Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2
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I sink 2 submarines. That means I need to roll for those 2 submarines and I have the following fleet left for round 3:
5 carriers (0)
7 submarines, 6 destroyers, 15 total rolling at 2:
2 cruisers, 11 fighters, 13 rolling at 3:
1 battleship , 3 tactical bombers , 4 rolling at 4Submarines:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
I am also going to roll round 3 for the bbs:
Rolls: 2@4; Total Hits: 22@4: (1, 1)
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That means we each get 15 hits in round 3. That only leaves the question how many hits are the submarines are allowed to fire. The easiest solution to this is to assume the first 9 dice are for the submarines. Of these 9 2 dice are removed, leaving 3 hits for the submarines. The other 2 are done by the destroyers.
US:
7 hits are assigned to the submarines, 5 hits are assigned to the destroyers. 2 hits are assigned to the cruisers and 1 hit is assigned to a fighter, leaving the following fleet:5 carriers (0)
1 destroyers rolling at 2:
10 fighters rolling at 3:
1 battleship , 3 tactical bombers, 4 rolling at 4Japan:
3 hits are assigned to the destroyer and the cruisers and a battleship, 7 hits go to the tactical bombers and the remaining 5 hits go to the fighters, leaving the following:
1 Battleship and 3 fighters, 4 rolling at 4US:
Rolls: 1@2 10@3 4@4; Total Hits: 61@2: (1)10@3: (2, 5, 5, 1, 6, 2, 1, 3, 5, 6)4@4: (5, 6, 5, 5)
Japan:
Rolls: 4@4; Total Hits: 34@4: (1, 3, 2, 5)
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Japanese fleet is gone and 3 us fighters are destroyed. It seems like retroactively adding those dice rolls for the bbs turned out in your favor. So it was the right thing to do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers, 5 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 11 fighters, 21 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
7 submarines moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in Malaya
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 submarine
Americans win, taking Malaya from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 11 fighters, 28 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 10 destroyers, 8 fighters, 11 submarines, 7 tactical_bombers and 2 transports
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 5 carriers owned by the Americans
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 5 carriers, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 137
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 10 destroyers, 8 fighters, 11 submarines, 7 tactical_bombers and 2 transports
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 10 fighters and 28 submarines
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 submarines
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 42 Sea Zone: 6 fighters
EDIT: Turning off Edit Mode
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_minors; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Volgograd to Samara
British take Samara from Germans
1 infantry moved from Volgograd to Rostov
British take Rostov from Germans
1 bomber moved from Burma to KiangsuCombat - British
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Shan State
British attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 63 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to New Zealand: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 69 Sea Zone
3 artilleries and 13 infantry moved from Volgograd to Caucasus
6 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 artilleries moved from India to Burma
1 bomber moved from Kiangsu to Hopei
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 42 Sea Zone to 35 Sea ZonePlace Units - British
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 artillery placed in Malaya
UK_Pacific undo move 2.
UK_Pacific undo move 1.
2 artilleries and 1 infantry placed in India
1 infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 1 infantry
Some Units in Malaya change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Hopei : 1 bomber
Shan State : 1 infantry
Burma : 3 aaGuns, 14 artilleries, 5 fighters, 10 infantry and 3 tactical_bombers
India : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
35 Sea Zone : 1 battleship, 3 carriers and 2 cruisers
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 7 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 37 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag, 1 infantry
Caucasus : 3 artilleries and 19 infantry
Samara : 1 flag, 1 infantry
Iraq : 1 flag, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 6 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
69 Sea Zone : 2 transports
91 Sea Zone : 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 63 / 88
Russians : 6 / 0
Japanese : 46 / 49
Americans : 50 / 71
Chinese : 8 / 9
British : 39 / 39
UK_Pacific : 17 / 17
Italians : 14 / 24
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 43 times
2 was rolled 54 times
3 was rolled 35 times
4 was rolled 47 times
5 was rolled 47 times
6 was rolled 34 times
Average roll : 3,396
Median : 3,000
Variance : 1,151
Standard Deviation : 1,073
Total rolls : 260Null / Other
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 19 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3,315
Median : 3,000
Variance : 0,809
Standard Deviation : 0,899
Total rolls : 111Germans Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Americans Combat
1 was rolled 23 times
2 was rolled 27 times
3 was rolled 19 times
4 was rolled 30 times
5 was rolled 26 times
6 was rolled 20 times
Average roll : 3,476
Median : 4,000
Variance : 0,632
Standard Deviation : 0,795
Total rolls : 145 -
Japanese fleet is gone and 3 us fighters are destroyed. It seems like retroactively adding those dice rolls for the bbs turned out in your favor. So it was the right thing to do.
Right! I don’t check turns tbh, so thanks for catching and fixing the mistake.
Game on!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 transports moved from 96 Sea Zone to 95 Sea Zone
6 infantry moved from Northern Italy to 95 Sea Zone
6 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
6 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 5 infantry moved from Tobruk to Alexandria
2 submarines moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
6 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 aaGun, 1 armour, 11 artilleries, 1 fighter, 25 infantry and 1 mech_infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 2 artilleries and 4 infantry
Tunisia : 1 flag
Tobruk : 6 infantry
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
95 Sea Zone : 1 submarine
Bulgaria : 4 infantry
Greece : 1 flag
99 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Yugoslavia : 1 infantry
98 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 63 / 88
Russians : 6 / 0
Japanese : 46 / 49
Americans : 50 / 71
Chinese : 8 / 9
British : 39 / 39
UK_Pacific : 17 / 17
Italians : 14 / 24
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 carriers, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
ANZAC roll dice for 2 artilleries, 4 fighters and 2 infantry in Philippines, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 4 infantry in Philippines, round 2 : 2/5 hits
2 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Philippines
ANZAC roll dice for 2 artilleries and 4 fighters in Philippines, round 3 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits
1 infantry owned by the Japanese , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - ANZAC
4 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
2 aaGuns moved from South Australia to New South WalesPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Burma : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 artillery
Java : 1 flag, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 2 carriers, 4 fighters, 2 submarines and 2 transports
62 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Egypt : 1 fighter and 2 infantry
Northwest Persia : 4 fightersProduction/PUs Summary :
Germans : 63 / 88
Russians : 6 / 0
Japanese : 44 / 49
Americans : 52 / 71
Chinese : 8 / 9
British : 39 / 39
UK_Pacific : 17 / 17
Italians : 14 / 24
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,286
Median : 3,000
Variance : 0,350
Standard Deviation : 0,592
Total rolls : 21Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2,857
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,500
Median : 4,000
Variance : 0,462
Standard Deviation : 0,679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 63 / 88
Russians : 6 / 0
Japanese : 44 / 49
Americans : 52 / 71
Chinese : 8 / 9
British : 39 / 39
UK_Pacific : 17 / 17
Italians : 14 / 24
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,286
Median : 3,000
Variance : 0,350
Standard Deviation : 0,592
Total rolls : 21Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2,857
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,500
Median : 4,000
Variance : 0,462
Standard Deviation : 0,679
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Vologda to Urals
3 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Tambov to Samara
1 destroyer and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 destroyer and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
4 fighters moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
1 artillery moved from Tambov to Rostov
15 armour, 23 artilleries, 64 infantry and 17 mech_infantrys moved from Tambov to Volgograd
Germans take Volgograd from Russians -
scramble orders for 109 and 110?
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No scramble.
-
I am leaving.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Vologda to Urals
3 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Tambov to Samara
1 destroyer and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 destroyer and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
4 fighters moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
1 artillery moved from Tambov to Rostov
15 armour, 23 artilleries, 64 infantry and 17 mech_infantrys moved from Tambov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Urals, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Urals, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 mech_infantrys in Samara, round 2 : 1/4 hits
British roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 mech_infantrys in Rostov, round 2 : 1/4 hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
4 aaGuns moved from Tambov to Volgograd
3 mech_infantrys moved from Novgorod to Eastern Poland
3 infantry moved from Novgorod to Belarus
4 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Russia
3 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
3 submarines placed in 93 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 10 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Germany : 1 factory_major
Norway : 4 infantry
Northern Italy : 11 infantry
Southern Italy : 14 infantry
Belarus : 1 flag, 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 artillery and 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag, 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 aaGuns, 15 armour, 23 artilleries, 1 factory_minor, 64 infantry and 17 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 artillery and 3 mech_infantrys
112 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 3 transports
93 Sea Zone : 3 submarines
Bulgaria : 1 flag, 4 infantry
109 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 69 / 89
Russians : 3 / 0
Japanese : 44 / 49
Americans : 52 / 71
Chinese : 8 / 9
British : 36 / 39
UK_Pacific : 17 / 17
Italians : 14 / 24
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Kweichow to Hopei
2 fighters and 1 tactical_bomber moved from Egypt to CaucasusTurn Complete - Russians
Territory Summary for Russians :
Hopei : 2 aaGuns and 6 infantry
Caucasus : 4 aaGuns, 21 artilleries, 2 fighters, 62 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 69 / 89
Russians : 3 / 0
Japanese : 44 / 49
Americans : 52 / 71
Chinese : 8 / 9
British : 36 / 39
UK_Pacific : 17 / 17
Italians : 14 / 24
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 43 PUs; 0 SuicideAttackTokens;
Japanese buy 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Jehol to Chahar
3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Jehol to Japan
1 bomber moved from Jehol to Japan
4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
5 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from AmericansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
4 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag, 4 infantry
Yunnan : 1 flag, 7 artilleries, 22 infantry and 11 mech_infantrys
Kweichow : 1 flag, 3 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 3 infantry
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 5 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 69 / 89
Russians : 3 / 0
Japanese : 46 / 46
Americans : 52 / 71
Chinese : 6 / 9
British : 36 / 39
UK_Pacific : 17 / 17
Italians : 14 / 24
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 destroyers, 3 submarines and 2 tactical_bombers; Remaining resources: 7 PUs;Combat Move - Americans
6 units repaired.
1 bomber moved from Egypt to Volgograd
2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 2 submarines
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 3 submarines moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from Celebes to 35 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Volgograd to Caucasus
1 infantry moved from Malaya to Shan State
7 fighters moved from 35 Sea Zone to 20 Sea Zone
7 fighters moved from 20 Sea Zone to 35 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs