15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 fighters moved from Western Germany to 96 Sea Zone
                1 infantry moved from Belarus to Archangel
                      Italians take Archangel from Russians

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 aaGun moved from Belarus to Archangel
                2 aaGuns and 4 infantry moved from Eastern Poland to Belarus

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Syria : 1 flag
        Tobruk : 1 artillery
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Belarus : 1 flag, 2 aaGuns, 2 armour, 1 artillery and 5 infantry
        Archangel : 1 flag, 1 aaGun and 1 infantry
        Eastern Poland : 1 flag
        95 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 23 / 25
        Japanese : 46 / 51
        Americans : 52 / 72
        Chinese : 11 / 17
        British : 36 / 36
        UK_Pacific : 17 / 17
        Italians : 12 / 20
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 fighters moved from Western Germany to 96 Sea Zone
                1 infantry moved from Belarus to Archangel
                      Italians take Archangel from Russians

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 aaGun moved from Belarus to Archangel
                2 aaGuns and 4 infantry moved from Eastern Poland to Belarus

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Syria : 1 flag
        Tobruk : 1 artillery
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Belarus : 1 flag, 2 aaGuns, 2 armour, 1 artillery and 5 infantry
        Archangel : 1 flag, 1 aaGun and 1 infantry
        Eastern Poland : 1 flag
        95 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 23 / 25
        Japanese : 46 / 51
        Americans : 52 / 72
        Chinese : 11 / 17
        British : 36 / 36
        UK_Pacific : 17 / 17
        Italians : 12 / 20
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                1 fighter moved from Malta to Tobruk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                1 fighter moved from Malta to Tobruk

    Combat - French
                Battle in Tobruk
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery
                        French roll dice for 1 fighter and 2 infantry in Tobruk, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Tobruk, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Tobruk
                    French win, taking Tobruk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 fighter moved from Tobruk to Tunisia

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                1 bomber moved from Poland to Norway
                2 bombers moved from Poland to 125 Sea Zone
                3 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Baltic States to Bessarabia
                2 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                10 armour moved from Belarus to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Belarus to Western Ukraine

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Norway, round 2 :  1/3 hits
                        British roll dice for 1 artillery in Norway, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 112 Sea Zone
                    Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 :  1/1 hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 125 Sea Zone
                    Germans attack with 4 bombers
                    British defend with 1 cruiser, 1 destroyer and 2 transports; Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 4 bombers in 125 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 cruiser, 1 destroyer and 2 transports in 125 Sea Zone, round 2 :  2/2 hits
                        2 bombers owned by the Germans, 1 transport owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 125 Sea Zone
                        1 transport owned by the British lost in 125 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 bombers
                    Casualties for British: 1 cruiser, 1 destroyer and 2 transports
                Battle in Bessarabia
                    Germans attack with 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry and 1 mech_infantry in Bessarabia, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry and 1 mech_infantry in Bessarabia, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 10 armour, 2 infantry and 4 mech_infantrys
                    Russians defend with 5 infantry
                        Germans roll dice for 10 armour, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 :  5/16 hits
                        Russians roll dice for 5 infantry in Western Ukraine, round 2 :  1/5 hits
                        5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 10 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Western Ukraine
                2 artilleries moved from Baltic States to Belarus
                9 infantry moved from Belarus to Archangel
                2 armour moved from Novgorod to Belarus
                1 armour moved from Karelia to Novgorod
                1 bomber moved from 125 Sea Zone to Western Germany
                1 bomber moved from Norway to Western Germany
                1 fighter moved from 112 Sea Zone to Southern Italy
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 infantry moved from Normandy Bordeaux to France
                3 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                1 bomber, 3 fighters and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major
        Norway : 1 infantry and 1 mech_infantry
        Southern Italy : 1 fighter
        Belarus : 2 aaGuns, 2 armour, 6 artilleries, 1 infantry and 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Archangel : 9 infantry
        Eastern Poland : 3 mech_infantrys
        Bessarabia : 1 flag, 3 infantry and 1 mech_infantry
        Western Ukraine : 1 flag, 2 aaGuns, 10 armour, 1 infantry and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        112 Sea Zone : 1 cruiser
        113 Sea Zone : 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        114 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 20 / 25
        Japanese : 46 / 51
        Americans : 52 / 72
        Chinese : 11 / 17
        British : 33 / 36
        UK_Pacific : 17 / 17
        Italians : 12 / 20
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Tsinghai to Urals
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 aaGuns, 10 armour, 1 infantry and 4 mech_infantrys
                        Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 :  1/5 hits
                        Germans roll dice for 2 aaGuns, 10 armour, 1 infantry and 4 mech_infantrys in Western Ukraine, round 2 :  7/15 hits
                        4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Germans lost in Western Ukraine
                    Germans win with 1 aaGun, 10 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 1 artillery and 4 infantry

    Non Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                1 artillery moved from Rostov to Tambov
                1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.350
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 20

