@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Amon-Sul (allies +12) vs Senor_Ralpa (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Formosa
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Formosa from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
2 submarines moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from Ethiopia to Kenya
1 bomber and 3 fighters moved from Shan State to Northern Territory
1 bomber moved from Northern Territory to Queensland
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 infantry
Borneo : 1 artillery
Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 tactical_bombers
Northern Territory : 2 aaGuns and 3 fighters
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 cruiser
45 Sea Zone : 1 destroyer
34 Sea Zone : 1 destroyer and 1 transport
20 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 3 submarines
Egypt : 1 infantry
Kenya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 54 / 68
Russians : 37 / 49
Japanese : 19 / 21
Americans : 56 / 71
Chinese : 23 / 29
British : 16 / 0
UK_Pacific : 25 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 5 infantry
Production/PUs Summary :
Germans : 54 / 68
Russians : 37 / 49
Japanese : 19 / 21
Americans : 56 / 71
Chinese : 23 / 29
British : 16 / 0
UK_Pacific : 25 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 factory_major, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 artilleries moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Albania to Greece
Germans take Greece from Russians
1 artillery and 3 transports moved from 95 Sea Zone to 97 Sea Zone
2 armour moved from Albania to 97 Sea Zone
2 armour, 1 artillery and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Albania to Greece
1 armour moved from Romania to GreeceCombat - Germans
Battle in Gibraltar
Battle in Archangel
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Gibraltar from Americans, taking Archangel from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 2 armour and 1 artillery
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Romania to Poland
4 infantry moved from Romania to Eastern Poland
4 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
2 infantry moved from Western Germany to France
4 bombers moved from Southern France to France
1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from United Kingdom to Karelia
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from United Kingdom to Western GermanyPlace Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
1 factory_major placed in Romania
3 infantry placed in Novgorod
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Belarus
1 armour moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 2/2 hits
1 infantry owned by the Germans , 1 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Ukraine
1 bomber and 1 tactical_bomber moved from Archangel to Russia
6 mech_infantrys moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 infantry and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsTerritory Summary for Russians :
Korea : 2 aaGuns and 15 infantry
Manchuria : 1 infantry
Amur : 1 infantry
Siberia : 1 infantry
Egypt : 1 infantry
Belarus : 1 armour
Bryansk : 5 armour and 7 mech_infantrys
Archangel : 1 armour
Russia : 1 airfield, 1 bomber, 1 factory_major, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Ukraine : 4 aaGuns, 5 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 1 tactical_bomber
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor
Caucasus : 1 factory_minor
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 19 / 21
Americans : 56 / 71
Chinese : 23 / 29
British : 15 / 0
UK_Pacific : 25 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
2 bombers moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 43 Sea Zone
3 artilleries and 3 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from 81 Sea Zone to Egypt
3 tactical_bombers moved from 81 Sea Zone to Egypt
4 fighters and 2 tactical_bombers moved from Yugoslavia to Egypt
3 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 1 destroyer, 2 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
3 artilleries and 2 infantry moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 3 artilleries, 7 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 infantry; French defend with 5 infantry; Russians defend with 1 infantry; British defend with 1 armour, 3 artilleries, 1 bomber, 1 harbour, 3 infantry and 1 tactical_bomber
Japanese win, taking Egypt from British with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for French: 5 infantry
Casualties for Russians: 1 infantry
Casualties for British: 1 armour, 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
ANZAC defend with 1 cruiser
Japanese win, taking 43 Sea Zone from ANZAC with 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Borneo
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Philippines
1 bomber moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Egypt to 81 Sea Zone
3 fighters and 2 tactical_bombers moved from Egypt to Trans-JordanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,3,6
Japanese collect 17 PUs (8 lost to blockades); end with 18 PUs total -
luck was wit h japan in egy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 infantry moved from British Columbia to Alaska
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 1 destroyer and 1 submarine
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans winJapanese win with 1 destroyer and 1 submarine remaining, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 6 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 6 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 destroyer and 3 transports; Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 destroyers and 3 transports in 98 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians , 1 fighter owned by the Americans , 1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 98 Sea Zone
2 transports owned by the Germans lost in 98 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 destroyer and 3 transports
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 6 artilleries and 6 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 6 artilleries and 6 infantry in Gibraltar, round 2 : 5/12 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
5 transports moved from 101 Sea Zone to 89 Sea Zone
3 carriers moved from 89 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 infantry moved from Central America to 89 Sea Zone
