo
                Battle in Java
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 13 fighters, 2 submarines and 5 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 52
                    Casualties for Japanese: 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 tactical_bomber and 2 transports

    Non Combat Move - Japanese
                2 carriers moved from 37 Sea Zone to 43 Sea Zone
                4 fighters moved from 44 Sea Zone to 43 Sea Zone
                3 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to Malaya
                3 fighters moved from India to Malaya
                1 armour moved from Novosibirsk to Caucasus
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Archangel to Novgorod
                1 infantry moved from Nenetsia to Archangel

    Place Units - Japanese
                2 carriers placed in 37 Sea Zone
                1 artillery placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,2,2,6,2,4,1,5,6,6,4,1,3,6
                Japanese collect 40 PUs (12 lost to blockades); end with 40 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                    Turning on Edit Mode
                    EDIT: Changing ownership of Buyant-Uhaa from Japanese to Russians
                    EDIT: Adding units owned by Russians to Buyant-Uhaa: 2 aaGuns and 15 infantry
                    EDIT: Removing units owned by Russians from Ulaanbaatar: 2 aaGuns and 15 infantry
                    EDIT: Turning off Edit Mode
                1 bomber moved from Kwangtung to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Northern Territory
                1 fighter moved from Caroline Islands to Kwangtung
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 destroyer moved from 91 Sea Zone to 106 Sea Zone
                2 carriers, 4 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 92 Sea Zone to Egypt
                2 fighters moved from Gibraltar to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to Egypt
                2 fighters moved from Eastern United States to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                3 fighters moved from Eastern United States to 92 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Kwangtung
                2 carriers placed in 10 Sea Zone
                2 fighters placed in Eastern United States
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kwangsi : 1 infantry
        Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
        Northern Territory : 1 bomber
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 transport
        20 Sea Zone : 1 flag
        10 Sea Zone : 2 carriers and 2 fighters
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 1 destroyer and 9 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 aaGun, 4 fighters and 1 infantry
        Egypt : 7 fighters
        United Kingdom : 2 fighters
        Algeria : 1 artillery, 2 infantry and 1 mech_infantry
        Libya : 1 flag, 1 infantry and 1 mech_infantry
        106 Sea Zone : 1 destroyer
        Iraq : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        92 Sea Zone : 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 5 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 4 / 0
        Japanese : 52 / 45
        Americans : 61 / 87
        Chinese : 23 / 25
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 14 / 18
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                11 infantry moved from Jehol to Manchuria

    Place Units - Chinese
                4 infantry placed in Kwangsi
                2 infantry placed in Manchuria
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total

    Territory Summary for Chinese :

    Kwangsi : 14 infantry
        Manchuria : 14 infantry
        Shensi : 3 artilleries and 3 infantry
        Hunan : 10 infantry
        Chahar : 1 fighter
        Kwangtung : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 4 / 0
        Japanese : 52 / 45
        Americans : 61 / 87
        Chinese : 23 / 24
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 14 / 18
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                2 fighters moved from Egypt to Tobruk
                1 infantry moved from Iraq to Persia
                1 bomber moved from Iraq to Persia

    Combat - British
                Battle in Tobruk
                    British attack with 2 fighters and 1 infantry
                    Italians defend with 1 artillery
                    British win, taking Tobruk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Persia
                    British attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Persia to Egypt
                3 artilleries moved from Alexandria to Egypt
                4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                5 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
                3 armour and 3 mech_infantrys moved from Alexandria to Trans-Jordan
                2 fighters moved from Tobruk to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from Tunisia to Libya

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 12 armour, 1 artillery, 4 infantry and 7 mech_infantrys
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tobruk : 1 flag, 1 infantry
        Libya : 1 artillery
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transport
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 4 / 0
        Japanese : 52 / 45
        Americans : 61 / 87
        Chinese : 23 / 24
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 18
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Libya
                3 bombers moved from Southern Italy to Libya
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in Libya
                    Italians attack with 3 bombers and 1 fighter
                    British defend with 1 artillery; Americans defend with 1 infantry and 1 mech_infantry
                    Italians win with 3 bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Italians
                3 bombers moved from Libya to Southern Italy
                2 fighters moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                2 infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Libya
                3 bombers moved from Southern Italy to Libya
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in Libya
                    Italians attack with 3 bombers and 1 fighter
                    British defend with 1 artillery; Americans defend with 1 infantry and 1 mech_infantry
                    Italians win with 3 bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Italians
                3 bombers moved from Libya to Southern Italy
                2 fighters moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                2 infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 artillery moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                2 infantry moved from Kwangtung to Kwangsi
                1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Kwangsi : 2 infantry
        Kwangtung : 3 fighters
        Queensland : 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 aaGun, 1 artillery and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Celebes : 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag
        6 Sea Zone : 1 submarine
        62 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 4 / 0
        Japanese : 52 / 45
        Americans : 61 / 87
        Chinese : 23 / 24
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya
                1 fighter moved from Gibraltar to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry
        Libya : 1 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 4 / 0
        Japanese : 52 / 45
        Americans : 61 / 87
        Chinese : 23 / 24
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Northwest Persia to Persia
                2 fighters moved from Northwest Persia to Persia
                20 armour moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Northwest Persia to Iraq
                3 armour moved from Caucasus to Iraq
                6 mech_infantrys moved from Caucasus to Iraq
                9 infantry moved from Finland to Norway
                5 artilleries moved from Finland to Norway
                1 armour moved from Finland to Norway
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Norway
                1 infantry moved from 113 Sea Zone to Norway
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 122 Sea Zone to 106 Sea Zone
                8 bombers moved from Southern Italy to Algeria

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Persia
                    Germans attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                    Germans attack with 1 armour, 6 artilleries and 10 infantry
                    Russians defend with 2 aaGuns, 4 artilleries and 6 infantry
                    Germans win, taking Norway from Russians with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 26
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 aaGuns, 4 artilleries and 6 infantry
                Battle in Algeria
                    Germans attack with 8 bombers
                    Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans win with 6 bombers remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Iraq
                    Germans attack with 23 armour and 9 mech_infantrys
                    French defend with 1 infantry; British defend with 1 factory_minor and 3 infantry
                    Germans win, taking Iraq from British with 23 armour and 8 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 aaGun moved from Caucasus to Northwest Persia
                2 fighters moved from Persia to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                6 artilleries moved from Belarus to Novgorod
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                3 mech_infantrys moved from Western Germany to Southern Italy
                6 bombers moved from Algeria to Southern Italy
                3 bombers moved from Western Germany to Southern Italy
                1 mech_infantry moved from France to Southern Italy
                1 artillery moved from Western Germany to France
                1 fighter moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Caucasus
                3 mech_infantrys placed in Romania
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Novgorod
                1 bomber and 2 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in France

    Turn Complete - Germans
                Germans collect 67 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 fighters; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                4 fighters moved from 43 Sea Zone to Celebes
                3 tactical_bombers moved from 37 Sea Zone to Celebes
                1 fighter moved from 37 Sea Zone to Celebes
                1 mech_infantry moved from Amur to Buryatia
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from Americans with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 carriers moved from 43 Sea Zone to 44 Sea Zone
                2 carriers moved from 37 Sea Zone to 44 Sea Zone
                4 fighters moved from Celebes to 44 Sea Zone
                3 tactical_bombers moved from Celebes to 44 Sea Zone
                1 armour moved from Caucasus to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                2 fighters moved from India to Iraq
                1 artillery moved from Novgorod to Karelia
                1 infantry moved from Archangel to Novgorod
                2 fighters moved from Malaya to India
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Place Units - Japanese
                3 fighters placed in India
                1 fighter placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,1,2,3,4,5,4,1,1,4,2,3,1,1,3,2,5,1,2
                Japanese collect 44 PUs (12 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 7 fighters and 3 mech_infantrys; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Kwangsi to French Indo China
                      Americans take French Indo China from Japanese
                3 mech_infantrys moved from Kwangtung to French Indo China

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from French Indo China: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Kwangtung: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                2 transports moved from 92 Sea Zone to 89 Sea Zone
                4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                3 fighters moved from Gibraltar to Egypt
                1 fighter moved from Gibraltar to Egypt
                2 fighters moved from United Kingdom to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 bomber moved from Northern Territory to Kwangtung

    Place Units - Americans
                3 mech_infantrys placed in Kwangtung
                7 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 6 mech_infantrys
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 2 carriers and 2 fighters
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 destroyer, 11 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 7 fighters and 1 harbour
        Gibraltar : 1 aaGun, 4 fighters and 1 infantry
        Egypt : 1 armour, 1 artillery, 11 fighters, 3 infantry and 1 mech_infantry
        Libya : 1 flag
        89 Sea Zone : 2 transports
        Brazil : 1 flag
        98 Sea Zone : 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 24
        British : 30 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Anhwe
                10 infantry moved from Kwangsi to Kwangtung
                4 infantry moved from Kwangsi to Kwangtung
                2 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                8 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Manchuria : 14 infantry
        Shensi : 3 artilleries and 3 infantry
        Hunan : 16 infantry
        Anhwe : 1 fighter and 2 infantry
        Kwangtung : 16 infantry

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 30 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber and 2 fighters moved from Egypt to Iraq
                3 fighters moved from 98 Sea Zone to Iraq

    Combat - British
                Air Battle in Iraq
                    British attacks with 6 units heading to Iraq
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Iraq
                    1 bomber killed by AA
                    Bombing raid in Iraq causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                5 fighters moved from Iraq to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to United Kingdom
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                12 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                British collect 30 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 12 armour, 4 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 9 mech_infantrys
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transport

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour moved from Northwest Persia to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 armour
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northwest Persia to Iraq
                2 aaGuns moved from Northwest Persia to Iraq
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,2,6,1,1,2,2,4,2,1,5,5,1,1,5,6,3,6,6,5,3,1,1,3,5,6,1
                Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
                1 infantry moved from Queensland to South Australia
                2 infantry moved from Kwangsi to French Indo China
                3 fighters moved from Kwangtung to French Indo China

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        New Guinea : 1 infantry
        French Indo China : 3 fighters and 2 infantry
        Dutch New Guinea : 1 flag
        6 Sea Zone : 1 submarine
        62 Sea Zone : 1 carrier, 2 cruisers and 2 destroyers

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 29 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 18
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry
        Tobruk : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 29 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 18
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    fyi guys - this is the tournament board.  this is not a tournament game right?


  • Hi,
    Yes, this is a tournament game.
    I don’t understand what do you mean with tournament board?

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