@Imperious-Leader https://www.axisandallies.org/forums/topic/34909/1942-second-edition-house-rules-for-a-more-interesting-game/44
Here is my latest file I know that it was seen before but anyone looking at this post for rules may be interested.
Just looking for ideas for no’s for this game
Instead of having basic +5 IPC NO’s for having X territory’s. Have unique ones like.
Germany-
Will gain rocket technology during their 6th, 7th, or 8th turn if they control Norway, but DO NOT control France.
Russia-
Gain 1 Infantry extra Infantry during the purchase phase for every 1 of these territorys you control: Ukraine, Belorussia, Poland.
Britain-
Every 2nd turn. Starting from turn 4. Britain may place 1 factory in any of the following territorys: East Australia, West Australia, East Canada, India, South Africa, Egypt.
Japan-
Gain 3 IPCs for every Carrier/Battleship you destroy.
U.S.A-
Gain 2 tech tokens per turn if they control: Alaska, Mexico, Brazil, and West Indies.
Great idea I will post mine tonight and any feed back would be great one thing your NO’s look like NA’s I’m thinking there is a way to do both keep balance in the game and stool have fun