G1940: Shining Bowie (Axis) vs. NoMercy (Allies) NO, TECH, No Bids

  • 2007 AAR League

    I guess since my first dice hit on the 2nd round I guess it doesn’t matter if the tac got an extra unit round 1.

    I do have a UK DD in SZ 125 so I get to Convoy Germany off Norway

    Norway Convoy:
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • 2007 AAR League

    Germany convoyed for $3 so there new total is $59

    Russia Round 5 ($34)

    Purchase: 1 Mech ($4), 5 Arm ($30)

    Combats:

    SZ 115 (2 Trn) vs 1 Sub from SZ 114
    Irq (3 Inf) vs 2 Inf, 1 Mech, 1 Arm (all from cpr), 2 fgts, 1 tac (all from cau)
    nukr (1 Inf, 1 arm) vs 2 inf, 1 art (bry), 1 Arm from Bel
    sukr (2 Inf, 5 Art) vs 3 Inf (Bry), 8 Mech (5 Bel, 3 Moscow), 7 Arm (4 Moscow, 3 Bel)
    Nov (10 Inf) vs 8 Inf, 2 Art, 4 Arm all from Bel

    Irq Attack (2 Inf, 1 Mech, 1 Arm, 2 Fgts, 1 Tac)
    DiceRolls: 3@1 3@3 1@4; Total Hits: 13@1: (2, 3, 6)3@3: (6, 5, 6)1@4: (4)
    Irq Defense (3 Inf)
    DiceRolls: 3@2; Total Hits: 13@2: (4, 4, 2)

    Nukr Attack (2 Inf, 1 Art, 1 Arm)
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (5, 3)1@3: (4)
    Nukr Defense (1 INf, 1 Arm)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)

    sukr Attack (3 Inf, 8 Mech, 7 Arm)
    DiceRolls: 11@1 7@3; Total Hits: 711@1: (6, 6, 4, 2, 4, 5, 6, 1, 2, 1, 6)7@3: (1, 3, 5, 1, 5, 2, 1)
    sukr Defense (2 INf, 5 Art)
    DiceRolls: 7@2; Total Hits: 17@2: (5, 6, 1, 3, 3, 4, 4)

    Nov Attack (8 Inf, 2 Art, 4 Arm)
    DiceRolls: 6@1 4@2 4@3; Total Hits: 66@1: (4, 2, 1, 2, 5, 5)4@2: (1, 5, 3, 3)4@3: (2, 2, 2, 3)
    Nov Defense (10 Inf)
    DiceRolls: 10@2; Total Hits: 310@2: (3, 3, 2, 4, 5, 1, 5, 4, 2, 5)

  • 2007 AAR League

    Irq Round 2 Attack (1 Inf, 1 Mech, 1 Arm, 2 fgts, 1 Tac)
    DiceRolls: 2@1 3@3 1@4; Total Hits: 42@1: (5, 5)3@3: (2, 3, 3)1@4: (3)
    Irq Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Nukr Round 2 Attack (2 Inf, 1 Art, 1 Arm)
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (1, 6)1@3: (6)
    Nukr Defense (1 Inf, 1 Arm)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)

    Nov Round 2 Attack (5 Inf, 2 Art, 4 Arm)
    DiceRolls: 3@1 4@2 4@3; Total Hits: 63@1: (6, 1, 1)4@2: (6, 4, 2, 1)4@3: (1, 2, 4, 6)
    Nov Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 04@2: (6, 5, 3, 3)

  • 2007 AAR League

    Results

    SZ 115 Cleared WOL
    Nov taken with 5 Inf, 2 Art, 4 Arm
    Nukr taken with 1 Inf, 1 Art, 1 Arm
    Sukr taken with 2 Inf, 8 Mech, 7 Arm
    Irq taken with 1 Mech, 1 arm, 2 fgts, 1 tac

    Non-Combats:

    2 fgts, 1 tac from Irq to Cau
    6 Inf from Novo to Volo
    12 Inf, 2 AA from Tim to Ura
    12 Inf, 1 Art, 1 Arm from Bel to Smo
    1 AA from Bry to Nukr

    Placement:

    1 Mech, 5 Arm on Moscow

    Russia Collects: $35 + $8 (NO) = $43

    G1940_post_R5_SB_NM.AAM


  • The axis are surrendering in Game 1 of this thread!

