14L-G40 UnknownSoldier (Axis) vs. miamiumike (Allies+10), no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers, 3 destroyers, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Vologda to Tsinghai
                1 bomber moved from Chahar to 37 Sea Zone
                1 infantry moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                2 infantry moved from Vologda to Samara
                1 bomber moved from Bryansk to Samara
                1 infantry moved from Vologda to Samara
                27 armour, 17 artilleries, 29 infantry and 19 mech_infantrys moved from Russia to Tambov
                2 mech_infantrys moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                3 armour moved from Ukraine to Tambov
                5 mech_infantrys moved from Bryansk to Tambov
                1 armour moved from Vologda to Tsinghai
                1 armour moved from Vologda to Tambov

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 2 armour
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 armour in Tsinghai, round 2 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 31 armour, 17 artilleries, 29 infantry and 24 mech_infantrys
                    British defend with 2 mech_infantrys
                        Germans roll dice for 31 armour, 17 artilleries, 29 infantry and 24 mech_infantrys in Tambov, round 2 :  33/101 hits
                        British roll dice for 2 mech_infantrys in Tambov, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Tambov
                    Germans win, taking Tambov from British with 31 armour, 17 artilleries, 29 infantry and 24 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Rostov
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 :  2/6 hits
                        British roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 37 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber in 37 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 37 Sea Zone to Shan State
                1 aaGun, 3 artilleries and 1 infantry moved from Vologda to Russia
                1 aaGun moved from Russia to Tambov
                1 aaGun moved from Bryansk to Tambov
                2 fighters and 2 tactical_bombers moved from Rostov to 97 Sea Zone
                1 fighter moved from Yugoslavia to Western Germany
                2 tactical_bombers moved from Yugoslavia to Western Germany
                1 artillery moved from Western Germany to Northern Italy
                4 infantry moved from Norway to Finland
                1 bomber moved from Samara to Russia
                1 bomber moved from Russia to Novgorod

    Place Units - Germans
                2 carriers and 1 destroyer placed in 97 Sea Zone
                Germans undo move 1.
                2 carriers and 1 submarine placed in 97 Sea Zone
                3 destroyers and 1 submarine placed in 113 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag, 2 armour
        Shan State : 1 bomber
        Evenkiyskiy : 1 flag, 1 infantry
        Timguska : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 3 tactical_bombers
        Germany : 1 factory_major
        Denmark : 6 infantry
        Northern Italy : 1 artillery and 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 mech_infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Tambov : 1 flag, 2 aaGuns, 31 armour, 17 artilleries, 29 infantry and 24 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag, 2 infantry
        113 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        97 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
        Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
        Finland : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 64 / 79
        Russians : 5 / 0
        Japanese : 43 / 55
        Americans : 61 / 86
        Chinese : 1 / 2
        British : 35 / 48
        UK_Pacific : 23 / 24
        Italians : 15 / 20
        ANZAC : 14 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Combat Move - Russians
                3 infantry moved from Kazakhstan to Tsinghai
                1 armour moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Tsinghai
                1 armour moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Caucasus to Tsinghai
                2 infantry moved from Volgograd to Samara
                1 infantry moved from Kazakhstan to Samara
                1 fighter moved from Kazakhstan to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Tsinghai
                    Russians attack with 2 armour, 3 infantry and 1 mech_infantry
                    Germans defend with 2 armour
                    Russians win, taking Tsinghai from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Eastern Persia
                5 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                6 aaGuns, 11 artilleries and 24 infantry moved from Kazakhstan to Caucasus

    Turn Complete - Russians

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 artillery moved from Shan State to Burma
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 armour moved from Kweichow to French Indo China
                1 armour moved from Shan State to Burma
                1 artillery moved from Shan State to Malaya
                2 infantry moved from Shan State to Malaya
                1 artillery moved from Shan State to Siam
                1 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Shan State to Siam
                2 infantry moved from Shan State to Siam
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Anhwe to Kwangtung
                3 armour moved from Shan State to Siam
                2 armour moved from Shan State to Siam
                2 mech_infantrys moved from Shan State to Siam
                2 infantry moved from Shan State to Siam
                2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 4 fighters, 8 submarines and 6 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                      Japanese take 41 Sea Zone from Americans
                1 armour moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Malaya
                2 infantry moved from Shan State to French Indo China

  • 13

    scramble orders from India?


  • Cheesey move you made - but it worked and probably won you the game. That is what happens when I have more than one game going - I lose focus too easily.

    Scramble the 3 ftrs -= 2 UK and 1 Russian

  • 13

    I am guessing you want to go with keeping best defense as order of loss


  • Yes, ty

  • 13

    My subs got two hits and I tipped the carriers. Yours returned 1 hit and I tipped a battleship. The rest of my force got 13 hits.

    Here is a copy of the map if you would like to look at it before making casualty choices.


  • Gees - 13 hits out of 21 units - just go with saving best units - esp air before naval

  • 13

    It looks like only fighters and battleships are left, so I will continue on with them as the survivors.

  • 13

    @miamiumike:

    Gees - 13 hits out of 21 units - just go with saving best units - esp air before naval

    Ok, so save fighters before battleships?


