1 kami on each of 6 cvs if you stay in sz6.
13L G40.2 hobo (allies +9) vs Ziggurat Round 2
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you’re been fairly lucky overall in both games against me…
somethings gotta break soon :-P
Lol. I hope you’ll forgive the 8 extra flight crews that weren’t supposed to die if they don’t feel particularly lucky ;).
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I’m counting the 80-90-95% battles I’ve lost against you. Sure for a couple battles you lost a few more units than average but if you look at other battles you also lost way less than average. You are still hitting at an incredibly high rate for small attrition defense.
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That’s quite true, the small attrition defense is going my way in lots of tiny battles. Especially that Italian defense round 1. That’s why I almost always put 3 units into that fight, I’ve lost that one more times than I can count with 2. My point is more about what has been lost when the luck turned. I’m down 8 planes while you’re up a battleship, destroyer, and fighter from when things went against me in a select few large fights and I’m up probably a dozen or so infantry, a fighter, and a bomber from when they broke my way in quite a bit more small fights. We’ve both been screwed pretty hard in this one :). And yes, I am just trying to distract myself from Italy. Have no clue what I’m going to do here :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to RomaniaCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Yugoslavia to Northern Italy
2 artilleries and 9 infantry moved from Yugoslavia to Romania
5 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from United Kingdom to Southern Italy
1 bomber moved from United Kingdom to Southern Italy
2 aaGuns moved from Western Germany to Northern ItalyPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 1 armour, 1 artillery and 1 infantry
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 armour, 4 artilleries and 13 infantry
Northern Italy : 4 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Bessarabia : 1 flag
Yugoslavia : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 45 / 44
Russians : 45 / 52
Japanese : 57 / 72
Americans : 54 / 75
Chinese : 12 / 13
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 9 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 fighter moved from New South Wales to Western Australia
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 5 destroyers and 2 transports
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 5 destroyers and 2 transports
Casualties for ANZAC: 2 fighters
Battle in Western Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 aaGun moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 50 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 93 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland
3 infantry moved from United Kingdom to Scotland
3 armour, 1 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour, 10 artilleries, 29 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 bomber moved from United Kingdom to Finland
3 fighters moved from United Kingdom to FinlandCombat - Germans
Battle in Scotland
Germans attack with 3 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 7 armour, 12 artilleries, 1 fighter, 32 infantry and 7 mech_infantrys
Russians defend with 4 aaGuns, 1 armour, 4 artilleries, 36 infantry and 8 mech_infantrys
AA fire in Eastern Poland : 0/1 hits
Germans roll dice for 7 armour, 12 artilleries, 1 fighter, 32 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 16/59 hits
Russians roll dice for 4 aaGuns, 1 armour, 4 artilleries, 36 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 21/49 hits
12 infantry owned by the Russians , 21 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 12 artilleries, 1 fighter, 11 infantry and 7 mech_infantrys in Eastern Poland, round 3 : 11/38 hits
Russians roll dice for 1 armour, 4 artilleries, 24 infantry and 8 mech_infantrys in Eastern Poland, round 3 : 12/37 hits
11 infantry owned by the Russians , 11 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour, 11 artilleries, 1 fighter and 7 mech_infantrys in Eastern Poland, round 4 : 14/26 hits
Russians roll dice for 1 armour, 4 artilleries, 13 infantry and 8 mech_infantrys in Eastern Poland, round 4 : 13/26 hits
13 infantry owned by the Russians , 1 mech_infantry owned by the Russians , 8 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Eastern Poland, round 5 : 2/13 hits
Russians roll dice for 1 armour, 4 artilleries and 7 mech_infantrys in Eastern Poland, round 5 : 0/12 hits
2 mech_infantrys owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Eastern Poland, round 6 : 5/13 hits
Russians roll dice for 1 armour, 4 artilleries and 5 mech_infantrys in Eastern Poland, round 6 : 3/10 hits
5 mech_infantrys owned by the Russians , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour, 2 artilleries and 1 fighter in Eastern Poland, round 7 : 6/10 hits
Russians roll dice for 1 armour and 4 artilleries in Eastern Poland, round 7 : 3/5 hits
1 armour owned by the Russians , 1 armour owned by the Germans , 4 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 12 artilleries, 32 infantry and 7 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 4 artilleries, 36 infantry and 8 mech_infantrys
Battle in Finland
Germans attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Finland, round 2 : 3/7 hits
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 2/6 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Finland, round 3 : 2/5 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Finland, round 3 : 0/3 hits
1 tactical_bomber owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Finland, round 4 : 1/5 hits
Russians roll dice for 1 fighter in Finland, round 4 : 1/1 hits
1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Russians: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomberNon Combat Move - Germans
2 aaGuns moved from Romania to Eastern Poland
3 artilleries and 5 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Western Germany to France
1 fighter moved from Finland to Norway
1 fighter moved from Eastern Poland to Romania
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Finland to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
2 infantry placed in Western Germany
2 infantry placed in Western Germany
4 artilleries and 2 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3,2,5,2,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 40 PUs (10 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 3 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Romania : 1 fighter
Poland : 3 artilleries and 5 infantry
Germany : 4 artilleries, 1 factory_major and 3 infantry
Norway : 1 fighter
Eastern Poland : 1 flag, 2 aaGuns and 6 armour
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 46
Russians : 42 / 52
Japanese : 56 / 72
Americans : 52 / 75
Chinese : 12 / 13
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yay! Down another 9 units in a big battle! Can I roll all my battles like they’re 1v2s? :P
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blame triplea! :lol:
hey also I went 0/12 in a round :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Belarus to Eastern Poland
1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 artillery moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from Japanese
2 infantry moved from Novosibirsk to Timguska
1 tactical_bomber moved from Novosibirsk to Timguska
2 infantry moved from Shantung to Anhwe
1 bomber moved from Kazakhstan to Anhwe
1 artillery moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Anhwe
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Timguska
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 4 artilleries and 8 infantry
Germans defend with 2 aaGuns and 6 armour
1 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Belarus
Germans win with 2 armour remaining. Battle score for attacker is 13
Casualties for Germans: 2 aaGuns and 4 armour
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Suiyuyan
2 aaGuns and 12 infantry moved from Shantung to Kiangsu
1 bomber moved from Anhwe to Kiangsu
2 infantry moved from Persia to Eastern Persia
3 infantry moved from Kazakhstan to Sikang
1 armour moved from Caucasus to Turkmenistan
3 mech_infantrys moved from Volgograd to Turkmenistan
9 infantry moved from Russia to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Timguska to RussiaPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 61 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to South Australia
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western Australia
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Western Australia, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 61 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 61 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 61 Sea Zone
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking South Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from Japan to Java
3 mech_infantrys moved from French Indo China to Kiangsi
1 artillery and 4 mech_infantrys moved from Hunan to Kiangsi
1 aaGun and 1 artillery moved from Kweichow to Hunan
1 armour moved from Yunnan to Kiangsi
3 fighters moved from Philippines to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 carriers moved from 56 Sea Zone to 61 Sea Zone
2 fighters moved from Western Australia to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from Western Australia to 61 Sea Zone
2 tactical_bombers moved from Western Australia to 56 Sea Zone
4 destroyers moved from 56 Sea Zone to 61 Sea Zone
1 carrier moved from 56 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
2 destroyers moved from 56 Sea Zone to 61 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone
2 destroyers moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone
2 cruisers moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsi
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea Zone
2 destroyers moved from 61 Sea Zone to 62 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 bomber, 4 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Kwangsi : 1 flag, 1 airfield, 2 fighters and 2 tactical_bombers
Kiangsi : 1 flag, 1 armour, 1 artillery, 5 fighters, 7 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun and 1 artillery
Hopei : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
South Australia : 1 flag, 1 artillery
Western Australia : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 airfield and 1 bomber
Sumatra : 1 flag
44 Sea Zone : 1 flag
56 Sea Zone : 2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 3 transports
62 Sea Zone : 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
61 Sea Zone : 1 submarine and 1 transport
West India : 1 flag
80 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 46
Russians : 43 / 48
Japanese : 53 / 63
Americans : 52 / 75
Chinese : 16 / 13
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 8 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Eire to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Iceland to United Kingdom
1 tactical_bomber moved from Iceland to Scotland
1 fighter moved from Iceland to Scotland
1 bomber moved from Iceland to United Kingdom
1 bomber moved from Iceland to Scotland
2 bombers moved from Iceland to Finland
1 fighter moved from New South Wales to 61 Sea Zone
4 fighters moved from New South Wales to South AustraliaCombat - Americans
Battle in 61 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 2 bombers
Germans defend with 1 armour and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 bombers
Battle in Norway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 fighter
Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for Americans: 1 fighter and 1 infantry
Battle in Scotland
Americans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield and 3 infantry
Americans win, taking Scotland from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Germans: 3 infantry
Casualties for Americans: 1 bomber, 1 infantry and 1 tactical_bomber
Battle in United Kingdom
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking United Kingdom from Germans, taking Scotland from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in South Australia
Americans attack with 4 fighters
Japanese defend with 1 artillery
Americans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 61 Sea Zone to New South Wales
3 fighters moved from South Australia to New South Wales
1 fighter moved from Scotland to 109 Sea Zone
1 bomber moved from United Kingdom to Eire
1 fighter moved from United Kingdom to Eire
1 transport moved from 103 Sea Zone to 106 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to Quebec
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Eire
1 battleship, 5 carriers, 3 cruisers and 4 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 6 Sea ZonePlace Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Kiangsu to ShantungPlace Units - Chinese
4 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 armour moved from Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Persia to West India
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 carriers moved from 103 Sea Zone to 92 Sea Zone
2 cruisers moved from 103 Sea Zone to 92 Sea Zone
4 transports moved from 103 Sea Zone to 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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well that we just about as bad as it could have beenb :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour, 4 artilleries and 13 infantry moved from Romania to Bessarabia
5 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 11 PUs (5 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 1 armour, 1 artillery and 1 infantry
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 5 infantry
Northern Italy : 4 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Bessarabia : 1 flag, 2 armour, 4 artilleries and 13 infantry
Yugoslavia : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 39 / 46
Russians : 43 / 48
Japanese : 50 / 63
Americans : 55 / 75
Chinese : 17 / 18
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 16 / 12
ANZAC : 8 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well that we just about as bad as it could have beenb :|
Sure was, too bad the Europe map is a lost cause at this point :P.
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I was more looking at some of the recent attrition in the more important pacific at this point… it’s going to be closer now! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
ANZAC take South Australia from Japanese
2 fighters moved from New South Wales to Western AustraliaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Western Australia
ANZAC attack with 1 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking 35 Sea Zone from Japanese, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 50 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Shantung
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,6,6,1,3,1,4,6,5,1,3,6,4,5,5,1,5,2,2,6,5,4,6,5,6,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneTurn Complete - French