    Just need to get some practice on how to use this new set ups and we agree that it’s best to restart now rather than later.

  • 2007 AAR League

    The Allies accept the unconditional surrender of the Axis Powers.

    http://www.youtube.com/watch?v=nV-go1cuzgE


  • Game 2
    Germany 1 Purchase:
    1 BMB 1 SUB 1 DD

    Combat moves:
    1 SS from SZ 117,108,and 103 to SZ 109 await possible scramble
    1 SS from SZ 118 and 124 to SZ 111
    1 FGT from HOL to SZ 111
    1 BB from SZ 113 to SZ 110
    1 FGT from NOR to SZ 111
    1 TAC from WGR to SZ 111
    2 TAC 2 FGT from WGR to SZ 110
    1 BMR from GER to SZ 111
    1 BMR from GER to SZ 110
    1 INF from NOR to FIN (taken WOL and standing army activated)
    1 INF from ROM to BUL (taken WOL and standing army activated)
    3 INF 1 ART from WGR to FRA
    3 ARM from SGR to FRA
    1 TAC from GER to FRA
    1 TAC from POL to FRA
    1 FGT from HUN to FRA
    3 ARM from HOL to FRA
    2 MEC from WGR to FRA
    2 MEC from WGR to WFR
    4 INF 2 ART from HOL to WFR

    Awaiting all scramble orders and OOLs

  • 2007 AAR League

    So it looks like for SZ 109 you have 3 subs attacking; I’ll scramble 1 fgt from Scotland
    It looks like 1 BB, 1 Bmb and 2 fgt, 2 tac in SZ 110 (I’ll scramble 3 fgts from England)


  • SZ 109
    Attack:
    DiceRolls: 3@2; Total Hits: 23@2: (1, 2, 6)
    Defense:
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)

    SZ 111
    Attack:
    DiceRolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (4, 4)2@4: (6, 1)
    Defense:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (2)1@4: (5)

    SZ 110
    Attack:
    DiceRolls: 2@3 4@4; Total Hits: 52@3: (3, 1)4@4: (3, 4, 4, 5)
    Defense:
    DiceRolls: 2@3 4@4; Total Hits: 52@3: (1, 5)4@4: (1, 4, 2, 4)

    Normady
    Attack:
    DiceRolls: 4@1 4@2; Total Hits: 24@1: (1, 2, 2, 2)4@2: (1, 3, 4, 6)
    Defense:
    DiceRolls: 3@2 1@4; Total Hits: 33@2: (2, 2, 5)1@4: (3)

    France
    Attack:
    DiceRolls: 4@1 2@2 7@3 2@4; Total Hits: 44@1: (6, 2, 2, 6)2@2: (5, 4)7@3: (4, 2, 4, 1, 5, 2, 5)2@4: (6, 1)
    Defense:
    DiceRolls: 8@2 2@3 1@4; Total Hits: 38@2: (5, 4, 2, 3, 4, 4, 5, 6)2@3: (4, 1)1@4: (4)


  • All 3 subs survive in 109 and submerge … UK loses DD and TRN and FGT retreats to SCO

    SZ 110:
    attack
    DiceRolls: 2@4; Total Hits: 12@4: (2, 6)
    Defense:
    DiceRolls: 2@4; Total Hits: 22@4: (2, 3)

    SZ 111
    Attack
    DiceRolls: 1@2 1@3 2@4; Total Hits: 11@2: (4)1@3: (4)2@4: (5, 2)
    Defense:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (1)

    NORM:
    Attack:
    DiceRolls: 1@1 4@2; Total Hits: 01@1: (4)4@2: (6, 4, 4, 3)
    Defense:
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)

    FRA:
    Attack:
    DiceRolls: 1@1 2@2 7@3 2@4; Total Hits: 61@1: (4)2@2: (6, 4)7@3: (1, 5, 6, 2, 1, 3, 5)2@4: (2, 1)
    Defense:
    DiceRolls: 4@2 2@3 1@4; Total Hits: 44@2: (1, 2, 3, 6)2@3: (3, 5)1@4: (3)


