Scramble to 97?
15L mike48484 (axis) vs Pherman1215 (allies +19)
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No scramble. I will defend the land.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 armour, 1 bomber, 2 fighters and 4 infantry
French defend with 1 fighter; British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 3 fighters
Italians win, taking Gibraltar from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 26
Casualties for French: 1 fighter
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 fighter and 4 infantry
Casualties for Americans: 3 fightersNon Combat Move - Italians
1 fighter could not land in 92 Sea Zone and was removed
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 cruiser and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Shan State to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
8 destroyers moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - French
Battle in 109 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 2 submarines
French win, taking 109 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for French: 1 destroyerNon Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 12 artilleries, 16 bombers, 6 fighters, 25 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Caucasus
1 infantry moved from Smolensk to Russia
2 armour moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 12 artilleries, 16 bombers, 6 fighters, 25 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Caucasus
1 infantry moved from Smolensk to Russia
2 armour moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 14 armour, 12 artilleries, 16 bombers, 6 fighters, 29 infantry, 10 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 81 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 16 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Germans: 8 armour, 12 artilleries, 1 fighter, 29 infantry and 10 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 81 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Caucasus
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Bryansk
3 aaGuns moved from Bryansk to Russia
5 tactical_bombers moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
12 bombers moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
1 cruiser, 2 destroyers and 2 transports moved from 105 Sea Zone to 92 Sea Zone
2 fighters moved from Western Germany to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 armour placed in Novgorod
2 bombers, 1 fighter and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Samara
1 infantry moved from Urals to VologdaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Suiyuyan to Anhwe
Japanese take Chahar from Chinese
Japanese take Anhwe from Chinese
1 armour moved from Central Mongolia to Jehol
Japanese take Jehol from Chinese
4 mech_infantrys moved from Central Mongolia to Chahar
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Dzavhan to Tsagaan Olom
1 armour moved from Tsinghai to Szechwan
Japanese take Sikang from Chinese
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Suiyuyan to Anhwe
Japanese take Chahar from Chinese
Japanese take Anhwe from Chinese
1 armour moved from Central Mongolia to Jehol
Japanese take Jehol from Chinese
4 mech_infantrys moved from Central Mongolia to Chahar
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Dzavhan to Tsagaan Olom
1 armour moved from Tsinghai to Szechwan
Japanese take Sikang from Chinese
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Battle in Kiangsu
Japanese attack with 4 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 19 Sea Zone to Japan
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
4 mech_infantrys moved from Chahar to Jehol
9 infantry moved from Dzavhan to Central Mongolia
4 tactical_bombers moved from Kiangsu to Manchuria
4 fighters moved from Kiangsu to 19 Sea Zone
4 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea ZonePlace Units - Japanese
2 artilleries placed in Japan
1 fighter placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from India to Volgograd
3 fighters moved from Northwest Persia to Volgograd
1 submarine moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Volgograd
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 fighters moved from Volgograd to Kazakhstan
3 fighters moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 bomber moved from Queensland to Western United States
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Eastern United States to IcelandPlace Units - Americans
7 bombers placed in Western United States
Americans undo move 1.
7 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Anhwe
1 artillery and 4 infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
2 artilleries and 11 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 4 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 5 artilleries and 19 infantry
Japanese defend with 1 armour
Chinese win, taking Anhwe from Japanese with 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kiangsu to KwangsiPlace Units - Chinese
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
I forgot to attack the two Italian subs in SZ 98 with my dd and 7 air. I’m rolling defense for your two subs.
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:dice:2
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two Italian subs on defense in sz 98:
Rolling 2:
(3, 3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
10 armour and 17 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to 97 Sea Zone
3 armour moved from Persia to Caucasus
1 mech_infantry moved from Kweichow to Tsinghai
Chinese take Tsinghai from JapaneseCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Caucasus
British attack with 13 armour, 3 infantry and 17 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 13 armour, 3 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 mech_infantry moved from Shensi to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 aaGun, 1 artillery and 13 infantry moved from Yunnan to Hunan
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 armour and 4 mech_infantrys moved from India to Eastern Persia
4 mech_infantrys moved from Iraq to Caucasus
2 armour and 6 mech_infantrys moved from Eastern Persia to Kazakhstan
1 bomber moved from 97 Sea Zone to Cyprus
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
9 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 5 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone
3 armour, 1 infantry and 3 transports moved from 94 Sea Zone to 99 Sea Zone
3 armour and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Tunisia to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from Bryansk to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone
3 armour, 1 infantry and 3 transports moved from 94 Sea Zone to 99 Sea Zone
3 armour and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Tunisia to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from Bryansk to SamaraCombat - Italians
Battle in Cyprus
Italians attack with 3 armour and 1 infantry
British defend with 1 bomber
Italians win, taking Cyprus from British with 3 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Samara
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 armour moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
fyi prob going to move the Italian troops back. didn’t really want to move them up to Rostov…
will do on my german move
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in Formosa
Battle in HainanNon Combat Move - ANZAC
3 fighters moved from Philippines to Anhwe
3 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French