  • save 2 bb and the rest fighters for round 2

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 artillery moved from Shan State to Burma
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 armour moved from Kweichow to French Indo China
                1 armour moved from Shan State to Burma
                1 artillery moved from Shan State to Malaya
                2 infantry moved from Shan State to Malaya
                1 artillery moved from Shan State to Siam
                1 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Shan State to Siam
                2 infantry moved from Shan State to Siam
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Anhwe to Kwangtung
                3 armour moved from Shan State to Siam
                2 armour moved from Shan State to Siam
                2 mech_infantrys moved from Shan State to Siam
                2 infantry moved from Shan State to Siam
                2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 4 fighters, 8 submarines and 6 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                      Japanese take 41 Sea Zone from Americans
                1 armour moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Malaya
                2 infantry moved from Shan State to French Indo China

    Combat - Japanese
                Americans scrambles 3 units out of India to defend against the attack in 39 Sea Zone
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Sumatra
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Malaya, round 2 :  2/6 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 5 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                    ANZAC defend with 1 infantry; Americans defend with 5 fighters
                        Japanese roll dice for 5 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Siam, round 2 :  4/13 hits
                        ANZAC roll dice for 5 fighters and 1 infantry in Siam, round 2 :  3/6 hits
                        3 fighters owned by the Americans , 1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Siam, round 3 :  2/10 hits
                        ANZAC roll dice for 2 fighters in Siam, round 3 :  2/2 hits
                        2 fighters owned by the Americans , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siam
                    Japanese win, taking Siam from ANZAC with 5 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 37
                    Casualties for Japanese: 4 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Americans: 5 fighters
                Battle in French Indo China
                    Japanese attack with 1 armour and 3 infantry
                    ANZAC defend with 1 artillery and 1 factory_minor
                        Japanese roll dice for 1 armour and 3 infantry in French Indo China, round 2 :  0/4 hits
                        ANZAC roll dice for 1 artillery in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                        Japanese roll dice for 1 armour and 2 infantry in French Indo China, round 3 :  2/3 hits
                        ANZAC roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 43 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 4 fighters, 8 submarines and 6 tactical_bombers
                    Russians defend with 1 fighter; British defend with 2 battleships, 1 cruiser, 2 fighters and 1 transport; Americans defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 submarines
                        Japanese roll dice for 8 submarines in 39 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 submarines in 39 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 4 fighters and 6 tactical_bombers in 39 Sea Zone, round 2 :  13/21 hits
                    Units damaged: 1 battleship owned by the British
                        Americans roll dice for 7 fighters in 39 Sea Zone, round 2 :  5/7 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 4 battleships, 2 carriers, 2 cruisers and 1 transport in 39 Sea Zone, round 2 :  5/8 hits
                        2 submarines owned by the Americans , 2 battleships owned by the Americans , 1 cruiser owned by the British , 2 carriers owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 battleship owned by the British and 5 submarines owned by the Japanese lost in 39 Sea Zone
                        Japanese roll dice for 3 submarines in 39 Sea Zone, round 3 :  1/3 hits
                        1 battleship owned by the British lost in 39 Sea Zone
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters and 6 tactical_bombers in 39 Sea Zone, round 3 :  8/19 hits
                        Americans roll dice for 7 fighters in 39 Sea Zone, round 3 :  2/7 hits
                        4 fighters owned by the Americans , 1 transport owned by the British , 2 destroyers owned by the Japanese , 1 fighter owned by the Russians and 2 fighters owned by the British lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 6 tactical_bombers remaining. Battle score for attacker is 147
                    Casualties for Japanese: 1 carrier, 4 destroyers and 5 submarines
                    Casualties for Russians: 1 fighter
                    Casualties for British: 2 battleships, 1 cruiser, 2 fighters and 1 transport
                    Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 submarines

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Shan State
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                2 infantry moved from Amur to Korea
                2 infantry moved from Amur to Siberia
                1 destroyer moved from 19 Sea Zone to 7 Sea Zone
                3 submarines moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Yenisey to Timguska
                3 mech_infantrys moved from Manchuria to Siberia

    Place Units - Japanese
                2 transports placed in 19 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                1 artillery placed in Shantung
                1 fighter, 2 infantry and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 artillery and 1 factory_minor
        Kwangsi : 1 flag, 1 airfield
        Korea : 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Siam : 5 armour, 1 artillery and 2 mech_infantrys
        Manchuria : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery and 2 infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 5 armour, 1 bomber and 5 mech_infantrys
        Burma : 1 flag, 1 armour, 1 artillery and 3 infantry
        Malaya : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 artillery and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 infantry
        Siberia : 1 flag, 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 3 submarines
        35 Sea Zone : 1 submarine
        39 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 6 tactical_bombers
        20 Sea Zone : 1 submarine and 1 transport
        19 Sea Zone : 2 transports
        7 Sea Zone : 1 destroyer
        5 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 7 / 0
        Japanese : 56 / 56
        Americans : 61 / 86
        Chinese : 2 / 2
        British : 35 / 48
        UK_Pacific : 12 / 24
        Italians : 15 / 20
        ANZAC : 11 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Well - any luck I had earlier in the game you made up for in the key battle of the game.

  • 13

    I got a good first round in the battle


  • You probably win. I hate losing on a stupid can-opener that gets missed sometimes in an on-line game. Good move - cheesy, but good.


  • Well - the dice hurt me here - 9 ftr, 5 bmb - 7 hits, should be 8 or 9. MY sub did hit though…I took out a DD with that.

    Need 7 more casualties…

  • 13

    @miamiumike:

    Well - the dice hurt me here - 9 ftr, 5 bmb - 7 hits, should be 8 or 9. MY sub did hit though…I took out a DD with that.

    Need 7 more casualties…

    Actually I would have chosen a sub as a casualty from your sub since it cannot hit a plane like a destroyer can

  • 13

    And then choose 3 destroyers, 1 carrier for 2 hits and 2 tacs…to add up to 7

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