    Germans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Tsinghai to Urals
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                5 units repaired.
                3 fighters moved from Japan to 16 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 battleship moved from 20 Sea Zone to 45 Sea Zone
                1 battleship moved from 20 Sea Zone to 44 Sea Zone
                1 fighter moved from 20 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Kwangsi to Malaya
                1 mech_infantry moved from Kwangtung to French Indo China
                      Japanese take French Indo China from UK_Pacific
                2 mech_infantrys moved from Kwangtung to 20 Sea Zone
                2 mech_infantrys and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Siam
                1 mech_infantry moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Kwangsi to Siam
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                1 bomber moved from Kwangsi to 43 Sea Zone
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                2 mech_infantrys moved from Anhwe to Hunan
                2 armour and 2 mech_infantrys moved from Manchuria to Jehol
                1 artillery moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 fighter and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 45 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Dutch New Guinea
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Siam, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Siam, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 54 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 2 destroyers and 1 transport
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Japanese, 2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 54 Sea Zone
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 :  3/6 hits
                        Chinese roll dice for 4 infantry in Hunan, round 2 :  0/4 hits
                        3 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 3 :  3/6 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in Jehol
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Jehol, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Jehol
                2 mech_infantrys moved from Anhwe to Kwangsi
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 tactical_bomber moved from Siam to Kwangsi
                1 carrier moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 carrier moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from 45 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
                1 artillery moved from Kwangtung to Kwangsi
                1 bomber moved from Malaya to Kwangsi
                1 fighter moved from Japan to Kwangsi
                1 bomber moved from 43 Sea Zone to Kwangsi
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                3 carriers and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan

    Place Units - Japanese
                2 destroyers and 3 fighters placed in 6 Sea Zone
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,4
                Japanese collect 55 PUs; end with 57 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag, 1 aaGun, 2 armour and 1 mech_infantry
        Siam : 1 mech_infantry
        Manchuria : 1 flag, 1 factory_minor and 1 infantry
        Hunan : 1 flag, 2 mech_infantrys
        Anhwe : 1 flag
        Shan State : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 artillery
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery
        44 Sea Zone : 1 flag, 1 battleship
        43 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 battleship and 1 transport
        37 Sea Zone : 1 flag, 1 cruiser and 3 transports
        Central Mongolia : 1 flag
        6 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers and 4 fighters
        Buyant-Uhaa : 1 flag
        55 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 19 / 20
        Japanese : 55 / 57
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 33 / 36
        UK_Pacific : 10 / 17
        Italians : 12 / 20
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Bump for ease of finding later


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 mech_infantry moved from Morocco to Tunisia
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 carrier and 1 cruiser moved from 10 Sea Zone to 3 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 mech_infantry moved from Morocco to Tunisia
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 carrier and 1 cruiser moved from 10 Sea Zone to 3 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Southern France

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 fighter moved from Yunnan to Hunan
                2 artilleries and 3 infantry moved from Yunnan to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 fighter moved from Yunnan to Hunan
                2 artilleries and 3 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Hunan, round 2 :  0/6 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 2 :  0/2 hits
                        Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Hunan, round 3 :  4/6 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 3 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                3 infantry moved from Burma to Shan State
                1 artillery moved from Yunnan to Shan State
                1 artillery and 2 infantry moved from Yunnan to French Indo China
                1 armour moved from India to Shan State
                1 armour moved from Yunnan to French Indo China
                2 infantry moved from Alexandria to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Persia to Volgograd


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                3 infantry moved from Burma to Shan State
                1 artillery moved from Yunnan to Shan State
                1 artillery and 2 infantry moved from Yunnan to French Indo China
                1 armour moved from India to Shan State
                1 armour moved from Yunnan to French Indo China
                2 infantry moved from Alexandria to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Persia to Volgograd


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                3 infantry moved from Burma to Shan State
                1 artillery moved from Yunnan to Shan State
                1 artillery and 2 infantry moved from Yunnan to French Indo China
                1 armour moved from India to Shan State
                1 armour moved from Yunnan to French Indo China
                2 infantry moved from Alexandria to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Persia to Volgograd

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Shan State, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 3 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from India to Burma
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 armour and 1 artillery placed in Iraq
                1 fighter placed in United Kingdom
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 21

    Null / Other
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                3 infantry moved from Burma to Shan State
                1 artillery moved from Yunnan to Shan State
                1 artillery and 2 infantry moved from Yunnan to French Indo China
                1 armour moved from India to Shan State
                1 armour moved from Yunnan to French Indo China
                2 infantry moved from Alexandria to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Persia to Volgograd

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Shan State, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 3 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from India to Burma
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 armour and 1 artillery placed in Iraq
                1 fighter placed in United Kingdom
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 21

    Null / Other
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                3 infantry moved from Burma to Shan State
                1 artillery moved from Yunnan to Shan State
                1 artillery and 2 infantry moved from Yunnan to French Indo China
                1 armour moved from India to Shan State
                1 armour moved from Yunnan to French Indo China
                2 infantry moved from Alexandria to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Persia to Volgograd

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Shan State, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 3 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from India to Burma
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 armour and 1 artillery placed in Iraq
                1 fighter placed in United Kingdom
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 21

    Null / Other
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

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