1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 98 Sea Zone to Syria
1 bomber moved from 98 Sea Zone to Malta
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Manchuria to Jehol
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Jehol to SuiyuyanPlace Units - Americans
1 artillery and 2 infantry placed in Brazil
3 mech_infantrys placed in Korea
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor and 3 mech_infantrys
Jehol : 1 artillery
Suiyuyan : 1 infantry and 3 mech_infantrys
British Columbia : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 submarine
25 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
17 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 aaGun, 9 artilleries, 1 harbour and 12 infantry
Malta : 1 bomber
Morocco : 1 flag
Algeria : 1 flag, 1 aaGun and 1 infantry
Syria : 3 fighters
Tunisia : 1 mech_infantry
106 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 2 carriers and 1 cruiser
Brazil : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 11 transportsProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 23 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 infantry placed in Jehol
2 artilleries and 2 infantry placed in Yunnan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Jehol : 6 artilleries and 6 infantry
Manchuria : 1 infantry
Yunnan : 2 artilleries and 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Anhwe : 4 artilleries and 4 infantry
Burma : 1 infantry
Kwangtung : 3 infantryProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 23 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 30
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 5 submarines; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from Northwest Persia to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Caucasus to Syria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Sikang to Caucasus
1 armour and 3 mech_infantrys moved from West India to Persia
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 39 Sea Zone to 60 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
3 aaGuns, 1 artillery and 7 infantry moved from Yunnan to Shan StatePlace Units - UK_Pacific
5 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in 39 Sea Zone change ownership: 5 submarinesTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Sikang : 1 mech_infantry
Shan State : 3 aaGuns, 1 artillery and 8 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
39 Sea Zone : 5 submarines
61 Sea Zone : 1 destroyer
60 Sea Zone : 1 destroyer
West India : 1 aaGun and 12 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Syria : 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Tobruk : 1 flag
Libya : 1 flag
Caucasus : 1 mech_infantry
99 Sea Zone : 1 transport
Iraq : 1 infantry
92 Sea Zone : 1 battleship and 1 cruiser
Eastern Persia : 1 flag
Persia : 1 armour, 1 infantry and 3 mech_infantrys
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 23 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 12
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi,
I’ve seen you used edit mode with USA.
I don’t know why. Could you explain me why?. Thanks. -
i forgot to move my subs , if i did not they would stay in combat sorry
and that combat would be a sucidde
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I´m sorry, but it isnt the agreed for this game,
i´ve also had a couple of lapses, and i didnt use edit mode for them.
in Gribraltar I distracted me and do not let a infantery to prevent the pass of the American fleet. And you could destroy the german fleet
And in SouthAfrica, I didnt realize that the transports was in danger during the no combat movement, and i had to build a destroyer in SouthAfrica that originally was destinated to tokio. and this allowed yo to build the 3 subs in tokyo
I assumed this fails, and didnt use edit mode, and i undestand that this error was more critical than yours
I understand that are not the agreed, and isnt equitative
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ok then edit my subs on ur next move
cheers :)
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Ok, I’ll simulate the battle of the subs in Japan, and edit the result in the actual game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy nothing; Remaining resources: 71 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 1 submarine
Casualties for Americans: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 56 PUs; end with 127 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs -
The above file is the simulation of the Battle of the subs in Japan.
Now I’ll edit and play with Italy. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kenya to Tanganyika Territory
ANZAC take Tanganyika Territory from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 aaGuns and 2 fighters moved from Northern Territory to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 22 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 16
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 57 / 72
Russians : 35 / 38
Japanese : 22 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 13 / 0
UK_Pacific : 21 / 26
Italians : 11 / 16
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
2 bombers moved from France to 96 Sea Zone
2 bombers moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Southern Italy to Yugoslavia
1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Karelia to Archangel
2 bombers moved from France to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Malta
Germans attack with 2 bombers
Americans defend with 1 bomber
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Iraq
Germans attack with 2 armour
British defend with 1 infantry
Germans win, taking Iraq from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers could not land in Malta and were removed
1 fighter moved from 99 Sea Zone to Yugoslavia
1 armour moved from Greece to Yugoslavia
2 mech_infantrys moved from Greece to Yugoslavia
1 mech_infantry moved from Poland to Yugoslavia
2 armour moved from Poland to Yugoslavia
2 infantry moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Archangel to Romania
1 tactical_bomber moved from Romania to Yugoslavia
2 bombers moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yugoslavia: 2 bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
Germans undo move 2.
3 artilleries placed in France
3 infantry placed in Novgorod
4 artilleries and 5 infantry placed in Western Germany
2 armour placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs





