Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
15L LL Soulblighter vs. Rasmustb (allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 destroyer and 1 submarine moved from 116 Sea Zone to 120 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 120 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 109 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Queensland to 54 Sea Zone
1 bomber moved from France to United KingdomPlace Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Japanese to Chinese
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kweichow from Japanese to Chinese
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
Sry about the China walk-in edits… Both were planned but forgotten and one not noticed before I rolled the dices. Hope you’ll allow it?
If not Ill just move an inf to Kweichow in uk-pac instead
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I allow it. It is a walk in after all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from French West Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 bomber moved from Persia to Anglo Egyptian SudanCombat - British
Battle in Holland Belgium
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 carrier moved from 77 Sea Zone to 71 Sea Zone
1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Szechwan to India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
1 armour moved from Morocco to TunisiaPlace Units - British
1 transport placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from BritishCombat - Italians
Non Combat Move - Italians
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from Slovakia Hungary to Eastern Poland
3 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 armour and 1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
you’re soooo fast…
anz/fra coming up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Queensland to South Australia
3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Kenya
1 infantry moved from French Equatorial Africa to Belgian Congo
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 51 PUs;
Germans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 1 fighter
British defend with 2 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
10 bombers and 1 fighter moved from Alexandria to Southern Italy
3 aaGuns, 8 armour, 5 artilleries, 20 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour and 1 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Bulgaria to Romania
2 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
1 carrier, 1 fighter and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 4 armour, 7 artilleries, 1 fighter, 15 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns, 5 artilleries and 15 infantry moved from Western Ukraine to Bryansk
4 armour and 3 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Timguska to Urals
5 infantry moved from Timguska to Kansu
2 aaGuns and 11 infantry moved from Buryatia to Amur
4 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
1 infantry placed in Ukraine
3 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Chahar
1 bomber moved from Hopei to Chahar
2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 bomber and 1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter moved from Hopei to Kweichow
1 tactical_bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Chahar to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Suiyuyan to Jehol
1 bomber moved from Suiyuyan to French Indo China
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 6 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 10 infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 aaGuns moved from Japan to 6 Sea Zone
3 aaGuns moved from 6 Sea Zone to Korea
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 7 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from ItaliansCombat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 4 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 aaGun and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 120 Sea Zone to 122 Sea ZonePlace Units - Americans
7 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 fighter and 2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Rhodesia to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Persia
2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
1 fighter moved from Belgian Congo to 77 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 92 Sea ZonePlace Units - British
3 infantry placed in Persia
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour and 1 mech_infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 bomber and 2 fighters moved from 110 Sea Zone to Southern France
2 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians
3 mech_infantrys placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour and 1 mech_infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 bomber and 2 fighters moved from 110 Sea Zone to Southern France
2 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians
3 mech_infantrys placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Kenya to Persia
1 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 12 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
9 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
10 bombers and 1 fighter moved from Southern Italy to GibraltarCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery, 10 bombers, 1 fighter and 1 infantry
British defend with 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 1 artillery and 6 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 4 bombers, 1 fighter and 1 infantry
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 bomber, 5 infantry and 1 mech_infantryNon Combat Move - Germans
6 bombers moved from Gibraltar to Southern France
3 infantry moved from France to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to Greater Southern Germany
1 artillery moved from Finland to VyborgPlace Units - Germans
2 transports placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs