@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
AK_Grown (Axis) vs. Bar91 G40 - No bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Kenya
1 armour moved from Ethiopia to Kenya
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from Burma to SiamCombat - British
Battle in Kenya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Siam to Burma
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from Alexandria to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from India to Burma
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 24 PUs (7 lost to blockades); end with 24 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUsPlace Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,1,4,5,6,3,4,5
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 2 : 2/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from Libya to Tobruk
2 armour moved from Greece to Yugoslavia
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to TobrukPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 49 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 33 Sea Zone to New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 mech_infantry moved from New South Wales to South Australia
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 armour moved from Southern France to Greater Southern Germany
3 armour moved from Southern France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia HungaryPlace Units - Germans
1 transport placed in 113 Sea Zone
3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Germany
2 artilleries, 2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
6 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Archangel to Belarus
1 infantry moved from Kazakhstan to Tsinghai
1 aaGun and 14 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
4 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 fighter moved from Japan to Sakha
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 tactical_bomber moved from Japan to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 artilleries moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Jehol
4 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Hunan to Kweichow
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to Jehol
1 bomber moved from Japan to 35 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 4 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Indo China
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking French Indo China from French, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Yunnan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Jehol, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sakha to Amur
1 tactical_bomber moved from Buryatia to Amur
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
1 aaGun moved from Manchuria to Korea
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
2 bombers and 2 fighters moved from Yunnan to Anhwe
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 fighter and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 fighter and 2 infantry placed in Eastern United States
1 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 armour moved from Kenya to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Kenya to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry and 3 mech_infantrys moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 carrier moved from 89 Sea Zone to 101 Sea ZonePlace Units - British
2 mech_infantrys placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 29 PUs (4 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 4 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 5 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 5 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is -5
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Tobruk to Southern Italy
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
2 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 5 tactical_bombers moved from Western Germany to Gibraltar
2 bombers moved from Western Germany to Southern Italy
7 artilleries moved from Slovakia Hungary to Romania
7 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Western Germany to France
3 armour moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
5 infantry and 1 mech_infantry placed in Germany
2 artilleries and 1 bomber placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
2 fighters moved from Novgorod to Finland
2 infantry moved from Dzavhan to UlaanbaatarCombat - Russians
Battle in Ulaanbaatar
Russians attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Dzavhan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Finland from Germans with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Finland to Belarus
1 aaGun moved from Novgorod to Belarus
4 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Tsagaan Olom to SuiyuyanPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to India
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Anhwe to Malaya
1 fighter and 1 tactical_bomber moved from Amur to Chahar
1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 destroyer
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Malaya, round 2 : 4/10 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Siam
2 bombers moved from Malaya to Siam
1 fighter and 2 tactical_bombers moved from Yunnan to Siam
2 artilleries moved from Kweichow to Anhwe
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
2 artilleries moved from Jehol to Manchuria
1 infantry moved from Ulaanbaatar to Amur
1 artillery moved from Buryatia to Amur
1 artillery moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 aaGun moved from Korea to Amur
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from India to SiamPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 3 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Marshall IslandsNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Central United States to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
7 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
5 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Shensi
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Malaya
1 infantry moved from Burma to Shan StateCombat - British
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 3 infantry
retreated to Malaya
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry
Casualties for British: 1 tactical_bomber
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 fighters
EDIT: Removing units owned by British from 101 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 106 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 fighters moved from Malaya to Burma
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 3 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier moved from 101 Sea Zone to 106 Sea Zone
EDIT: British undo move 10.
EDIT: British undo move 8.
EDIT: 1 carrier moved from 101 Sea Zone to 106 Sea Zone
EDIT: British undo move 9.
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
1 transport moved from 80 Sea Zone to 76 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 24 PUs (9 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
2 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,5,1,6,1,1,6,2
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour and 3 infantry -
Oi - your convoy rolls were crazy, 4 subs and only 1 die over a 3!
Also, the edit on UK’s turn was moving some American fighters onto the British carrier. I thought they were already on there but at the end of the U.S.'s turn the game must have put them on the new carrier I just bought (but didn’t have planes for).





