@Amon-Sul GL&HF
scramble?
ddc3c7fc-0b2f-4c55-80d6-0229dae97cd7-image.png
Scramble in gibraltor SZ91 or SZ92 or split?
scramble into 92. Tip the CVs, then DDs, TB, Ft, sink the carriers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 bombers, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 armour moved from Buryatia to Yenisey
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
3 armour, 5 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
3 armour moved from Romania to Ukraine
8 infantry moved from Slovakia Hungary to Yugoslavia
2 tactical_bombers moved from Normandy Bordeaux to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from France to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 armour moved from Iraq to Northwest Persia
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 3 transports; Americans defend with 7 destroyers, 2 submarines and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 7 destroyers and 6 transports in 91 Sea Zone, round 2 : 3/7 hits
2 submarines owned by the Americans , 3 destroyers owned by the Americans , 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 4 destroyers and 6 transports in 91 Sea Zone, round 3 : 2/4 hits
4 destroyers owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
3 transports owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Germans: 4 destroyers and 1 submarine
Casualties for British: 3 transports
Casualties for Americans: 7 destroyers, 2 submarines and 3 transports
Battle in Northwest Persia
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 4 armour, 5 infantry and 5 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour, 5 infantry and 5 mech_infantrys in Kazakhstan, round 2 : 4/14 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 4 armour, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Germans attack with 4 fighters and 5 tactical_bombers
British defend with 3 transports; Americans defend with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 8 transports
Germans roll dice for 4 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 6/9 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports in 92 Sea Zone, round 2 : 2/9 hits
3 destroyers owned by the Americans , 1 tactical_bomber owned by the Germans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans roll dice for 3 fighters and 4 tactical_bombers in 92 Sea Zone, round 3 : 2/7 hits
Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 11 transports in 92 Sea Zone, round 3 : 1/5 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans roll dice for 2 fighters and 4 tactical_bombers in 92 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 2 carriers, 1 fighter and 11 transports in 92 Sea Zone, round 4 : 0/3 hits
1 fighter owned by the Americans , 2 carriers owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone
3 transports owned by the British and 7 transports owned by the Americans lost in 92 Sea Zone
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 8 transports
Non Combat Move - Germans
1 tactical_bomber could not land in 92 Sea Zone and was removed
1 fighter and 3 tactical_bombers moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to France
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
6 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 aaGuns and 7 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
Place Units - Germans
1 factory_minor placed in Iraq
1 destroyer placed in 112 Sea Zone
1 airfield placed in Denmark
2 bombers and 1 infantry placed in Ukraine
2 bombers placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,2,6
Germans collect 70 PUs (8 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Production/PUs Summary :
Germans : 78 / 96
Russians : 4 / 0
Japanese : 14 / 11
Americans : 57 / 82
Chinese : 23 / 29
British : 30 / 39
UK_Pacific : 24 / 29
Italians : 10 / 2
ANZAC : 18 / 53
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 bombers, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 armour moved from Buryatia to Yenisey
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
3 armour, 5 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
3 armour moved from Romania to Ukraine
8 infantry moved from Slovakia Hungary to Yugoslavia
2 tactical_bombers moved from Normandy Bordeaux to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from France to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 armour moved from Iraq to Northwest Persia
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 3 transports; Americans defend with 7 destroyers, 2 submarines and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 7 destroyers and 6 transports in 91 Sea Zone, round 2 : 3/7 hits
2 submarines owned by the Americans , 3 destroyers owned by the Americans , 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 4 destroyers and 6 transports in 91 Sea Zone, round 3 : 2/4 hits
4 destroyers owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
3 transports owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Germans: 4 destroyers and 1 submarine
Casualties for British: 3 transports
Casualties for Americans: 7 destroyers, 2 submarines and 3 transports
Battle in Northwest Persia
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 4 armour, 5 infantry and 5 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour, 5 infantry and 5 mech_infantrys in Kazakhstan, round 2 : 4/14 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 4 armour, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Germans attack with 4 fighters and 5 tactical_bombers
British defend with 3 transports; Americans defend with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 8 transports
Germans roll dice for 4 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 6/9 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports in 92 Sea Zone, round 2 : 2/9 hits
3 destroyers owned by the Americans , 1 tactical_bomber owned by the Germans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans roll dice for 3 fighters and 4 tactical_bombers in 92 Sea Zone, round 3 : 2/7 hits
Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 11 transports in 92 Sea Zone, round 3 : 1/5 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans roll dice for 2 fighters and 4 tactical_bombers in 92 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 2 carriers, 1 fighter and 11 transports in 92 Sea Zone, round 4 : 0/3 hits
1 fighter owned by the Americans , 2 carriers owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone
3 transports owned by the British and 7 transports owned by the Americans lost in 92 Sea Zone
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 8 transports
Non Combat Move - Germans
1 tactical_bomber could not land in 92 Sea Zone and was removed
1 fighter and 3 tactical_bombers moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to France
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
6 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 aaGuns and 7 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
Place Units - Germans
1 factory_minor placed in Iraq
1 destroyer placed in 112 Sea Zone
1 airfield placed in Denmark
2 bombers and 1 infantry placed in Ukraine
2 bombers placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,2,6
Germans collect 70 PUs (8 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 1 airfield
EDIT: Adding units owned by Germans to Southern France: 1 airfield
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 78 / 96
Russians : 4 / 0
Japanese : 14 / 11
Americans : 57 / 82
Chinese : 23 / 29
British : 30 / 39
UK_Pacific : 24 / 29
Italians : 10 / 2
ANZAC : 18 / 53
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I just change my airfield in the edit post!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Turkmenistan to West India
Turn Complete - Russians
Territory Summary for Russians :
West India : 2 armour and 2 mech_infantrys
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 78 / 96
Russians : 4 / 0
Japanese : 14 / 11
Americans : 57 / 82
Chinese : 23 / 29
British : 30 / 39
UK_Pacific : 24 / 29
Italians : 10 / 2
ANZAC : 18 / 53
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sinking both my fleets was a pretty slick move. The game is back on…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 3 artilleries, 6 infantry and 6 mech_infantrys moved from Iraq to Persia
4 armour moved from Caucasus to Persia
2 tactical_bombers moved from Volgograd to Persia
1 bomber moved from Volgograd to Persia
3 artilleries moved from Volgograd to Caucasus
2 bombers moved from Japan to Novosibirsk
3 fighters and 3 tactical_bombers moved from Japan to Yakut S.S.R.