  • SZ 111
    Attack:
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (5, 3)2@4: (4, 4)
    Defense:
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    NORM:
    Attack:
    DiceRolls: 1@1 4@2; Total Hits: 21@1: (2)4@2: (1, 6, 3, 1)
    Defense:
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (4)

    Fra:
    Attack:
    DiceRolls: 6@3 2@4; Total Hits: 56@3: (2, 1, 1, 4, 6, 2)2@4: (4, 6)
    Defense:
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Non combats:
    1 BMR 1 TAC 1 FGT from SZ 111 to WGR
    2 TAC 1 FGT from FRA to WGR
    1 CR 1 TR from SZ 114 to SZ 113
    11 INF 3 ART from GER to POL
    6 INF 2 ART from SGR to GER
    2 INF from HUN to POL
    1 ARM from HUN to ROM

    PLACEMENT:
    1 DD 1 SS in SZ 113
    1 BMR on WGR

    COLLECT: 49 plus 19 = 68

    New-game-post-G1.AAM


  • France adjustment:
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 5)


  • I lose a fighter and thus my last dice in my 3’s, you gain an extra defender for the first round
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • for round 2 I lose my infantry attack and my last 3 as before.

    you have an extra infantry to defend
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • So i take france with one less armor and 1 less fighter.

  • 2007 AAR League

    Attached is the correct version

    AaA1940global_a3_FinalSetup.AAM


  • Accidentally opened an incorrect file for the start of the newest Alpha +3 rules.
    We have agreed on a restart as the placement of pieces would change the desired combat moves and also casualties… (we had spoken about which file was correct but for some reason the wrong file was opened on my computer).

    Germany 1
    Purchase:
    1 BMR 1 DD 1 SS

    Combat moves
    1 SS from 103, 108, 117 to sz 109
    1 SS from 118 and 124 to 111
    1 FGT from HOL to SZ 111
    1 FGT from NOR to SZ 111
    1 BB from SZ 113 to 110
    1 TAC from WGR to SZ 111
    2 TAC 2 FGT from WGR to SZ 110
    2 BMR from GER to SZ 110
    1 INF from NOR to FIN (taken WOL and standing army activated)
    1 INF from ROM to BUL (taken WOL and standing army activated)
    3 INF 1 ART from WGR to FRA
    3 ARM from SGR to FRA
    1 TAC from GER to WFR
    6 INF 2 ART from SGR to YUGO
    2 INF 1 ARM 1 FGT from HUN to YUGO
    2 INF 1 ART from HOL to WFR
    1 MEC from WGR to WFR
    3 MEC from WGR to FRA
    3 ARM 2 INF 1 ART from HOL to FRA
    1 TAC from POL to FRA

    So i need scramble orders for SZ 109 (3 SS vs TRN and DD)
    Sz 111 2 SS 2 FGT 1 TAC vs 1 DD 1 CR 1 BB
    SZ 110 2 TAC 2 FGT 2 BMR 1 BB vs 2 CR 1 BB

  • 2007 AAR League

    I’ll try something different and I’ll scramble 4 fgts (1 Scot, 3 england) on the SZ 109 battle.
    The OOL will be standard for the other 2 navy battles


  • SZ 109
    Attack (against sea units only)
    DiceRolls: 3@2; Total Hits: 03@2: (5, 4, 3)
    Defense:
    DiceRolls: 1@2 4@4; Total Hits: 11@2: (6)4@4: (6, 6, 6, 2)

    SZ 110
    Attack:
    DiceRolls: 2@3 5@4; Total Hits: 42@3: (5, 4)5@4: (1, 4, 1, 4, 6)
    Defense:
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (2, 6)1@4: (6)

    SZ 111
    Attack:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (3, 6)2@3: (5, 1)1@4: (6)
    Defense:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (3)

    WFR
    Attack:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 4)2@2: (2, 3)1@3: (6)
    Defense:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    FR
    DiceRolls: 1@1; Total Hits: 01@1: (3)(Anti Aircraft Artillery)

    YUGO
    Attack:
    DiceRolls: 6@1 4@2 2@3; Total Hits: 56@1: (5, 1, 2, 5, 3, 1)4@2: (2, 4, 4, 2)2@3: (1, 4)
    Defense:
    DiceRolls: 5@2; Total Hits: 15@2: (4, 1, 3, 6, 6)

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