Scramble 110 only.
13L G40 Stalingradski (Axis) vs Infrastructure (Allies+12) Game 4 Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan StateCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Iraq to Persia
ANZAC take Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 60 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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HAD TO EDIT TO GET BACK TO ORIGINAL RESULTS.
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Ok Mister Monster Caps Lock :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 7 mech_infantrys moved from Poland to Novgorod
3 fighters moved from Western Germany to Novgorod
3 bombers moved from Southern Italy to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 tactical_bomber moved from Southern Italy to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 3 bombers, 3 fighters and 7 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Germans win, taking Novgorod from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 3 fighters and 7 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomberNon Combat Move - Germans
4 aaGuns, 7 armour, 5 artilleries, 20 infantry and 1 mech_infantry moved from Poland to Baltic States
2 armour and 3 mech_infantrys moved from Germany to Baltic States
1 artillery and 4 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
2 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
5 infantry moved from Bulgaria to Romania
3 armour moved from Romania to Baltic States
1 fighter and 2 tactical_bombers moved from Bessarabia to Romania
3 bombers moved from Novgorod to Baltic StatesPlace Units - Germans
1 fighter placed in Western Germany
2 infantry and 8 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
2 1/2 extra German fighters killed helps to make up for some of that bad luck. Based on what the battle calculator came up with, I was supposed to win 96% with 6.9 units left… ended with 4. So it doesn’t quite = 30 IPCs for a reroll. I don’t know if I’d do it anyhow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Amur to Korea
1 fighter moved from Yakut S.S.R. to Korea
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to NovgorodCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 3 : 1/4 hits
Italians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 1/4 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Korea
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Korea to Amur
6 infantry moved from Siberia to Amur
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 2 artilleries and 19 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Jehol to Chahar
1 tactical_bomber moved from Manchuria to Chahar
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kweichow to Hopei
1 armour moved from Manchuria to Chahar
2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
2 fighters and 2 tactical_bombers moved from Anhwe to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to Burma
1 bomber moved from Kwangsi to Burma
8 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Chahar
2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Chahar
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to HopeiCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 5 infantry
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 aaGun moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 bomber moved from Chahar to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 destroyers moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Philippines to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Burma to Siam
1 bomber moved from Siam to French Indo China
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
ok i forgot to bring my land units from hawaii last turn. i dont know how to handle this. it makes me really grumpy about this game.
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Let me take a look. I know that I moved my units based on what you could and could not bring.
I’ll be very willing for you to have them, but we’ll have to think about a little back tracking on my part if it compromises what I did with Japan.
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Yes, it changes everything. This will be hard to unwind, but it’s probably a game breaker if we don’t. I’m cool with you bringing your six favorite land forces, but I’ll need to review the dice rolls for my turn and start over. I’m obviously going to either need blockers or different positioning, etc., but I also want to try to be true to whatever happened with the rolls.
If it ends up being completely different with the moves, perhaps I should just do over the entire turn like it didn’t happen. I have no memory right now of whether the turn went well or poorly or average for me.
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do you believe you would have changed any of the combat? I guess that would be the important question.
I am happy with whatever you decide. -
It’s more about positioning. I didn’t have to worry about islands being invaded, so I didn’t protect them… if you look at the map, US with three transports as things stand right now could take back 3 islands - I left no blockers.
so I have to reassess… unfortunately my energy is extremely low, so the idea of it is daunting right now… I need easy choices.
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you didn’t think it was odd that i had 3 empty transports on us4?
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that last line was a total joke, i hope you know.
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Oh, I knew it was odd… I didn’t spend a lot of time thinking about it, and swam straigh ahead like a shark. If we were playing f2f I would have said “ummm…” 8-)
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Ok, to keep things simple, just edit out my single destroyer from SZ37 and add it to SZ35, off the Phillipines… can’t just let you swim in without a fight! Plus, edit your dudes from Hawaii to Queensland.
Otherwise, we’ll leave it as is… you had your share of stuff happen that round, and I had mine.
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Is it something I said? :lol:
Hope all is well mister -
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Non-binding bump, even though I know you’re not there… :-)
I’m just finishing up our vacation week, and look forward to talking to you when you get back.
Hope all is well with you and family ~
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should be able to normalize after todays work and will get to this tonight!