Non Combat Move - Japanese
Place Units - Japanese
2 artilleries and 1 infantry placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,4,5,5,1,6,1,6,6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Japanese collect 7 PUs (7 lost to blockades); end with 7 PUs total
Production/PUs Summary :
Germans : 78 / 96
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 82
Chinese : 23 / 29
British : 30 / 39
UK_Pacific : 24 / 29
Italians : 10 / 2
ANZAC : 18 / 53
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@PGMatt:
Sinking both my fleets was a pretty slick move. The game is back on…
I think it’s a good move… But you are too strong on Egypt!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
yeah, with my economic edge I should be able to win the long game. Â I suppose that’s the nature of Axis and Allies in every version.
After R1 in z91, the allies missed entirely, and lost a plane to Germany.
R2 my sub missed, then I got 2 hits with the fighters. Â OOL?
1- tach bomber
2- fighter
3- hit on aircraft carrier
4- sink aircraft carrier
5- battleship
6- I cry if you win that fight!
I think the odds by the game calc are poor, about 40%, especially with me getting skunked on the opening round, but I win if I get the CV as far as I’m concerned.
1- tach bomber
2- fighter
3- hit on aircraft carrier
4- sink aircraft carrier
5- battleship
6- I cry if you win that fight!
I hope you have a box of tissue handy :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship and 1 carrier in 91 Sea Zone, round 2 : 0/2 hits
1 fighter owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 battleship and 1 carrier in 91 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 battleship and 1 carrier in 91 Sea Zone, round 4 : 0/2 hits
1 carrier owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 fighters in 91 Sea Zone, round 5 : 1/3 hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 submarine
Non Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Tunisia to Tobruk
6 artilleries and 10 infantry moved from Morocco to Algeria
1 artillery, 2 fighters and 1 tactical_bomber moved from Amur to Manchuria
2 artilleries moved from Suiyuyan to Chahar
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
2 carriers, 2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag, 1 infantry and 1 mech_infantry
Korea : 1 flag
Okinawa : 1 flag, 1 infantry and 1 mech_infantry
Manchuria : 1 artillery, 2 fighters and 1 tactical_bomber
Chahar : 2 artilleries
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 2 fighters
Egypt : 5 armour, 2 fighters, 11 infantry and 2 tactical_bombers
Algeria : 6 artilleries and 10 infantry
Tobruk : 2 mech_infantrys
93 Sea Zone : 1 flag
97 Sea Zone : 3 submarines
101 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 6 transports
Production/PUs Summary :
Germans : 77 / 96
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 83
Chinese : 23 / 29
British : 31 / 39
UK_Pacific : 24 / 29
Italians : 10 / 2
ANZAC : 18 / 53
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 fighters moved from Union of South Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 5 armour, 7 artilleries, 8 infantry and 7 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
5 armour moved from India to West India
1 bomber moved from Manchuria to India
2 artilleries and 4 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 artilleries and 7 infantry
Territory Summary for British, UK_Pacific :
Kiangsi : 1 aaGun
Siam : 1 flag
Manchuria : 1 aaGun
Anhwe : 1 aaGun
India : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Java : 1 flag, 2 infantry
West India : 1 aaGun, 10 armour, 7 artilleries, 9 infantry and 7 mech_infantrys
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 7 armour, 7 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 18 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 3 fighters and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Algeria : 2 artilleries and 4 infantry
Tobruk : 1 flag
Libya : 1 flag
Turkmenistan : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag
Production/PUs Summary :
Germans : 77 / 96
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 83
Chinese : 23 / 29
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 10 / 2
ANZAC : 18 / 53
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well, Egypt looks saved, I don’t see a Japanese comeback.
Are you ready to concede this one?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,2,3,2
Italians collect 1 PU (9 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
@PGMatt:
Well, Egypt looks saved, I don’t see a Japanese comeback.Â
Are you ready to concede this one?
Not now… But soon I think!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 bombers; Remaining resources: 17 PUs;
Combat Move - ANZAC
1 artillery and 5 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - ANZAC
Battle in Italian Somaliland
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Malaya
Place Units - ANZAC
3 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 35 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
Territory Summary for ANZAC :
India : 2 bombers
Malaya : 2 fighters
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 3 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
33 Sea Zone : 1 armour, 3 infantry and 2 transports
6 Sea Zone : 2 submarines
Egypt : 1 bomber, 1 fighter and 2 infantry
Italian Somaliland : 1 flag, 1 artillery and 5 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 77 / 96
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 83
Chinese : 23 / 29
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 10 / 8
ANZAC : 18 / 45
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0