TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
I know it’s a dastardly move to suicide strategic bombers like that … still not sure who’s winning this one though.
i love it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Italians
1 fighter moved from Northern Italy to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from France to Northern Italy
3 infantry moved from France to Western Germany
3 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
Turn Complete - Italians
a fat italy fell then a fat germany fell. and still this axis is kicking and scratching.
these are the games i love. unfortunately, this one may not be complete in this league year, which means one of us is probably going to want to concede it before it is complete. shame.
fascinating implications of this take of Berlin - i’m so intrigued to see how it plays out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Production/PUs Summary :
Germans : 46 / 0
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 33 / 109
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 0
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 33 / 109
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Northern Italy to 113 Sea Zone
2 tactical_bombers moved from Northern Italy to Denmark
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Northwest Persia
3 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Germany
4 mech_infantrys moved from Northern Italy to Germany
1 mech_infantry moved from Northern Italy to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Northern Italy to 113 Sea Zone
2 tactical_bombers moved from Northern Italy to Denmark
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Northwest Persia
3 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Germany
4 mech_infantrys moved from Northern Italy to Germany
1 mech_infantry moved from Northern Italy to Germany
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 infantry
Battle in Germany
Germans attack with 7 armour and 5 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Germans win, taking Germany from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 tactical_bomber moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from Denmark to Western Germany
3 artilleries moved from France to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
1 bomber moved from Northwest Persia to Bryansk
1 aaGun moved from Tambov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,4,4,3,4,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
ok that samaran russian is officially your MVP of the game - he’s taken out a japanese and german infantry, 2 japanese tacs, and a german bomber before finally expiring. wow.
hang on - didn’t do that noncom right.
If he had lived, I would’ve had him take on that Bryansk stack singlehanded.
here it is.
yeah, that string of events in samara was 1 in 1000, literally.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 9 PUs;
Russians buy 2 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Volgograd
Russians roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits
1 armour owned by the Russians lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Tambov to Russia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 51 / 64
Russians : 13 / 25
Japanese : 78 / 112
Americans : 59 / 81
Chinese : 0 / 4
British : 28 / 109
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 4 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kansu to Samara
Japanese take Samara from Russians
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Tambov
1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 bomber and 1 fighter moved from Bryansk to Smolensk
1 bomber and 1 fighter moved from Bryansk to Tambov
1 fighter moved from Sikang to Tambov
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Tambov
Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking 19 Sea Zone from ANZAC, taking Tambov from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Smolensk from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Vologda to Eastern Poland
1 bomber moved from Smolensk to Germany
1 bomber moved from Tambov to Germany
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Smolensk to Eastern Poland
1 fighter moved from Tambov to Eastern Poland
1 fighter moved from Tambov to Bryansk
3 armour moved from Caucasus to Bryansk
2 mech_infantrys moved from Kansu to Kazakhstan
3 mech_infantrys moved from Sikang to Caucasus
8 mech_infantrys moved from Szechwan to Kazakhstan
1 aaGun moved from Kwangsi to Yunnan
3 mech_infantrys moved from French Indo China to Szechwan
2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
5 infantry and 5 mech_infantrys moved from Japan to 6 Sea Zone
5 infantry, 5 mech_infantrys and 5 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
3 infantry, 3 mech_infantrys and 3 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry and 3 mech_infantrys moved from 36 Sea Zone to Kwangsi
3 mech_infantrys moved from Chahar to Kansu
3 armour and 2 mech_infantrys moved from Suiyuyan to Tsinghai
5 infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Northern Italy to Western Germany
Place Units - Japanese
3 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Caucasus
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Russia to Volgograd
3 fighters moved from Russia to Samara
Combat - Americans
Battle in Volgograd
Americans attack with 3 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 3 fighters in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Volgograd
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Samara
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Samara, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Japanese lost in Samara
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
2 fighters moved from Samara to Russia
2 fighters moved from Volgograd to Russia
1 fighter moved from 91 Sea Zone to Southern Italy
7 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 9 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 9 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from United Kingdom to Southern Italy
Place Units - Americans
3 artilleries placed in Southern Italy
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 51 / 64
Russians : 9 / 25
Japanese : 83 / 88
Americans : 59 / 79
Chinese : 0 / 4
British : 28 / 109
UK_Pacific : 5 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Tinkering just a little.
Moving inf/mech from WUS to CUS
Mobilizing 2 inf in CUS rather than EUS
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair 3 damage on 1 factory_major; Remaining resources: 105 PUs;
British buy 4 bombers, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from India to Egypt
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
4 bombers and 3 fighters placed in United Kingdom
2 infantry placed in Quebec
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 51 / 64
Russians : 9 / 25
Japanese : 82 / 88
Americans : 59 / 79
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Bryansk to Samara
1 aaGun moved from Northern Italy to France
1 infantry moved from France to Northern Italy
3 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to France
1 aaGun moved from France to Northern Italy
1 fighter moved from Western Germany to Northern Italy
Turn Complete - Italians