Stalingradski v Infrastructure


  • all that being said I am changing my purchase.  I am going to make 1 mech inf into an inf and buy a second jet ftr token.  will edit at end.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 86
                EDIT: Turning off Edit Mode

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Increased Factory Production

    Activate Technology - Americans
                Americans activating Increased Factory Production

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 80
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Morocco to 93 Sea Zone


  • I think we need to edit the intelligence token rule a little.

    " A Major Power has the ability to spend 1 ipc to purchase an intelligence token that can give a known tech to an ally.  This unit most be attached to  a unit.  It may move between units.  There is no penalty to move between units of the same nationality on its turn, but to move the token to an ally’s unit it must be transferred on the current unit’s nation’s turn (the tokens current unit can’t have moved yet this turn, but may move after transfer) the tokens new unit may then move on the new nations turn.  When this token is in the Capitol of an ally that ally gains that tech after its build phase."

    I think the last line needs to be changed to “When a token is in the Capitol of an ally at the beginning of its turn that ally gains that tech after its build phase.”

    Also as discussed earlier the first line should be changed to, “Starting the turn after it gains a tech a Major Power has the ability to purchase an intelligence token that can give a known tech to an ally.”

    The second we are already using and the first is about to impact the game, but I think we use the spirit of the token being there since the begiinning of the turn to slow down exchange a tad.  mostly effects USA-GBR and GER-ITA.

    This how I will play it.  If you disagree we can just edit the tech from britian in to USA on your turn!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 86
                EDIT: Turning off Edit Mode

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  1/1 hits
                Americans removing all Technology Tokens after successful research.
                Americans discover Increased Factory Production

    Activate Technology - Americans
                Americans activating Increased Factory Production

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 80
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Morocco to 93 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Soviet Far East: 1 infantry
                EDIT: Changing ownership of Siberia from Japanese to Americans
                EDIT: Adding units owned by Americans to Siberia: 1 infantry
                EDIT: Turning off Edit Mode
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from 93 Sea Zone to Morocco
                1 fighter moved from Morocco to Trans-Jordan
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq
                5 infantry and 3 mech_infantrys moved from Morocco to Algeria
                1 aaGun and 3 mech_infantrys moved from Algeria to Tunisia
                2 infantry moved from Tunisia to Libya
                1 aaGun and 2 infantry moved from Libya to Tobruk
                4 infantry moved from Tobruk to Alexandria
                1 infantry moved from Alexandria to Egypt
                1 bomber moved from United Kingdom to Eastern United States
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 3 Sea Zone to 15 Sea Zone
                1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from Western United States: 1 aaGun
                EDIT: Adding units owned by Neutral_Allies to Hawaiian Islands: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from United Kingdom: 1 armour
                EDIT: Adding units owned by Neutral_Allies to Eastern United States: 1 armour
                EDIT: Turning off Edit Mode
                6 infantry and 2 mech_infantrys placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
                EDIT: Adding units owned by Neutral_Allies to Eastern United States: 2 fighters
                EDIT: Turning off Edit Mode
                1 fighter placed in Eastern United States
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                1 bomber and 3 fighters could not land in Eastern United States and were removed

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - British
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                2 fighters and 2 tactical_bombers moved from Kazakhstan to Novosibirsk
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 bomber moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 43 to 48
                EDIT: Turning off Edit Mode

    Research Technology - British
                British spend 5 on tech rolls
                    British rolls :  0/1 hits

    Activate Technology - British
                British giving technology to UK_Pacific: AA Radar

    Purchase Units - British
                British buy 1 airfield, 2 artilleries and 6 infantry; Remaining resources: 1 techTokens; 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                2 fighters and 2 tactical_bombers moved from Kazakhstan to Novosibirsk
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 bomber moved from India to Burma

    Combat - British
                Battle in Novosibirsk
                    British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    British win, taking Novosibirsk from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 :  3/4 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Italian Somaliland from Italians to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Eastern United States: 1 bomber and 1 fighter
                EDIT: Adding units owned by Neutral_Allies to Eastern United States: 2 fighters
                EDIT: Turning off Edit Mode
                1 bomber and 3 fighters could not land in Eastern United States and were removed
                1 fighter moved from Burma to India
                1 armour moved from Kazakhstan to Caucasus
                2 fighters and 2 tactical_bombers moved from Novosibirsk to Caucasus
                1 aaGun, 2 artilleries and 29 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Iraq to Caucasus
                2 aaGuns, 1 artillery and 6 infantry moved from Iraq to Northwest Persia
                7 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Italian Somaliland
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 bomber moved from Burma to India

    Place Units - British
                1 airfield placed in Trans-Jordan
                2 artilleries and 1 infantry placed in Iraq
                3 infantry placed in Egypt
                2 infantry placed in Quebec

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • Technology Advancements
    GBR spends 43+6=49 IPCs;

    GER: 36.70
    RUS: 11.15
    JPN: 34.80
    USA: 45.70
    GBR: 33.40
    ITA: 9.30
    ANZ: 8.70


  • I think we need to edit the intelligence token rule a little.

    " A Major Power has the ability to spend 1 ipc to purchase an intelligence token that can give a known tech to an ally.  This unit most be attached to  a unit.  It may move between units.  There is no penalty to move between units of the same nationality on its turn, but to move the token to an ally’s unit it must be transferred on the current unit’s nation’s turn (the tokens current unit can’t have moved yet this turn, but may move after transfer) the tokens new unit may then move on the new nations turn.  When this token is in the Capitol of an ally that ally gains that tech after its build phase."

    I think the last line needs to be changed to “When a token is in the Capitol of an ally at the beginning of its turn that ally gains that tech after its build phase.”

    Also as discussed earlier the first line should be changed to, “Starting the turn after it gains a tech a Major Power has the ability to purchase an intelligence token that can give a known tech to an ally.”

    The second we are already using and the first is about to impact the game, but I think we use the spirit of the token being there since the begiinning of the turn to slow down exchange a tad.  mostly effects USA-GBR and GER-ITA.

    This how I will play it.  If you disagree we can just edit the tech from britian in to USA on your turn!


  • I agree, that was easy!

    Also, I need clarification about removing damage - does any IPC spent go toward tech? Or only IPCs spent on war material?


  • I’ve been putting dmg removal toward tech.  I think it mkaes sense.  Should intelligence tokens purchase count though?


  • Probably not…


  • agreed.
    Your up. Deduct .1 tech from USA if you would!


  • Technology Advancements

    ITA spends 15 IPCs… first token next round!

    GER: 36.70
    RUS: 11.15
    JPN: 34.80
    USA: 45.70
    GBR: 33.40
    ITA: 10.05*
    ANZ: 8.70


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                    Italians win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from Rostov to 97 Sea Zone
                2 aaGuns moved from Rostov to Volgograd

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total


  • Forgot to do the .1 with US…  :|


  • Technology Advancements

    ANZ spends 23 IPCs… first token next round!
    spends 1 on tech

    GER: 36.70
    RUS: 11.15
    JPN: 34.80
    USA: 45.60
    GBR: 33.40
    ITA: 10.05*
    ANZ: 10.85*


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 24 to 23
                EDIT: Turning off Edit Mode
                ANZAC buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 24 to 23
                EDIT: Turning off Edit Mode
                ANZAC buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                1 fighter moved from Caroline Islands to Celebes
                1 fighter moved from India to Caucasus
                3 fighters moved from Kazakhstan to Caucasus
                1 armour moved from Turkmenistan to Caucasus
                5 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kazakhstan: 1 fighter
                EDIT: Adding units owned by Americans to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry placed in Persia
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • I hope you dont mind the edit with usa.  The territory overlap spacing made me think it was in caucasus…
    Definitely my intention.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French

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