@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 Procas (allies +17) vs Rubioton (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine; Americans loiter and taunt
Japanese defend with 1 carrier, 1 destroyer and 3 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine; Americans loiter and taunt
Japanese defend with 1 carrier, 1 destroyer and 3 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Combat - French
Turn Complete - French
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Same thing with Anzac, if you would prefer different casualties, feel free to edit them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 cruiser and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Americans: 1 cruiserNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Southern France to Eastern Poland
2 fighters moved from Western Germany to Bryansk
1 aaGun moved from Bryansk to Smolensk
3 artilleries moved from Ukraine to Bryansk
3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 mech_infantrys moved from Norway to Finland
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 destroyer and 2 transports moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
1 artillery, 2 bombers and 1 infantry placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Western UkraineTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUsTerritory Summary for Germans :
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Syria : 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 11 bombers, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major
Karelia : 1 flag
Bryansk : 3 aaGuns, 9 armour, 20 artilleries, 7 fighters, 5 infantry, 30 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 fighter and 1 tactical_bomber
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag, 3 armour and 1 factory_minor
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Vologda : 1 infantry
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 aaGun and 1 infantry
Samara : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 2 infantry
114 Sea Zone : 1 destroyer and 2 transports
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
Finland : 1 flag, 1 artillery and 2 mech_infantrysProduction/PUs Summary :
Germans : 67 / 91
Russians : 11 / 13
Japanese : 30 / 36
Americans : 62 / 82
Chinese : 21 / 23
British : 28 / 31
UK_Pacific : 3 / 0
Italians : 23 / 33
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 16 artilleries, 4 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 8 armour, 16 artilleries, 4 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
Russians win, taking Samara from Germans with 8 armour, 16 artilleries, 4 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Samara to SikangPlace Units - Russians
1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Ceylon
1 fighter moved from Malaya to 43 Sea Zone
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 mech_infantry moved from French Indo China to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
retreated to 6 Sea Zone
Americans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 3 fighters
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Ceylon to 39 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters moved from 6 Sea Zone to Japan
1 artillery moved from India to Burma
3 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to French Indo China
2 fighters and 1 tactical_bomber moved from Malaya to French Indo ChinaPlace Units - Japanese
1 carrier and 1 transport placed in 39 Sea Zone
1 artillery placed in French Indo China
1 transport placed in 36 Sea Zone
Japanese undo move 3.
1 transport placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,5
Japanese collect 33 PUs (2 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
Yunnan : 1 flag, 1 aaGun, 5 artilleries, 4 infantry and 1 tactical_bomber
Hunan : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 1 artillery
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship and 1 cruiser
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag
39 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
West India : 1 flag
Turkmenistan : 1 flag, 1 infantry
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 66 / 91
Russians : 12 / 12
Japanese : 35 / 40
Americans : 62 / 82
Chinese : 19 / 23
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Kiangsu to Kiangsi
2 submarines moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Kiangsi
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Kiangsi from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 carriers, 1 destroyer and 4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Americans collect 59 PUs (3 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
12 infantry moved from Kweichow to Hunan
2 infantry moved from Kiangsu to KiangsiCombat - Chinese
Battle in Hunan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
Place Units - British
1 carrier placed in 109 Sea Zone
1 infantry placed in Egypt
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,3,3,2,4,1
British collect 26 PUs (2 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Syria to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Italians win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from Syria to Trans-Jordan
3 artilleries moved from Syria to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Rostov to CaucasusPlace Units - Italians
3 mech_infantrys placed in Iraq
3 infantry placed in Southern Italy
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Southern France to 109 Sea Zone
11 bombers moved from Western Germany to 109 Sea Zone
5 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
7 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia -
Scramble SZ 109?





